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  1. #1
    Join Date
    Jan 2007
    Posts
    151

    Weaponsmithing Recipes

    Updated for Mines of Moria.
    • The Names that are in Bold are confirmed as correct as of the most recent update (Mines of Moria).
    • The names that are in normal were found in Book 10, but their stats have not been confirmed since the latest update.

    Recipe names are color-coded based on how you get them:
    Granted Recipes:
    Blue
    Store Bought Recipes:
    Yellow
    Loot Dropped Recipes: Red
    Single Use (Dropped) Recipes: Purple

    Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.

    Axe: "You have a small chance of lowering your Target's Armour."
    Dagger: "1% Auto-attack Critical Hit Chance."
    Greatsword: "Your Hit-chance is slightly increased."
    Halberd: "Your attacks generate greater threat."
    Headman's Axe: "You have a small chance of lowering your Target's Armour."

    Mace: "You have a small chance of stunning your opponent. 3s Stun"
    Sword:
    "Your Hit-chance is slightly increased."

    Tier 1
    • Components

    XP Earned: 4
    Critical Success Item: Torn Claw
    Critical Success Result: 3 of the item

    • Bronze Blade

    Components: 2 Bronze Ingots

    • Bronze Hilt

    Components: 2 Bronze Ingots, 1 Light Hide
    • Weapons (Level 7)


    • Bronze Weapons
    Components: 1 Bronze Blade, 1 Bronze Hilt
    XP Earned: 6
    Critical Success Item: Torn Claw

    • Axe
    Speed: 2.4
    Normal Success: 10-14, 5.0 DPS
    Critical Success: 12-16, 5.7 DPS, +10 Morale

    • Dagger
    Speed: 1.7
    Normal Success: 7-10, 5.0 DPS
    Critical Success: 8-11, 5.7 DPS, +3 Will

    • Greatsword
    Speed: 2.8
    Normal Success: 13-19, 5.7 DPS
    Critical Success: 15-21, 6.5 DPS, +19 Power

    • Sword
    Speed: 2.0
    Normal Success: 8-12, 5.0 DPS
    Critical Success: 9-13, 5.7 DPS, +3 Might

    • Throwing Axe (x4)
    Range: 30 meters
    Cooldown: 10 seconds
    Normal Success: 8-11
    Critical Success: 11-15

    • Heavy Bronze Weapons
    Components: 1 Bronze Blade, 1 Bronze Hilt, 2 Bronze Ingot
    XP Earned: 8
    Critical Success Item: Torn Claw

    • Axe
    Speed: 2.4
    Normal Success: 12-16, 5.7 DPS, +10 Power
    Critical Success: 13-18, 6.4 DPS, +10 Power

    • Dagger
    Speed: 1.7
    Normal Success: 8-11, 5.7 DPS, + 3 Will
    Critical Success: 9-12, 6.4 DPS, + 3 Will

    • Greatsword
    Speed: 2.8
    Normal Success: 15-21, 6.5 DPS, +7 Agility
    Critical Success: 17-24, 7.3 DPS, +7 Agility

    • Headman's Axe
    Speed: 3.1
    Normal Success: 17-23, 6.5 DPS, +7 Might
    Critical Success: 19-26, 7.3 DPS, +7 Might

    • Mace
    ** Use 1 Short Rowan Shaft instead of 1 Bronze Blade
    Speed: 2.3
    Normal Success: 10-16, 5.7 DPS, +180 Non-Combat Power Regen.
    Critical Success: 12-18, 6.4 DPS, +180 Non-Combat Power Regen.

    • Sword
    Speed: 2.0
    Normal Success: 9-13, 5.7 DPS, +10 Morale
    Critical Success: 11-15, 6.4 DPS, +10 Morale
    Last edited by Kol; Dec 20 2008 at 02:30 PM.

  2. #2
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Updated for Mines of Moria

    Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.

    Axe: "You have a small chance of lowering your Target's Armour."
    Dagger: "1% Auto-attack Critical Hit Chance."
    Greatsword: "Your Hit-chance is slightly increased."
    Halberd: "Your attacks generate greater threat."
    Headman's Axe: "You have a small chance of lowering your Target's Armour."

    Mace: "You have a small chance of stunning your opponent."
    Sword:
    "Your Hit-chance is slightly increased."

    Tier 2 (Journeyman)
    • Components

    XP Earned: 4
    Critical Success Item: Blackened Claw
    Critical Success Result: 3 of the item

    • Iron Blade
    Components: 2 Barrow Iron Ingots

    • Iron Hilt
    Components: 2 Barrow Iron Ingot, 1 Medium Hide

    • Steel Blade
    Components: 2 Low-Grade Steel Ingots
    • Guardian Shield-Spikes (Level 20)

    Requirements: Shield Spike Use, Guardian
    Cooldown: 2 minutes
    Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Spike Moulds
    XP Earned: 2
    Critical Success Item: Dusky Claw

    • Basic Shield-Spike Kit (x3)
    Duration: 5 minutes
    Normal Success: +2% to Shield Attack Critical Chance.
    Critical Success: +3% to Shield Attack Critical Chance.

    • Journeyman Westernesse Shield-Spike Kit(x2)
    Duration: 10 minutes
    Effect: Sets damage type of all skills to Westernesse-make
    Critical Success: Sets damage type of all skills to Westernesse-make
    • Hunter Traps

    Requirements: Hand Wrought Traps, Hunter, Level 15
    Cooldown: 5 minutes
    Induction: 1.5s
    Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Steel Bolts
    XP Earned: 2
    Critical Success Item: Dusky Claw

    • Basic Bear Trap (x4/x8)
    Effect: Basic Bear Trap capable of trapping and slighting damaging a target. The trap remains for 3 minutes after being placed. Most effective against targets level 20 or lower.

    • Double-trap (x3/x6)
    Effect: Trap capable of trapping up to 2 target. The trap remains for 60 seconds after being placed. Most effective against targets level 20 or lower.

    • Quick Basic (x4/x7)
    Effect: A trap which can be setup nearly instantly even in the midst of a fight.The trap remains for 60 seconds after being placed.Most effective against targets level 20 or lower.
    • Burglar Tricks (Level 20)

    Requirements: Clever Devices, Burglar
    XP Earned: 2
    Critical Success Item: Dusky Claw

    • Basic Caltrops (x4/x8)
    Effect: Slows movement speed by 25%. 32 Common Damage initially. 19 Common Damage every 3 seconds for 30 seconds.
    Duration: 30s, Cooldown: 10 minutes.
    Targets: 5, Range: 5m, Radius: 3m.
    Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Nails

    • Basic Stun Dust (x3/x6)
    Effect: 3s Stun. Range: 5m.
    Cooldown: 10 minutes.
    Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel File

    • Tiny Bag of Marbles (x1/x2)
    Effect: 4s Knockdown. Starts Fellowship Manoeuvre. Range: 5m.
    Cooldown: 15 minutes.
    Components: 1 Barrow Iron Ingot, 1 Low-Grade Steel Sphere Mold
    • Weapons


    • Level 10

    • Iron Weapons
    Components: 1 Iron Blade, 1 Iron Hilt
    XP Earned: 6
    Critical Success Item: Blackened Claw

    • Axe
    Speed: 2.4
    Normal Success: 12-17, 6.1 DPS
    Critical Success: 14-19, 7.0 DPS, +4 Might

    • Dagger
    Speed: 1.7
    Normal Success: 9-12, 6.1 DPS
    Critical Success: 10-13, 7.0 DPS, +4 Agility

    • Greatsword
    Speed: 2.8
    Normal Success: 16-23, 7.0 DPS
    Critical Success: 18-26, 8.0 DPS, +9 Vitality

    • Sword
    Speed: 2.0
    Normal Success: 10-14, 6.1 DPS
    Critical Success: 12-16, 7.0 DPS, +4 Will

    • Iron Throwing Axe (x4) (lvl 13??)
    Range: 30 meters
    Cooldown: 10 seconds
    Normal Success: 12-17
    Critical Success: 17-24

    • Heavy Iron Weapons
    Components: 1 Iron Blade, 1 Iron Hilt, 2 Barrow Iron Ingot
    XP Earned: 8
    Critical Success Item: Blackened Claw

    • Axe
    Speed: 2.4
    Normal Success: 14-19, 7.0 DPS, +4 Vitality
    Critical Success: 16-22, 7.9 DPS, +4 Vitality

    • Dagger
    Speed: 1.7
    Normal Success: 10-13, 7.0 DPS, +4 Agility
    Critical Success: 12-15, 7.9 DPS, +4 Agility

    • Greatsword
    Speed: 2.8
    Normal Success: 18-26, 8.0 DPS, +16 Might
    Critical Success: 21-30, 9.0 DPS, +16 Might

    • Halberd (Level 15?)
    ** Uses 1 Long Ash Shaft instead of 1 Iron Hilt
    Speed: 3.2
    Normal Success: 25-42, 10.5 DPS, +22 Might
    Critical Success: 28-47, 11.8 DPS, +22 Might

    • Headman's Axe
    Speed: 3.1
    Normal Success: 21-29, 8.0 DPS, +24 Power
    Critical Success: 24-32, 9.0 DPS, +24 Power

    • Mace
    **Uses 1 Short Ash Shaft instead of 1 Iron Blade
    Speed: 2.3
    Normal Success: 13-19, 7.0 DPS, +12 Morale
    Critical Success: 14-22, 7.9 DPS, +12 Morale

    • Sword
    Speed: 2.0
    Normal Success: 12-16, 7.0 DPS, +4 Might
    Critical Success: 13-19, 7.9 DPS, +4 Might

    • Level 16

    • Steel Weapons
    Components: 1 Steel Blade, 1 Iron Hilt
    XP Earned: 8
    Critical Success Item: Dusky Claw

    • Axe
    Speed: 2.4
    Normal Success: 20-27, 9.6 DPS, ??
    Critical Success: 22-30, 10.8 DPS, ??

    • Dagger
    Speed: 1.7
    Normal Success: 14-18, 9.6 DPS, +6 Will
    Critical Success: 16-21, 10.8 DPS, +6 Will

    • Greatsword
    Speed: 2.8
    Normal Success: 25-36, 11.0 DPS, ??
    Critical Success: 28-41, 12.3 DPS, ??

    • Sword
    Speed: 2.0
    Normal Success: 16-23, 9.6 DPS, +6 Might
    Critical Success: 18-25, 10.8 DPS, +6 Might

    • Throwing Axe (x4) (lvl 19??)
    Range: 30 meters
    Cooldown: 10 seconds
    Normal Success: 17-24
    Critical Success: ??
    • Forged Steel Weapons
    Components: 1 Steel Blade, 1 Iron Hilt, 2 Low-Grade Steel Ingot, 1 Sapphire Shard (NEW) OR
    See each recipe (OLD)
    XP Earned: 10
    Critical Success Item: Master Journeyman Weaponsmith's Journal

    • Axe (Old recipe:1 Eitor-Kalsak's Mandible)
    Speed: 2.4
    Normal Success: 22-30, 10.8 DPS, +17 Morale
    Critical Success: 22-30, 10.8 DPS, +17 Morale, +6 Vitality

    • Dagger (Old Recipe: 1 Blackclaw's Claw)
    Speed: 1.7
    Normal Success: 16-21, 10.8 DPS, +17 Morale
    Critical Success: 16-21, 10.8 DPS, +17 Morale, +6 Agility

    • Greatsword (Old Recipe: 1 Asht’s Tooth)
    Speed: 2.8
    Normal Success: 28-41, 12.3 DPS, +34 Power.
    Critical Success: 28-41, 12.3 DPS, +34 Power, +12 Might.

    • Halberd (Old Recipe: 1 Wildthorn’s Bark)
    **Use 1 Long Ash Shaft instead of 1 Iron Hilt
    Speed: 3.2
    Normal Success: 30-49, 12.3 DPS, +34 Power
    Critical Success: 30-49, 12.3 DPS, +34 Power, +12 Might

    • Headman's Axe (Old Recipe: 1 Asht’s Tooth)
    Speed: 3.1
    Normal Success: 32-44, 12.3 DPS, +34 Morale
    Critical Success: 32-44, 12.3 DPS , +34 Morale, +12 Fate

    • Mace (Old Recipe: 1 Wildthorn's Bark)
    **Uses 1 Short Ash Shaft instead of 1 Steel Blade
    Speed: 2.3
    Normal Success: 20-30, 10.8 DPS, +17 Morale.
    Critical Success: 20-30, 10.8 DPS, +17 Morale, +6 Fate.

    • Sword (Old Recipe: 1 Sawtooth’s Tooth)
    Speed: 2.0
    Normal Success: 18-25, 10.8 DPS, ??
    Critical Success: 18-25, 10.8 DPS, ??
    Last edited by Kol; Dec 20 2008 at 02:54 PM.

  3. #3
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Updated for Book 11
    Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.

    Axe: "You have a small chance of lowering your Target's Armour."
    Dagger: "1% Auto-attack Critical Hit Chance."
    Greatsword: "Your Hit-chance is slightly increased."
    Halberd: "Your attacks generate greater threat."
    Headman's Axe: "You have a small chance of lowering your Target's Armour."

    Mace: "You have a small chance of stunning your opponent."
    Sword:
    "Your Hit-chance is slightly increased."

    Tier 3 (Expert):
    • Components
    XP Earned: 4
    Critical Success Item: Jagged Bear Claw
    • Bright Steel Blade
    Components: 2 High-Grade Steel Ingots
    • Etched Steel Emblem
    Components: 2 High-Grade Steel Ingots, 1 Polished Sapphire
    • Steel Pommel
    Components: 2 High-Grade Steel Ingots
    • Steel Hilt
    Components: 2 High-Grade Steel Ingot, 1 Sturdy Hide
    • Shield Spike Kits (Level 30)
    Requirements: Shield Spike Use, Guardian
    Cooldown: 2 minutes.
    Components: 2 High Grade Steel Ingot, 1 High Grade Steel Spike Moulds
    XP Earned: 4
    Critical Success Item: Shaggy Auroch Tail
    • Ancient Dwarf Spike Kit (x2)
    Normal Success: Sets damage type of all skills to Ancient Dwarf-make
    Critical Success: Sets damage type of all skills to Ancient Dwarf-make
    • Shield Spike Kit (x3)
    Normal Success: Adds 3% to Shield Attack Critical Chance.
    Critical Success: Adds 4% to Shield Attack Critical Chance.
    • Traps
    Cooldown: 5 minutes.
    Requirements: Hand Wrought Traps, Hunter, Level 25
    Components: 1 High-Grade Steel Ingot, 1 High-Grade Steel Bolts
    XP Earned: 4
    Critical Success Item: Shaggy Auroch Tail
    • Basic Lure Trap (x3/x5)
    **Components: 1 Long Yew Shaft, 1 Short Yew Shaft, 1 Bundle of Straw
    Effect:A clever decoy which can draw the attention of nearby enemies. The trap remains for 60 seconds after being placed, or until destroyed by foes. Most effective against targets level 30 or below.
    • Improved Bear Trap (x4/x7)
    Effect: Improved bear trap capable of inflicting greater damage. The trap remains for 3 minutes after being placed. Most effective against targets level 30 or below.
    • Triple-Trap (x3/5)
    Effect: Basic trap capable of trapping up to 3 target. The trap remains for 60 seconds after being placed. Most effective against targets level 30 or below.
    • Tricks (Level 30)
    Requirements: Clever Devices, Burglar
    XP Earned: 4
    Critical Success Item: Shaggy Auroch Tail
    • Improved Caltrops (x4)
    Effect: Moderately damages target while decreasing run speed. Targets: 5, Range: 5, Radius: 3.
    Cooldown: 10 minutes.
    Components: 2 High Grade Steel Ingot, 1 High-Grade Steel Nail
    • Improved Stun Dust (x3/5)
    Effect: Stuns for 4 seconds. Range: 5m.
    Cooldown: 10 minutes.
    Components: 2 High-Grade Steel Ingot, 1 High-Grade Steel File
    • Medium Bag of Marbles (x1/x2)
    Effect: Knocks down for 5 seconds. Range: 5m.
    Cooldown: 15 minutes.
    Components: 2 High-Grade Steel Ingot, 1 High-Grade Steel Sphere Mould
    • Weapons
    • Level 21
    • Bright Steel Weapons
    Components: 1 Bright Steel Blade, 1 Steel Hilt
    XP Earned: 6
    Critical Success Item: Jagged Bear Claw
    • Axe
    Speed: 2.4
    Normal Success: 24-33, 11.8 DPS, +7 Fate
    Critical Success: 27-37, 13.3 DPS, +7 Fate, +4 Vitality
    • Dagger
    Speed: 1.7
    Normal Success: 17-23, 11.8 DPS, +7 Vitality
    Critical Success: 20-26, 13.3 DPS, +7 Vitality, +4 Fate
    • Greatsword
    Speed: 2.8
    Normal Success: 31-44, 13.5 DPS, +1.0 In-Combat Power Regen
    Critical Success: 35-50, 15.1 DPS, +1.0 In-Combat Power Regen, +8 Might
    • Sword
    Speed: 2.0
    Normal Success: 19-28, 11.8 DPS, +22 Morale
    Critical Success: 22-31, 13.3 DPS, +22 Morale, +4 Vitality
    • Throwing Axe (x4) (Lvl 24?)
    Range: 30 meters
    Cooldown: 10 seconds
    Normal Success: 21-30
    Critical Success: 29-41
    • Heavy Bright Steel Weapons
    Components: 1 Bright Steel Blade, 1 Bright Steel Hilt, 1 Bright Steel Pommel
    XP Earned: 8
    Critical Success Item: Jagged Bear Claw
    • Axe
    Speed: 2.4
    Normal Success: 24-33, 11.8 DPS, +7 Fate
    Critical Success: 26-35, 13.3 DPS, +7 Fate, +4 Will. Speed 2.3
    • Dagger
    Speed: 1.7
    Normal Success: 17-23, 11.8 DPS, +7 Agility
    Critical Success: 18-24, 13.3 DPS, +7 Agility, +4 Might. Speed 1.6
    • Greatsword
    Speed: 2.8
    Normal Success: 31-44, 13.5 DPS, +15 Might
    Critical Success: 32-46, 15.1 DPS, +15 Might, +8 Vitality. Speed 2.6
    • Halberd – Uses Shaggy Auroch Tail
    **Uses 1 Long Yew Shaft instead of 1 Steel Hilt
    Speed: 3.2
    Normal Success: 22-54, 13.5 DPS, +15 Agility
    Critical Success: 35-59, 15.1 DPS, +15 Agility, +15 Fate. Speed 3.1
    • Headman's Axe
    Speed: 3.1
    Normal Success: 35-48, 13.5 DPS, +15 Vitality
    Critical Success: 37-51, 15.1 DPS, +15 Vitality, +22 Power. Speed 2.9
    • Mace – Uses Shaggy Auroch Tail
    **Uses 1 Short Yew Shaft instead of 1 Bright Steel Blade
    Speed: 2.3
    Normal Success: 22-33, 11.8 DPS, +7 Will.
    Critical Success: 23-35, 13.3 DPS, +7 Will, +4 Fate. Speed 2.2
    • Sword
    Speed: 2.0
    Normal Success: 19-28, 11.8 DPS, +7 Might.
    Critical Success: 21-30, 13.3 DPS, +7 Might, +4 Vitality. Speed 1.9
    • Level 27
    • Gondorian Weapons
    Components: 1 Bright Steel Blade, 1 Steel Hilt, 1 Etched Steel Emblem
    XP Earned: 8
    Critical Success Item: Sharp Auroch Tail
    • Axe
    Speed: 2.4
    Normal Success: 29-40, 14.4 DPS, ??
    Critical Success: 33-45, 16.2 DPS, ??
    • Dagger
    Speed: 1.7
    Normal Success: 21-28, 14.4 DPS, ??
    Critical Success: 24-31, 16.2 DPS, ??
    • Greatsword
    Speed: 2.8
    Normal Success: 38-54, 16.4 DPS, +55 Power
    Critical Success: 43-61, 18.5 DPS, +55 Power., +9 Will
    • Sword
    Speed: 2.0
    Normal Success: 24-34, 14.4 DPS, +19 Agility.
    Critical Success: 27-38, 16.2 DPS, +19 Vitality, +9 Agility.
    • Throwing Axe
    Range: 30 meters
    Cooldown: 10 seconds
    Normal Success: 25-35
    Critical Success: ?? common
    • Polished Gondorian Weapons
    Components: 1 Bright Steel Blade, 1 Steel Hilt, 1 Etched Steel Emblem, 2 High-Grade Steel Ingot, 1 Ruby Shard (NEW) OR See each recipe (OLD)
    XP Earned: 10
    • Axe (Old Recipe: 1 Skulkmire's Moss)
    Speed: 2.4
    Normal Success: 33-45, 16.2 DPS, +9 Agility, +5 Fate
    Critical Success: 33-45, 16.2 DPS, +9 Agility, +5 Fate, +0.6 In-combat Power REgen
    • Dagger (Old Recipe: 1 Khurshat's Tooth)
    Speed: 1.7
    Normal Success: 24-31, 16.2 DPS, ??
    Critical Success: 24-31, 16.2 DPS, ??
    • Greatsword (Old Recipe: 1 Silverclaw's Claw)
    Speed: 2.8
    Normal Success: 43-61, 18.5 DPS, ??
    Critical Success: 43-61, 18.5 DPS, ??
    • Halberd (Old Recipe: 1 Darkheart's Black Heart)
    **Uses 1 Long Yew Shaft instead of 1 Steel Hilt
    Speed: 3.2
    Normal Success: 44-74, 18.5 DPS, +55 Morale, +28 Power
    Critical Success: 44-74, 18.5 DPS, +55 Morale, +28 Power, +1.3 in-Combat Power Regen
    • Headman's Axe (Old Recipe: 1 Silverclaw's Claw)
    Speed: 3.1
    Normal Success: 49-66, 18.5 DPS, ??
    Critical Success: 49-66, 18.5 DPS, ??
    • Mace(Old Recipe: 1 Grish's Tail)
    **Uses 1 Short Yew Shaft instead of 1 Bright Steel Blade
    Speed: 2.3
    Normal Success: 30-45, 16.2 DPS, +9 Might, +5 Vitality
    Critical Success: 30-45, 16.2 DPS, +9 Might, +5 Vitality, +0.6 In-combat Power Regen
    • Sword(Old Recipe: 1 Grish's Tail)
    Speed: 2.0
    Normal Success: 27-38, 16.2 DPS, +9 Vitality, +5 Will
    Critical Success: 27-38, 16.2 DPS, +9 Vitality, +5 Will, +0.6 In-combat Power Regen
    Last edited by Kol; Nov 09 2007 at 03:32 PM.

  4. #4
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Updated for Book 11

    Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.

    Axe: "You have a small chance of lowering your Target's Armour."
    Dagger: "1% Auto-attack Critical Hit Chance."
    Greatsword: "Your Hit-chance is slightly increased."
    Halberd: "Your attacks generate greater threat."
    Headman's Axe: "You have a small chance of lowering your Target's Armour."

    Mace: "You have a small chance of stunning your opponent."
    Sword:
    "Your Hit-chance is slightly increased."

    Tier 4 (Artisan):
    • Components
    XP Earned: 4
    Critical Success Item: Very Sharp Lynx Claw
    • Dwarf-Craft Blade
    Components: 3 Dwarf-steel Ingots
    • Finely Balanced Guard
    Components: 3 Westernesse Steel Ingots, 1 Polished Adamant
    • Strong Steel Hilt
    Components: 3 Dwarf-steel Ingot, 1 Pristine Hide
    • Westernesse Blade
    Components: 3 Westernesse Steel Ingot
    • Shield Spike Kits
    Requirements: Shield Spike Use, Guardian
    Cooldown: 2 minutes.
    Components: 2 Dwarf-Steel Ingots, 1 Westernesse Ingots, 1 Dwarf-Steel Spike Mould
    XP Earned: 4
    Critical Success Item: Huge Drake Tail
    • Beleriand Spike Kit
    Effect: Sets damage type of all skills to Beleriand-make
    • Large Shield Spike Kit
    Effect:
    • Traps
    Cooldown: 5 minutes.
    Requirements: Hand Wrought Traps, Hunter, Level 25
    Components: 2 Dwarf-Steel Ingots, 1 Westernesse Ingots, 1 Dwarf-Steel Bolts
    XP Earned: 4
    Critical Success Item: Huge Drake Tail
    • Improved Lure Trap (x3/x5)
    **Components: 1 Long Lebethron Shaft, 1 Short Lebethron Shaft, 1 Bundle of Straw
    Effect:A clever decoy which can draw the attention of nearby enemies. The trap remains for 60 seconds after being placed, or until destroyed by foes. Most effective against targets level 40 or below.
    • Sharp Bear Trap
    Effect:
    • Tricks
    Requirements: Clever Devices, Burglar
    XP Earned: 6
    Critical Success Item: Sharp Auroch Tail
    • Big Bag of Marbles
    Effect: Moderately damages target while decreasing run speed. Targets: 5, Range: 5, Radius: 3.
    Cooldown: 10 minutes.
    Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Sphere Mould
    • Greater Caltrops
    Effect:.
    Cooldown:
    Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Nails
    • Greater Stun Dust
    Effect:.
    Cooldown:
    Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel File
    • Weapons
    • Level 31
    • Dwarf-Craft Weapons
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Axe
    Speed: 2.4
    Normal Success: 33-45, 16.2 DPS, +10 Might, +31 Power
    Critical Success: 37-50, 18.2 DPS, +10 Might, +61 Power
    • Dagger
    Speed: 1.7
    Normal Success: 24-31, 16.2 DPS, +10 Vitality, +5 Agility
    Critical Success: 27-35, 18.2 DPS, +10 Vitality, +10 Agility
    • Greatsword
    Speed: 2.8
    Normal Success: 43-61, 18.4 DPS, +21 Might, +61 Power
    Critical Success: 48-68, 20.7 DPS, +21 Might, +122 Power
    • Sword
    Speed: 2.0
    Normal Success: 27-38, 16.2 DPS, +10 Agility, +5 Vitality
    Critical Success: 30-43, 18.2 DPS, +10 Agility, +10 Vitality
    • Throwing Axe (Lvl 34?)
    Range: 30 meters
    Cooldown: 10 seconds
    Normal Success: 28-40
    Critical Success: 39-56
    • Forged Dwarf-Craft Weapons
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Axe
    Speed: 2.4
    Normal Success: 33-45 Ancient Dwarf-make, 16.2 DPS, +0.7 In-combat Power Regen
    Critical Success: 37-50 Ancient Dwarf-make, 18.2, +0.7 In-combat Power Regen, +10 Fate
    • Dagger
    Speed: 1.7
    Normal Success: 24-31 Ancient Dwarf-make, 16.2 DPS
    Effect:
    Critical Success: 27-35 Ancient Dwarf-make
    • Greatsword
    Speed: 2.8
    Normal Success: 43-61 Ancient Dwarf-make, 18.4 DPS
    Effect:
    Critical Success: 48-68 Ancient Dwarf-make, 20.7 DPS
    • Halberd – Uses Huge Drake Tail
    **Uses 1 Long Lebethron Shaft instead of 1 Strong Steel Hilt
    Speed: 3.2
    Normal Success: 44-74 Ancient Dwarf-make, 18.4 DPS, +61 Power
    Critical Success: 50-83 Ancient Dwarf-make, 20.7 DPS, +122 Power
    • Headman's Axe
    Speed: 3.1
    Normal Success: 48-66 Ancient Dwarf-make, 18.4 DPS
    Effect:
    Critical Success: 54-74 Ancient Dwarf-make, 20.7 DPS
    • Mace – Uses Huge Drake Tail
    **Uses 1 Short Lebethron Shaft instead of 1 Dwarf-Craft Blade
    Speed: 2.3
    Normal Success: 3-45 Ancient Dwarf-make, 16.2 DPS, +31 Morale
    Critical Success: 33-50 Ancient Dwarf-make, 18.2 DPS, +61 Morale
    • Sword
    Speed: 2.0
    Normal Success: 27-39 Ancient Dwarf-make, 16.2 DPS, +10 Might
    Critical Success: 30-42 Ancient Dwarf-make, 18.2 DPS, +10 Might, +10 Agility
    • Level 35
    • Westernesse Weapons
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XP Earned: 8
    Critical Success Item: Huge Drake Tail
    • Axe
    Speed: 2.4
    Normal Success: 36-50 Westernesse, 17.9 DPS, ??
    Critical Success: 41-56 Westernesse, 20.2 DPS, ??
    • Dagger
    Speed: 1.7
    Normal Success: 26-34 Westernesse, 17.9 DPS, ??
    Critical Success: 30-39 Westernesse, 20.2 DPS, ??
    • Greatsword
    Speed: 2.8
    Normal Success: 47-67 Westernesse, 20.4 DPS, ??
    Critical Success: 53-76 Westernesse, 23.0 DPS, ??
    • Sword
    Speed: 2.0
    Normal Success: 30-42 Westernesse, 17.9 DPS, ??
    Critical Success: 33-47 Westernesse, 20.2 DPS, ??
    • Throwing Axe
    Speed:
    Normal Success:
    Effect:
    Critical Success:
    • Polished Westernesse Weapons
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 2 Westernesse Steel Ingots, 1 Adamant Shard (NEW) OR See recipe (OLD)
    XP Earned: 10
    • Axe (Old Recipe: 1 Steelmaw's Paw)
    Speed: 2.4
    Normal Success: 41-56 Westernesse, 20.2 DPS, ??
    Critical Success: 41-56 Westernesse, 20.2 DPS, ??
    • Dagger (Old Recipe: 1 Windscreamer's Claw)
    Speed: 1.7
    Normal Success: 30-39 Westernesse, 20.2 DPS, ??
    Critical Success: 30-39 Westernesse, 20.2 DPS,??
    • Greatsword (Old Recipe: 1 Driftmane's Fang)
    Speed: 2.8
    Normal Success: 47-67 Westernesse, 20.4 DPS, ??
    Critical Success: 47-67 Westernesse, 20.4 DPS, ??
    • Halberd (Old Recipe: 1 Karnasht's Tooth)
    **Uses 1 Long Lebethron Shaft instead of 1 Strong Steel Hilt
    Speed: 3.2
    Normal Success: 55-92 Westernesse, 23.0 DPS, ??
    Critical Success: 55-92 Westernesse, 23.0 DPS, ??
    • Headman's Axe (Old Recipe: 1 Driftmane’s Fang)
    Speed: 3.1
    Normal Success: 60-82 Westernesee, 23.0 DPS, ??
    Critical Success: 60-82 Westernesee, 23.0 DPS, ??
    • Mace (Old Recipe: )
    **Uses 1 Short Lebethron Shaft instead of 1 Westernesse Blade
    Speed: 2.3
    Normal Success: 37-56 Westernesse, 20.2 DPS, ??
    Critical Success: 37-56 Westernesse, 20.2 DPS, ??
    • Sword (Old Recipe: 1 Karnasht's Tooth)
    Speed: 2.0
    Normal Success: 30-42 Westernesse, 17.9 DPS, ??
    Critical Success: 30-42 Westernesse, 17.9 DPS, ??
    Last edited by Kol; Nov 01 2007 at 04:47 PM.

  5. #5
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Updated for Book 11

    Each type of weapon has a specific bonus that is always applied. They are listed below rather than with each item's description.

    Axe: "You have a small chance of lowering your Target's Armour."
    Dagger: "1% Auto-attack Critical Hit Chance."
    Greatsword: "Your Hit-chance is slightly increased."
    Halberd: "Your attacks generate greater threat."
    Headman's Axe: "You have a small chance of lowering your Target's Armour."

    Mace: "You have a small chance of stunning your opponent."
    Sword:
    "Your Hit-chance is slightly increased."

    Tier 5 (Master):
    • Components
    XP Earned: 4
    Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
    • Ancient Steel Blade
    Components: 3 Ancient Steel Ingot, 1 Polished Beryl
    • Elven Blade
    Components: 3 Elven-steel Ingot
    • Intricately Engraved Pommel
    Components: 3 Ancient Steel Ingot
    • Leaf-pattern Hilt
    Components: 3 Elven-steel Ingot, 1 Exceptional Hide
    • Traps
    Cooldown: 5 minutes.
    Requirements: Hand Wrought Traps, Hunter, Level 25
    Components: 2 Elven Steel Ingots, 1 Ancient Steel Ingot, 1 Ancient Steel Bolts
    XP Earned: 4
    Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
    • Cunning Lure Trap (x3/x5)
    **Components: 1 Long Yew Shaft, 1 Short Yew Shaft, 1 Bundle of Straw
    Effect:A clever decoy which can draw the attention of nearby enemies. The trap remains for 60 seconds after being placed, or until destroyed by foes. Most effective against targets level 30 or below.
    • Deadly Bear Trap (x4/x7)
    Effect: Improved bear trap capable of inflicting greater damage. The trap remains for 3 minutes after being placed. Most effective against targets level 50 or below.
    • Improved Tripwire (x1/x2)
    **Uses 1 Spool of Ancient Wire instead of 1 Ancient Steel Bolts
    Effect:
    • Inescapable Strong Trap (x4/x7)
    Effect: Most effective against targets level 50 or below.
    • Quality Quick Trap (x4/x7)
    Effect: Most effective against targets level 50 or below.
    • Superior Triple-Trap (x3/5)
    Effect: Basic trap capable of trapping up to 3 target. The trap remains for 60 seconds after being placed. Most effective against targets level 50 or below.
    • Weapons
    • Level 42
    • Elven-steel Weapons
    Components: 1 Elven Blade, 1 Leaf-pattern Hilt
    XP Earned: 6
    Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
    • Axe
    Speed: 2.4
    Normal Success: 43-58, 21.0 DPS, +82 Morale
    Critical Success: 48-65, 23.6 DPS, ??
    • Dagger
    Speed: 1.7
    Normal Success: 31-40, 21.0 DPS, +14 Will, +1.9 In-combat Power Regen
    Critical Success: 35-45, 23.6 DPS, ??
    • Greatsword
    Speed: 2.8
    Normal Success: 55-79, 23.9 DPS, +28 Might, +1.9 In-combat Power Regen
    Critical Success: 62-89, 26.9 DPS, ??
    • Sword
    Speed: 2.0
    Normal Success: 35-49, 21 DPS, +82 Power
    Critical Success: 39-56, 23.6 DPS, ??
    • Throwing Axe (Lvl 45)
    Normal Success: 37-52
    Critical Success: ??
    Range: 30m
    Cooldown: 10 seconds
    • Forged Elven-steel Weapons
    Components: 1 Elven Blade, 1 Leaf-pattern Hilt, 1 Intricately Engraved Pommel
    XP Earned: 8
    Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
    • Axe
    Speed: 2.4
    Normal Success: 48-65, 23.6 DPS, ??
    Critical Success: 48-65, 23.6 DPS, ??
    • Dagger
    Speed: 1.7
    Normal Success: 35-45, 23.6 DPS, +14 Agility, +41 Power, +1.4 In-combat Power Regen
    Critical Success: 35-45, 23.6 DPS, ??
    • Greatsword
    Speed: 2.8
    Normal Success: 62-89, 26.9 DPS, +28 Might, +82 Morale, +2% Parry Chance
    Critical Success: 62-89, 26.9 DPS, ??
    • Halberd
    ** Uses 1 Long Black Ash Shaft instead of 1 Leaf-pattern Hilt
    Speed: 3.2
    Normal Success: 65-108, 26.9 DPS, +28 Agility, +82 Power, +2% Parry Chance
    Critical Success: 65-108, 26.9 DPS, ??
    • Headman's Axe
    Speed: 3.1
    Normal Success: 71-96, 26.9 DPS, +28 Might, +82 Morale, +2% Parry Chance
    Critical Success: 71-96, 26.9 DPS, ??
    • Mace
    ** Uses 1 Short Black Ash Shaft instead of 1 Elven Blade
    Speed: 2.3
    Normal Success: 43-65, 23.6 DPS, +14 Vitality, +41 Power, +1% Parry Chance
    Critical Success: 43-65, 23.6 DPS, ??
    • Sword
    Speed: 2.0
    Normal Success: 39-56, 23.6 DPS, +14 Vitality, +41 Morale, +1% Parry Chance
    Critical Success: 39-56, 23.6 DPS, ??
    • Level 47
    • Ancient Steel Weapons
    Components: 1 Ancient Steel Blade, 1 Leaf-pattern Hilt, 1 Intricately Engraved Pommel
    XP Earned: 8
    Critical Success Item: Lethal Sharp Dread Turtle Webbed Claw
    • Axe
    Speed: 2.4
    Normal Success: 53-72, 26.1 DPS
    Critical Success: 56-76 Light, 27.5 DPS, 1% Parry Chance, +1.1 In-combat power regen
    • Dagger
    Speed: 1.7
    Normal Success: 38-50, 26.1 DPS, +90 Power, +15 Agility
    Critical Success: 41-53 Light, 27.5 DPS, +90 Power, +15 Agility
    • Greatsword
    Speed: 2.8
    Normal Success: 68-98, 29.7 DPS, +180 Morale, +30 Vitality
    Critical Success: 72-103 Light, 31.4 DPS, +180 Morale, +30 Vitality
    • Sword
    Speed: 2.0
    Normal Success: 43-61, 26.1 DPS, ??
    Critical Success: 45-65 Light, 27.5 DPS, ??
    • Throwing Axe
    Speed:
    Normal Success:
    Effect:
    Critical Success:
    • Polished Ancient Steel Weapons
    Components: 2 Ancient Steel Blade, 1 Leaf-pattern Hilt, 1 Intricately Engraved Pommel, 1 Beryl Shard (NEW) OR See recipes (OLD)
    XP Earned: 10
    • Axe (Old Recipe: 1 Snowback's Claw)
    Speed:
    Normal Success:
    Critical Success:
    • Dagger(Old Recipe: 1 Sagrurz's Tooth)
    Speed:
    Normal Success:
    Critical Success:
    • Greatsword(Old Recipe: 1 Colnor's Scale)
    Speed:
    Normal Success:
    Critical Success:
    • Halberd(Old Recipe: 1 Gnashmaw's Tongue)
    Speed:
    Normal Success:
    Critical Success:
    • Headman's Axe(Old Recipe: 1 Colnor's Scale)
    Speed:
    Normal Success:
    Critical Success:
    • Mace(Old Recipe: 1 Skybreaker's Scale)
    Speed:
    Normal Success:
    Critical Success:
    • Sword (Old Recipe: 1 Hoartusk's Horn)
    Speed:
    Normal Success:
    Critical Success:
    Last edited by Kol; Nov 01 2007 at 05:14 PM.

  6. #6
    Join Date
    Jan 2007
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    151

    Re: Weaponsmithing Recipes

    Hold for anything else...

  7. #7

    Re: Weaponsmithing Recipes

    WOW this is going to be very handy thx and im also glad to see im not the only weapon smith

  8. #8
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    Re: Weaponsmithing Recipes

    bump

    hoping for another sticky
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  9. #9
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    Kalamazoo, MI
    Posts
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    Re: Weaponsmithing Recipes

    kol, some of your level listings don't match the changes to minimum level reqs that occurred during closed beta. just off the top of my head:

    iron weapons now open at level 10, steel weapons open at 16, and i think gondorian opens at 27 now.
    [charsig=http://lotrosigs.level3.turbine.com/04208000000177f79/01003/signature.png]Alyxandar[/charsig]

  10. #10
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    Jan 2007
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    343

    Re: Weaponsmithing Recipes

    Quote Originally Posted by The_Altruist View Post
    kol, some of your level listings don't match the changes to minimum level reqs that occurred during closed beta. just off the top of my head:

    iron weapons now open at level 10, steel weapons open at 16, and i think gondorian opens at 27 now.
    Yup, and Bright Steel is at 21.

    Nice list...bookmarked.
    [charsig=http://lotrosigs.level3.turbine.com/04208000000001e8d/signature.png]Resomer[/charsig]

  11. #11
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Quote Originally Posted by The_Altruist View Post
    kol, some of your level listings don't match the changes to minimum level reqs that occurred during closed beta. just off the top of my head:

    iron weapons now open at level 10, steel weapons open at 16, and i think gondorian opens at 27 now.
    *grumble*

    I knew there was something I forgot to change. I'll get the level reqs changed. Thanks for pointing it out.

  12. #12
    Join Date
    Apr 2007
    Location
    Austin, TX
    Posts
    60

    Re: Weaponsmithing Recipes

    Great guide. Any tips on how to get the Heavy Iron recipes?

  13. #13
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    Kalamazoo, MI
    Posts
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    Re: Weaponsmithing Recipes

    Quote Originally Posted by Kol View Post
    *grumble*

    I knew there was something I forgot to change. I'll get the level reqs changed. Thanks for pointing it out.
    no problem, great guide!
    [charsig=http://lotrosigs.level3.turbine.com/04208000000177f79/01003/signature.png]Alyxandar[/charsig]

  14. #14
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    Re: Weaponsmithing Recipes

    Quote Originally Posted by wobbles View Post
    Great guide. Any tips on how to get the Heavy Iron recipes?
    I tend to find Heavy Iron recipes on level 17+ humanoids (goblins, humans, half-orcs, etc).

  15. #15
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    Posts
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    Re: Weaponsmithing Recipes

    Quote Originally Posted by Kol View Post
    I tend to find Heavy Iron recipes on level 17+ humanoids (goblins, humans, half-orcs, etc).
    Thanks for the tip, I got some recipes from the orcs north of Bree and the Hardened Iron stuff is selling pretty well.

    Has anyone had luck with finding 1-time use recipes? I'm interested in finding some to make and use/sell, but I'm really afraid of learning a recipe only to find that the item it makes requires a level above 15. If someone could post some information on 1-use recipes they've found, that would be great.

  16. #16
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Tier 2 updated with item stats. Working on Tier 3 now.

    No critical success info because they decided to gray out the mastery tab until you master...*grumbles*

  17. #17
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Tier 3 added. This data is all from Closed Beta, so I need to confirm that the odd issues you might notice are still around.

  18. #18
    Join Date
    Mar 2007
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    East Coast US
    Posts
    808

    Re: Weaponsmithing Recipes

    Kol:

    any chance you can include the spawn names, and perhaps general locations, of where critical success items can be found?

    Outside of dirty neekerbreeker eyes, I'm not sure where anything else can be found.

  19. #19

    Re: Weaponsmithing Recipes

    Where's the throwing knives? If they are not in, it'd be really nice if they were added.

  20. #20
    Join Date
    Jan 2007
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    151

    Re: Weaponsmithing Recipes

    To the best of my knowledge, the only thrown weapons that can be crafted are axes.

    Quote Originally Posted by The_Rohanic_Elf View Post
    Where's the throwing knives? If they are not in, it'd be really nice if they were added.

  21. #21
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    Jan 2007
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    151

    Re: Weaponsmithing Recipes

    Quote Originally Posted by Potvin View Post
    Kol:

    any chance you can include the spawn names, and perhaps general locations, of where critical success items can be found?

    Outside of dirty neekerbreeker eyes, I'm not sure where anything else can be found.
    There used to be a list on the forums somewhere and I thought Drazner had a link to it in his guide, but I'm not finding it now. As soon as I can find that again, I'll look for a way to add it in here.

  22. #22
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    Re: Weaponsmithing Recipes

    Here's what I remember from Beta 2 regarding Weaponsmith specific critical items:

    Apprentice Tier
    ---------------
    Dirty Neekerbeeker Eyes - Neekerbeekers in Bree

    Journeyman Tier
    ---------------
    Blackened Barghest Ear - Barghests in Barrow Downs
    Dusky Lynx Claw - Lynxes in Lone Lands (South and East of Weathertop)

    Expert Tier
    -----------
    Jagged Bear Claw - Bears in North Downs (level 24ish)
    Sharp Auroch Tail - Elite Aurochs East of Esteldin

    Artisan Tier
    ------------
    Very Sharp Lynx Claw - Lynxes in High Moor (Trollshaws)
    Huge Drake Tail - Drakes in Western Angmar (NOT in Ram Duath)

    Master Tier
    -----------
    Lethal Sharp Dread Turtle Claw - Elite Turtles in the Malenhad Swamp (Angmar)
    Last edited by Lunatix22; Apr 22 2007 at 01:12 AM.
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  23. #23
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    Re: Weaponsmithing Recipes

    Thanks Lunatix22. I'll figure out some good way to include that information in the recipe lists and get it added. Maybe at the beginning of each tier post... hmmm...

  24. #24

    Re: Weaponsmithing Recipes

    Is there something wrong here? lev 34 and 38? as they shows in game, both dwarf axe and westerness r lev 31....
    Quote Originally Posted by Kol View Post
    Tier 4 (Artisan):
    • Components
    • Dwarf-Craft Blade
    Components: 3 Dwarf-Steel Ingots
    XPR: 0.50/0.50/0.40
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Finely Balanced Guard
    Components: 3 Dwarf-Steel Ingots, 1 Polished Adamant
    XPR: 0.50/0.46/0.38
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Strong Steel Hilt
    Components: 3 Westernesse Steel Ingot, 1 Pristine Hide
    XPR: 0.50/0.46/0.38
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Westernesse Blade
    Components: 3 Westernesse Steel Ingot
    XPR: 0.50/0.50/0.40
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Shield Spike Kits
    • Beleriand Spike Kit
    Components: 4 Dwarf-Steel Ingots, 4 Westernesse Ingots, 1 Dwarf-Steel Spike Mould
    XPR: 0.19/0.19/0.15
    XP Earned: 6
    Critical Success Item: Huge Drake Tail
    • Large Shield Spike Kit
    Components: 4 Dwarf-Steel Ingots, 4 Westernesse Ingots, 1 Dwarf-Steel Spike Mould
    XPR: 0.19/0.19/0.15
    XP Earned: 6
    Critical Success Item: Huge Drake Tail
    • Traps
    • Deadly Trap
    Components:
    XPR:
    XP Earned: 6
    Critical Success Item: Huge Drake Tail
    • Tricks
    • Big Bag of Marbles
    Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Sphere Mould
    XPR: 0.21/0.21/0.17
    XP Earned: 6
    Critical Success Item: Huge Drake Tail
    • Greater Caltrops
    Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel Nails
    XPR: 0.21/0.21/0.17
    XP Earned: 6
    Critical Success Item: Huge Drake Tail
    • Greater Stun Dust
    Components: 4 Dwarf-Steel Ingots, 3 Westernesse Ingots, 1 Dwarf-steel File
    XPR: 0.21/0.21/0.17
    XP Earned: 6
    Critical Success Item: Huge Drake Tail
    • Weapons
    • Level 34
    • Dwarf-Craft Axe
    Components: 2 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Dwarf-Steel Ingot
    XPR: 0.60/0.59/0.47
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Dwarf-Craft Dagger
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.67/0.63/0.51
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Dwarf-Craft Greatsword
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.67/0.63/0.51
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Dwarf-Craft Sword
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.67/0.63/0.51
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Dwarf-Craft Throwing Axe
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.67/0.63/0.51
    XP Earned: 6
    Critical Success Item: Very Sharp Lynx Claw
    • Forged Dwarf-Craft Axe
    Components: 2 Dwarf-Craft Blade, 1 Strong Steel Hilt, 3 Dwarf-Steel Ingot
    XPR: 0.54/0.53/0.43
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Forged Dwarf-Craft Dagger
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Dwarf-steel Ingot
    XPR: 0.54/0.52/0.42
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Forged Dwarf-Craft Greatsword
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Dwarf-steel Ingot
    XPR: 0.54/0.52/0.42
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Forged Dwarf-Craft Halberd
    Components: 2 Dwarf-Craft Blades, 6 Dwarf-steel Ingot, 1 Long Lebethron Shaft
    XPR: 0.42/0.42/0.33
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Forged Dwarf-Craft Headman's Axe
    Components: 2 Dwarf-Craft Blade, 1 Strong Steel Hilt, 6 Dwarf-Steel Ingot
    XPR: 0.43/0.43/0.34
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Forged Dwarf-Craft Mace
    Components: 1 Strong Steel Hilt, 1 Short Lebethron Shaft, 9 Dwarf-steel Ingot
    XPR: 0.29/0.29/0.23
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Forged Dwarf-Craft Sword
    Components: 1 Dwarf-Craft Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Dwarf-steel Ingot
    XPR: 0.54/0.52/0.42
    XP Earned: 8
    Critical Success Item: Very Sharp Lynx Claw
    • Level 38
    • Westernesse Axe
    Components: 2 Westernesse Blade, 1 Strong Steel Hilt, 1 Westernesse Steel Ingot
    XPR: 0.65/0.63/0.51
    XP Earned: 8
    Critical Success Item: Huge Drake Tail
    • Westernesse Dagger
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.72/0.68/0.55
    XP Earned: 8
    Critical Success Item: Huge Drake Tail
    • Westernesse Greatsword
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.72/0.68/0.55
    XP Earned: 8
    Critical Success Item: Huge Drake Tail
    • Westernesse Sword
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.72/0.68/0.55
    XP Earned: 8
    Critical Success Item: Huge Drake Tail
    • Westernesse Throwing Axe
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard
    XPR: 0.72/0.68/0.55
    XP Earned: 8
    Critical Success Item: Huge Drake Tail
    • Polished Westernesse Axe
    Components: 2 Westernesse Blades, 1 Strong Steel Hilt, 3 Westernesse Steel Ingot, 1 Steelmaw's Paw
    XPR: 0.58/0.56/0.45
    XP Earned: 10
    Critical Success Item: N/A
    • Polished Westernesse Dagger
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Westernesse Steel Ingots, 1 Windscreamer's Claw
    XPR: 0.58/0.55/0.44
    XP Earned: 10
    Critical Success Item: N/A
    • Polished Westernesse Greatsword
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Westernesse Steel Ingots, 1 Driftmane's Fang
    XPR: 0.58/0.55/0.44
    XP Earned: 10
    Critical Success Item: N/A
    • Polished Westernesse Halberd
    Components: 2 Westernesse Blades, 6 Westernesse Steel Ingot, 1 Long Lebethron Shaft, 1 Karnasht's Tooth
    XPR: 0.46/0.45/0.35
    XP Earned: 10
    Critical Success Item: N/A
    • Polished Westernesse Headman's Axe
    Components:
    XPR:
    XP Earned: 10
    Critical Success Item: N/A
    • Polished Westernesse Mace
    Components:
    XPR:
    XP Earned: 10
    Critical Success Item: N/A
    • Polished Westernesse Sword
    Components: 1 Westernesse Blade, 1 Strong Steel Hilt, 1 Finely Balanced Guard, 3 Westernesse Steel Ingots, 1 Karnasht's Tooth
    XPR: 0.58/0.55/0.44
    XP Earned: 10
    Critical Success Item: N/A

  25. #25
    Join Date
    Jan 2007
    Posts
    151

    Re: Weaponsmithing Recipes

    Quote Originally Posted by ASTY1984 View Post
    Is there something wrong here? lev 34 and 38? as they shows in game, both dwarf axe and westerness r lev 31....
    Near the end of Closed Beta there was a shift in the levels of most crafting items. I haven't gotten back to that tier (so close... darn expensive vendors) to confirm the new changes and until now, no one else had posted anything. Thanks for the info. So both dwarf and westernesse are 31? That seems strange. Is there another set of recipes that are higher level in that tier now?

 

 
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