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  1. #101
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    Dec 2007
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    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by seafoodbasket View Post
    Alot of this type of stuff would kill alot of the fun, its one of the main reasons i dont play wow, i got sic of having to keep up with mods just to raid. Gear score is the biggest joke anyway, things like threat meters would take away the risk of being in SS as a hunter, you would know when to ease up so the tank doesnt lose aggro etc. knowing exactly when the boss is going to do a special attack well in advance also kinda wrecks alot of the fun of playing, having thiings flash when there off cd etc takes away all the skill or having a good rotation and watching multiple buffs/debuffs. I do hope they keep all this scripting stuff to a minimun.
    If you dont like it, dont use it. If your in a kin that wants to use them, then find a new kin.



    Utopia, or anyone else with knowladge of the Lua stuffs:
    Is there any way to adjust the size/color/opaqueness of the Examination Tooltip Display?

    I want to be able to see what I'm looking at, it just doesn't have to be so big and getting in the way of stuffs.


    Thx again, you guys rule!
    [charsig=http://lotrosigs.level3.turbine.com/042080000000fd8b5/signature.png]Grampsith[/charsig]

  2. #102
    Join Date
    Feb 2007
    Location
    Toronto, Ontario, Canada
    Posts
    290

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Grampsaz View Post
    Utopia, or anyone else with knowladge of the Lua stuffs:
    Is there any way to adjust the size/color/opaqueness of the Examination Tooltip Display?

    I want to be able to see what I'm looking at, it just doesn't have to be so big and getting in the way of stuffs.


    Thx again, you guys rule!
    Not that I can think of with the scripting. But I think you can skin the tooltip window to make it more opaque. That would probably affect other windows at the same time though, but I am not that familiar with skinning.
    [CENTER][charsig=http://lotrosigs.level3.turbine.com/042030000000004b6/01007/signature.png]Dhor[/charsig][/CENTER]

    [CENTER][URL="http://forums.lotro.com/showthread.php?354626-Plugin-Travel-Window&p=4957038#post4957038"]Travel Window Plugin[/URL][/CENTER]

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  3. #103
    Join Date
    May 2007
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    426

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by seafoodbasket View Post
    Alot of this type of stuff would kill alot of the fun, its one of the main reasons i dont play wow, i got sic of having to keep up with mods just to raid. Gear score is the biggest joke anyway, things like threat meters would take away the risk of being in SS as a hunter, you would know when to ease up so the tank doesnt lose aggro etc. knowing exactly when the boss is going to do a special attack well in advance also kinda wrecks alot of the fun of playing, having thiings flash when there off cd etc takes away all the skill or having a good rotation and watching multiple buffs/debuffs. I do hope they keep all this scripting stuff to a minimun.
    I agree 100%

    I am not any kind of doomsayer, that kind of scripting didn’t kill WoW, but it did take a tremendous amount of fun out of playing.

    As long as the API scripting has extensive limitations, so that it can only display what the UI already displays ( but in a different fashion ) I have no issue here.

  4. #104

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Dayln View Post
    I agree 100%

    I am not any kind of doomsayer, that kind of scripting didn’t kill WoW, but it did take a tremendous amount of fun out of playing.

    As long as the API scripting has extensive limitations, so that it can only display what the UI already displays ( but in a different fashion ) I have no issue here.
    I think the most important difference is not that these things exist in WoW, but that the community itself made these things "mandatory". Although I don't have a problem with a lot of these ideas, such as aggro/dps meters, as there will always be those who want as much information as possible. The problem comes when there's a way for one player to enforce an arbitrary requirement on another. For that reason, I sincerely hope that plugin communication between players, and other methods of checking what plugins a player has never gets implemented.

    In my mind, Lua plugins exist solely for players to improve their own experience within the game, not to govern what other players do.
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  5. #105

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Digital_Utopia View Post
    I think the most important difference is not that these things exist in WoW, but that the community itself made these things "mandatory". Although I don't have a problem with a lot of these ideas, such as aggro/dps meters, as there will always be those who want as much information as possible. The problem comes when there's a way for one player to enforce an arbitrary requirement on another. For that reason, I sincerely hope that plugin communication between players, and other methods of checking what plugins a player has never gets implemented.

    In my mind, Lua plugins exist solely for players to improve their own experience within the game, not to govern what other players do.
    This should be stated over and over. The mandatory use of addons is wholly and entirely created by the community.


    BTW D_U,

    Are any of the following possible with the API?

    Range Finder - shows the distance between you and your target, I doubt it since you can't access the target info yet.

    A Graph paper type overlay for the screen. I had one of these in WoW. Pretty much you loaded it up and it placed lines across your screen so it looked just like graph paper. You could then move UI elements around and line them up nice and straight. Just a handy little tool to make the custom UI's nice and neat.
    [CENTER][img]http://www.djelle.dk/sig-lotro.jpg?&f=gp&id=7697947&lo=0e0c0e111pp10&t1=Gedachtnis&u=ironyandspite.guildportal.com&k=Irony%20and%20Spite&i=www.axiomfiles.com/Files/375005/Copy%2520of%2520Irony-and-Spite_LOGO1.jpg[/img]
    It's all to clear we are on our own.[/CENTER]

  6. #106
    Join Date
    Feb 2007
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    390

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Grampsaz View Post
    That does help, thank you for the info!

    So there is very little to get excited about then (For CHILDISH raiders)
    The fact that gearscore etc is not available is a great deal to get excited about.
    [charsig=http://lotrosigs.level3.turbine.com/04208000000000a41/01005/signature.png]Silens[/charsig]

  7. #107

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Gedachtnis View Post
    This should be stated over and over. The mandatory use of addons is wholly and entirely created by the community.


    BTW D_U,

    Are any of the following possible with the API?

    Range Finder - shows the distance between you and your target, I doubt it since you can't access the target info yet.

    A Graph paper type overlay for the screen. I had one of these in WoW. Pretty much you loaded it up and it placed lines across your screen so it looked just like graph paper. You could then move UI elements around and line them up nice and straight. Just a handy little tool to make the custom UI's nice and neat.
    No to the first one, but the 2nd one should be more than possible. I was thinking about creating a "Drawing" class similar to other languages that allows you to draw lines, shapes etc. And I was also playing around with a cheap MS Paint type idea, unfortunately the latter doesn't work too well, because there seems to be a delay between successive mouse position calls.

    So yeah, in short - it would be relatively easy to place a graph on the screen with a transparent background, and making it so it isn't MouseVisible.
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  8. #108
    Join Date
    Apr 2007
    Posts
    239

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Digital_Utopia View Post
    No to the first one, but the 2nd one should be more than possible. I was thinking about creating a "Drawing" class similar to other languages that allows you to draw lines, shapes etc. And I was also playing around with a cheap MS Paint type idea, unfortunately the latter doesn't work too well, because there seems to be a delay between successive mouse position calls.

    So yeah, in short - it would be relatively easy to place a graph on the screen with a transparent background, and making it so it isn't MouseVisible.

    Ahh yes, Align for WoW. This my OCD would love for perfectly aligned and positioned windows. mmm...

  9. #109

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by myskaal View Post
    Ahh yes, Align for WoW. This my OCD would love for perfectly aligned and positioned windows. mmm...
    ALIGN!! That was it, and yes I'm right there with ya, spending hours getting it just right
    [CENTER][img]http://www.djelle.dk/sig-lotro.jpg?&f=gp&id=7697947&lo=0e0c0e111pp10&t1=Gedachtnis&u=ironyandspite.guildportal.com&k=Irony%20and%20Spite&i=www.axiomfiles.com/Files/375005/Copy%2520of%2520Irony-and-Spite_LOGO1.jpg[/img]
    It's all to clear we are on our own.[/CENTER]

  10. #110
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    6,093

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Digital_Utopia View Post
    No to the first one, but the 2nd one should be more than possible. I was thinking about creating a "Drawing" class similar to other languages that allows you to draw lines, shapes etc. And I was also playing around with a cheap MS Paint type idea, unfortunately the latter doesn't work too well, because there seems to be a delay between successive mouse position calls.

    So yeah, in short - it would be relatively easy to place a graph on the screen with a transparent background, and making it so it isn't MouseVisible.
    Do you use Notepad++ or something similar to write with?

    I'm an IDE type and NP++ seems to be the best thing I can find to mess around with Lua. I'm also a C#/C++/Java type and the syntax and style is a little odd. Would you recommend playing with regular Lua scripting to get started? I don't want to bork my game trying to get used to plugins.
    Centuries ago, in primitive times, before the dawn of civilization, there were things that would be inconceivable to us today; such things as poverty, disease, violence, senility, and love.

  11. #111

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by FyreBrand View Post
    Do you use Notepad++ or something similar to write with?

    I'm an IDE type and NP++ seems to be the best thing I can find to mess around with Lua. I'm also a C#/C++/Java type and the syntax and style is a little odd. Would you recommend playing with regular Lua scripting to get started? I don't want to bork my game trying to get used to plugins.
    I use Ultra-Edit for most scripting, including Lua (C# I use the VS IDE), and I actually did put up syntax highlighting plugins for UE/Np++/PSPad - although admittedly they aren't as perfect as I'd like them to be - but they do include all the API classes/functions/keywords.

    As far as learning it goes - while it is different than the standard C-based languages, it's not completely so. The best I could suggest is keeping this on hand for examples of structure.

    The first thing to keep in mind is that Lua doesn't assume that when you're calling a function via an instance of a class (i.e. myPlayer.GetLevel()) that you're actually passing that instance to the function. So instead you'll have to use the ":" operator (i.e. myPlayer:GetLevel())

    Most of the rest is just difference in structure, and some operators. for example:

    if/elseif/else

    Code:
    if (x ~= true and y==false)then
         --do something
    elseif (x==true and y~=false)then
         --do something else
    else
         --do whatever
    end
    other than the wordy replacement for brackets, there's a couple other things to note: First, -- is the Lua equivalent of // (--[[ and ]]-- are block comments) . Second, ~= is the Lua equivalent of != .

    for

    Code:
    for x=1,200 do
         --do something
    end
    That actually would be the equivalent of doing:

    Code:
    if (x=0;x<=200;x++){
         //do something
    }
    You can however add your own incremental as a 3rd parameter to the if statement, otherwise it will automatically increment by 1.

    while

    Code:
    while (x < 20) do
      --do something
    end
    There's a few quirks here and there, as well as stuff like scoping and "self", but most of that can be easily picked up on just by looking over the Turbine example plugins as well as the plugins of other authors.

    Overall though, there's relatively few actual Lua functions we'll have access to. We're limited to the base functions, as well as the math library, so the lion's share of functions will be from the LotRO API. So while you could take the time to learn the language from scratch, you'll probably be better off just adapting like you probably have been - think of how you'd do it in your "native" language, and adapt it to Lua syntax/structure.

    Just to let you know, don't be surprised if you have to go in and fix errors from accidentally falling back on c-based operators/structure pretty frequently at first. I think all of us have had that problem - and to an extent still do.
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  12. #112
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    Re: Lua UI Plugins in LOTRO

    Thanks. That is super helpful.
    Centuries ago, in primitive times, before the dawn of civilization, there were things that would be inconceivable to us today; such things as poverty, disease, violence, senility, and love.

  13. #113
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    Jun 2009
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    Washington DC
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    1,259

    Re: Lua UI Plugins in LOTRO

    Where are these beta UI plugins available? I got a beta toon and I'd love to try them out.
    Landy, Brandy, & Riddermark [URL="http://forums.lotro.com/showthread.php?412044-Riddermarks-cast-of-characters&highlight="]Riddermark's finest[/URL] and [URL="http://forums.lotro.com/showthread.php?416597-Riddermark-Satire&highlight="]Riddermark satire [/URL]

  14. #114
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    actual join date: Oct '06
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    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by couillon View Post
    Where are these beta UI plugins available? I got a beta toon and I'd love to try them out.
    umm...in the beta forums???

    probably in a sticky with Lua in the title


  15. #115
    Join Date
    Jan 2010
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    8

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by couillon View Post
    Where are these beta UI plugins available? I got a beta toon and I'd love to try them out.
    nm, logged my beta forum acct and viola!, all the beta forums become visible at the bottome of the page, doh!

  16. #116
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    actual join date: Oct '06
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    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by breteob View Post
    nm, logged my beta forum acct and viola!, all the beta forums become visible at the bottome of the page, doh!
    why did you make a separate account instead of adding the beta key to the sub'd one?


  17. #117

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Darej View Post
    why did you make a separate account instead of adding the beta key to the sub'd one?

    Because that's what some of us were asked to do?
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  18. #118
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    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by breteob View Post
    nm, logged my beta forum acct and viola!, all the beta forums become visible at the bottome of the page, doh!
    Apologies, I have 2 accts. Ony one acct rec'd a beta invite. While logged in the non-beta sub acct, i tried to find the beta forums...doh!, not visible to me. I then logged into my beta sub acct and viola, there was the beta forums.

  19. #119
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    Dec 2007
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    2,560

    Re: Lua UI Plugins in LOTRO

    Digital, I played around with the buffbars addon, not yours (yet) but the other one. If you are aware of it, there is a cooldown timer for pots when you use them to cure a debuff thats applied, or morale pots ect.

    I'm assuming its able to do this because these pots are placed in the custom UI slot for that addon.

    If that is able to be written, is it still not possible to write one for skills on other UIs?
    I'd love to see a bar with timer for skills and a filter for skills with cooldowns under 10s over 5m ect.
    [charsig=http://lotrosigs.level3.turbine.com/042080000000fd8b5/signature.png]Grampsith[/charsig]

  20. #120

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Grampsaz View Post
    Digital, I played around with the buffbars addon, not yours (yet) but the other one. If you are aware of it, there is a cooldown timer for pots when you use them to cure a debuff thats applied, or morale pots ect.

    I'm assuming its able to do this because these pots are placed in the custom UI slot for that addon.

    If that is able to be written, is it still not possible to write one for skills on other UIs?
    I'd love to see a bar with timer for skills and a filter for skills with cooldowns under 10s over 5m ect.
    Not to speak for D_U but the author for BuffBars found a workaround for the pot cd's.

    Basically BuffBars watches for a change in the stack size of the relevent pot. when the stack decreases BuffBars starts it's own 2 min timer. Split a stack of pots in your bags, it sets the timer off

    I know there was some talk with one of the addons at some point about having a timer trigger off of a keystroke. I'm not sure how far that idea got though. Pretty much you would have to define the keystroke, then define the length of cooldown for each one you want to track and change it anytime you changed Quickslots. Also try splitting a stack of pots in your inventory multiple times, it will trigger a cd timer each time, I imagine you'd have the same issue if you tried using the keystroke before the cd was finished.

    EDIT: It doesn't matter which pots are in BuffBars Quickslots, if it's watching potion CD's any stack split or use will trigger it.
    Last edited by Gedachtnis; Aug 11 2010 at 12:51 PM.
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  21. #121
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    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Gedachtnis View Post
    Not to speak for D_U but the author for BuffBars found a workaround for the pot cd's.

    Basically BuffBars watches for a change in the stack size of the relevent pot. when the stack decreases BuffBars starts it's own 2 min timer. Split a stack of pots in your bags, it sets the timer off

    I know there was some talk with one of the addons at some point about having a timer trigger off of a keystroke. I'm not sure how far that idea got though. Pretty much you would have to define the keystroke, then define the length of cooldown for each one you want to track and change it anytime you changed Quickslots. Also try splitting a stack of pots in your inventory multiple times, it will trigger a cd timer each time, I imagine you'd have the same issue if you tried using the keystroke before the cd was finished.

    EDIT: It doesn't matter which pots are in BuffBars Quickslots, if it's watching potion CD's any stack split or use will trigger it.
    Ahh gotcha. Thanks for clearing that up.
    [charsig=http://lotrosigs.level3.turbine.com/042080000000fd8b5/signature.png]Grampsith[/charsig]

  22. #122
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    Feb 2007
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    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by auximenes View Post
    Thanks for the clarification.
    I just got a -Rep for this post. Whatevah.
    << Co-founder of The Firebrands of Caruja on Landroval >>
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  23. #123
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    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by Gedachtnis View Post
    A Graph paper type overlay for the screen. I had one of these in WoW. Pretty much you loaded it up and it placed lines across your screen so it looked just like graph paper. You could then move UI elements around and line them up nice and straight. Just a handy little tool to make the custom UI's nice and neat.
    You can manually edit the location coordinates by loading up the UI save file and tweaking it with a text editor like Notepad. That's how I get my UI elements to line up nicely.
    << Co-founder of The Firebrands of Caruja on Landroval >>
    Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir


  24. #124

    Re: Lua UI Plugins in LOTRO

    Quote Originally Posted by auximenes View Post
    You can manually edit the location coordinates by loading up the UI save file and tweaking it with a text editor like Notepad. That's how I get my UI elements to line up nicely.
    There's a reason I write overviews of addons in action and not actual addons

    I'm one of those people who knows just enough to be dangerous to themselves.

    Text editors and such are mine enimies!
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  25. #125
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    Re: Lua UI Plugins in LOTRO

    Since this is the only place to talk about this (I dont post on beta forums) I hope nobody minds me asking another question

    The "Noob" Plugin, great fun, but me and a kinmate are thinking about a plugin for champs (could be done for hunters/tanks/wardens/WL) That would take some tech for Buffbars, recognize when a stance was off, and instead of NOOB on your screen a really big "Hows that no stance treating ya?" would pop up.

    A few of us think that would be great fun and have some actual practical usage.


    Thx.
    [charsig=http://lotrosigs.level3.turbine.com/042080000000fd8b5/signature.png]Grampsith[/charsig]

 

 
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