Could creeps have one more class and racial slot, so they have the same number of traits as freeps? And also, what are people's thoughts on some form of legendary traits for creeps, aside from these "appearance" traits?
Also, I think certain traits need to be adjusted for the sake of balance. For example, I'm going to compare hunter tracking with warg tracking.
Hunters gain the ability to track different types of enemies as they level. When they are about halfway to the level cap, they can track any type of enemy, with 3 different skills that share a 30s CD. They can also slot a trait which increases their tracking range and allows them to track stealthed enemies.
Wargs gain their ability to track at R9. It is a single skill on a 2m CD and can track any type of enemy. They can't track stealthed enemies until R15, and that trait reduces their tracking range.
It's things like this that I think should be changed. Hunters can track anything, stealthed or otherwise, at maximum range when they are halfway leveled up. I think wargs should be able to do the same when they are halfway through the ranks. Make the warg tracking a lower rank skill (maybe 6 or 7), and make the trait for it R9 or 10. Also, no need to reduce the range.
P.S. No, this is not warg QQ. God forbid something like that, rofl. And yes, I do think wargs should be nerfed in other ways
[color=yellow][I]There he goes. One of God's own prototypes. A high-powered mutant of some kind, never even considered for mass production. Too wierd to live, but too rare to die.[/I][/color] ~Hunter S. Thompson