These are mechanics issues that I question as WAI or not. The issues consider that the tooltip says nothing of the aspect discussed and refer to game mechanics relavent to the skills in question. I'm bringing the subjects up for discussion not in an inflammatory manner but hopefully an objective one.
- cannot be blocked
I as a guard can have pledge up, a shield on and be facing a BA only to have it's FA hit me. I will frequently see an evade when I see the animation of FA shot at me, but never a block. And, given pledge being +50% to both block and evade (debuffs would have no impact of this equating to over 100% additive) and both of these applying to ranged attacks from the front in game mechanics (special attacks sometimes will ignore block but seldom ranged ones), it seems that FA for some reason ignores block entirely and that this is counter to the normal for a ranged attack.
- cannot be resisted
A more subjective evidence on this, I've never consciously seen one on the initial impact nor any pulse. Evades occur and oddly seem to more often than my evade stat would suggest. I'm led to question whether resists are reading as evades or whether they just can't be resisted (and possibly have a higher evade chance in some way).
- cannot be parried (and possibly not blocked)
Same evidence as FA with block and evade but instead considering parry and evade with no shield on. Parry and evade should both apply to melee skills in the front arc and yet tendon shred can hit (and I've never seen it parried) on the front arc of a guard using pledge.