Wondering what zones you should buy for your newly earned points? Here is a breakdown of all SoA zones, costs and what you get!
"TP" lists how many ponits you can earn if you do all deeds.
"Ratio" is TP/Cost, lower is better. An areas ratio is how many runs through it takes to make back to TPs you spent on it.
Starter zones (Ered Luin + Bree + the Shire)
TP: 740 (EL 235, Bree 305, the Shire 200)
Quests: 380+ (EL 80+, Bree 200+, the Shire 100+)
Note that some mobs have areas where you can do slayer deeds very fast in the starter zones. The advanced slayer deed usually only needs 90 kills, so this is the fastest place to earn TPs.
Cost: 0 Yes! It's now free!
LL is a mostly solo area, which follows directly after Bree, level wise. GA (Garth Argawen), at the end of LL, is the main group quest area. GA has not been played much in the past, but with F2P I suspect this will change, since it is now free! If you have trouble filling out a GA group, send someone back to Bree, and ask there as well.
Lone lands has a "Wild West" feeling to it, with mostly scrub land and big swamps. If you are a crafter you can find ruby shards easily here, towards the end of the zone. Loremasters will also find the quest that opens up cosmetic pets in this area.
ND is the alternative to LL. While it has a decent chunk of solo quests, much focus is on group quests. The infamous Dol Dinen is a large Orc Camp where many players have learned the noble art of the "good mob pull", and learned it the hard way. At level 40 there is Fornost itself, one of the largest instances in the game. The cost of ND is high, but it's also a huge area. When a new map is coming out, it's usually compared to ND in terms of size.
North Downs is a land of open spaces, with wilderness in the middle, and enemy camps on all edges. Hillmen (good for the Man-heal deed!), Orcs and Undead will be you main enemies, with Trolls later on. If you go to the top of the hill in Dol Dinen, make sure you are well prepared on strategies, as an on-level group will find a real challenge there!
TP: 285 (includes Annuminas at lvl 50-65)
Levels: 28-40 + Annuminas 50-65
Evendim is mostly solo, but includes the Annuminas group instances at lvl 50-65. Everswim is one of the most beautiful areas in the game, with a large lake in the middle, and lots of grand ruins of Arnor. Take a look around even if you don't buy the pack! Note that you will get nowhere near 285 points on a run through, as some of the points come out of Annuminas.
Many of the quests here are in a quest line that starts with Aragorn in Rivendell. Go there and pick up his quest, or you will miss much of the zone! You do not need the Trollshaws pack for this.
Some people hate Evendim (it's nicknamed Everswim for a reason), others love it. Men, wolfs and bears are what you will fight most, with a generous sprinkling of odder types of enemies. If you make it all the way through the zone you will have the chance to visit the Tomb of Elendil.
Also a soloing area, Trollshaws is home to the Elves in Rivendell. This area is a must for those who play because they love the books, as there are a lot of references and characters from the books here, including the Fellowship itself! If you play though the Epic story, you will go in and out of Rivendell a lot, as many of the books start here.
Trollshaws is mountains and forests, with deep valleys in between. The "Troll" part of the name is no joke, as there are plenty of trolls here. Evil men, giants and local wildlife makes up most of the population.
Like to play alone, whith no one else in sight? Then Forochel is for you! This icy zone is very out of the way, and has very spread out quests, so it gets fewer vistors than other zones. Almost completly solo. If you don't buy it, pay a visit to watch the northen lights here at night.
Angmarin and wild animals make up most of the population.
Levels: 39-50 + Helegrod 50-65
The outdoor areas here are mostly solo, but MM has Helegrod, the only 24 man raid in the game, and 3 12-man raids. For fans of the Hobbit, it also allows you to follow in Bilbos footsteps down into Goblin Town. (Bring a friend or two if you try it on level!)
Expect to meet lots of gobins, and a few giants in addition to the local wildlife. And perhaps a giantic, undead... well, I'm not telling, play Book 5! (It's free, after all.)
TP: 215/490 (Outdoors 215, Barad Gularan 70, Carn Dûm 110, Urugarth 95)
Angmar is a huge area with lots of group quests, including the Rift, a 12-man raid, and the large instances Carn Dûm, Barad Gularan and Urugarth. None of these scale in level yet, but they will in the future. There is also a lot of solo quests here, for the so minded. Angmar is grey and dark as befits the Witch Kings home, but it can get a bit depressing after a while. If you intend to quest here, do the Epic book 6, chapter 6, or you will die trying to cross the "Dread line"; a line of statues across middle of the zone. Go to Rivendell and find Aragon to start the book.
You will mostly be fighting orcs and men here, so Angmar is a good place to hunt for pages for your legendary deeds.
Levels: 48-53, School and Library 50-65
This zone is solo except for the 2 3-man instances, at the School and Library of Tham Mirdain. It's generally regarded as one of the best zones in the game, good looking and smooth progressing. Once you have got this far you don't really need this guide!
Cost: 1495 (Quest pack only)
TP: 585/1125 (GS 100+Forgotten Treasury 45+Fil Gashan 55+Forges 70+Skumfil 95+DD 55+16th Hall 80+Vile Maw 40)
Moria is the great divider. Some hate it for being huge, dark and filled with enemies. Others love it for pretty much the same reasons. At some point you will have to enter, so brace yourself. Apart from being dark and huge, enemies are standing along most routes you will travel, so there is a lot more fighting involved when getting from A to B, than in any place in Eriador.
You will earn your legendary capstone traits in Moria, which involves completing part of the Epic story and getting to Kindred with one of the factions, so plan on spending a lot of time here if you want them.
While being expensive, there is a massive amount of content here, including 8 group instances. The Grand Stairs (GS) is usually easy to find groups for. Note that trying to get all TPs (meaning all deeds) is a huge undertaking in time and effort.
TP: 185/330 (Hall of Mirrors/Lumul-nar 35+Waterworks/Nala-dum 40+Hall of Crafting 55+DN 70)
In order to even enter Lorien, you need to get Acquaintance standing with the elves of Lorien, or you will get shot by the guards. The Epic questline here will send you back to Moria again, and all the instances are located there.
After Moria, Lorien is bright and beautiful. There are a lot of repeatable quests here for barter items and Lorien rep, and a number of easy to kill Mithril flake droppers for the crafters.
Once past the guards, quests involve picking flowers and singing to trees. (No, seriously. They do.)
You will need to pass Lorien to get access to Mirkwood, as the landing for crossing the river is here.
TP: 240/395 (Sword Hall 25+Warg Pens 25+Sammath Gul 30+Dungeons 30+Barad Gulur 45)
Like Moria, Mirkwood is dark and densely packed with enemies. While there is only one Book here in the Epic line, it has 18 chapters and an epilogue.
All the current level cap (non-classic) instances are here + 6 skirmishes. Most of the skrmishes are unlocked by doing the Epic questline. While there is a decent number of quests for the soloer, the real value lies in all the repetable and group content, if you intend to play a lot at level cap.
If you are short on points, you might want to skip Lorien and Mirkwood and head directly to Enedwaith. The zone is similar in looks to Eregion, for the most part. Enedwaith is a mostly solo zone, with a few group quests out of Thrors Comb.
Some of the enemies here change at night, so a few quests can only be done then. One of the few irreversible choices in the game are made here, and making the wrong one will make it harder to gain rep for one of the factions.
Rewards for repetable quests are rep for the two new factions, and barter items for them. Once you are done with those there is not much left here to do.
A few more ways to get TPs
- Do your class deeds.
- Do the "10 TP" quests that lead to new zones.
- Do 8 or 15 books of the Epic Story.
- Kill Boars!
The Easiest way to grid TPs if you are F2P
- Level up 3 alts in the 3 different starter zones (one each), all the way through Bree, to reach 350 TPs.
- Play through Lone Lands, or at least to lvl 27.
- Go back on all 3 and do the Deeds in the starter zones you skipped out on. By now all mobs will be grey and fast to kill. Don't forget the exploration deeds!
- Now you should have another 1400 TPs, or thereabouts, to shop new zones for!
Check out sales on: http://www.lotro.com/lotrostoresale
Zones go on sale from time to time, so try to plan ahead and snap them up for cheap.