If this is your only 1, i mean universal staff dps/debuff.
Originally Posted by Inkling
Then I should change Nature Fury Damage to Lightning Skill Critical Rating.
The reason is those crit.rating legacies do not go over cap, but ut allow you have lower crit.Rating.
Which means you can atleast spare 2 essences slots for another stat +will or morale or finesse.
Most LM skills are fire or lightning dmg so those 2 legacies are enough for them.
(you still have solid crit.rating aroung 13k is around 20percent crit.)
Only problem is running 3man as a Healer. WaterLore has a bit lower crit.(But we have OP set for +3WL pulses more)
Also replace Fire Ring dmg legacies to LotrD dmg legacies.(LotrD is available in every trait tree skills)
If you want cap crit.rating and this staff is universal staff dps/debuff.
Then remove Nature Fury dmg legacies. Put 1 LotD legacies.
(Fire ring is easier to reach even you r in yellow+red for dps support)
If you want cap crit.rating+this is purely dps staff for redline LM
Then it is better remove Nature Fury dmg. legacies for LotD legacies.
I prefere the first setup with lower crit.rating and 2 fire/lightning crit.rating legacies.
Lower crit.rating =13+k crit.rating atleast enough for 20percent crit.
Ofcourse loosing dng boost legacies arent good for dps race.
But NatureFury has long induction, so i dont mind have it just for fun and cool look
Just choose wise and it have to suit you play style.
Last edited by Elgrind; Aug 02 2016 at 10:44 AM.
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