I was going to add this to the Captain Community Thread but it's been closed already.

I've noticed while running various instances that Valiant Strike on occasion will be a critical hit, or even a devastating hit, yet the amount healed doesn't ever seem to move beyond its original range.

Personally, I think that a critical hit should yield a critical heal as well, since one induces the other. Perhaps make it so that the amount of morale returned is directly proportional to the amount of damage dealt?

Anyone else think this is a good idea?