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Thread: Melee Hunter?

  1. #1
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    Melee Hunter?

    I was reading Hunter's skills/traits for my friend (he doesn't research on his own!) and I saw some melee skills. Is it possible to make a melee Hunter or they are only used to provide +defense?

    You can shoot arrow when a monster is close to you right? So it's not like you have to keep certain distance?

  2. #2
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    Re: Melee Hunter?

    I almost never use the melee skills....but you could maybe only use them if you wanted to...just would not end up being very good becuase i think there are only a few melee skills, and far more ranged skills.
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  3. #3
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    Re: Melee Hunter?

    The hunter is a single target ranged DPS class. They do not fare well in melee for long. The melee skills they do have are designed to help with avoidances (+parry chance) in the event that they end up in melee or to gain focus quickly (blindside) for a high damage bow skill to be used immediately after (like penetrating shot). The hunter will always do best in ranged situations where they are allowed to burn down one target at a time. They don't have the the armor, mitigations, or avoidances to stand in melee for long. If more than 2-3 enemies close on the hunter, his goal is to either kill them quickly, utilize his limited CC abilities to break up the group, or get the muck out of there.
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  4. #4
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    Re: Melee Hunter?

    Melee skills have their uses, but they aren't the focal point of the class...you'd essentially be tying both arms behind your back, and a leg, by foregoing any ranged attack
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  5. #5
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    Re: Melee Hunter?

    Melee skills all have their uses (interrupt, parry, hamstring, focus), but using ranged skills even at melee range is the way to go. Don't forget to trait Resolute Aim and use Needful Haste, so they can't interrupt your inductions. Priceless.

  6. #6
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    Re: Melee Hunter?

    Quote Originally Posted by ronnykhuri View Post
    Melee skills all have their uses (interrupt, parry, hamstring, focus), but using ranged skills even at melee range is the way to go. Don't forget to trait Resolute Aim and use Needful Haste, so they can't interrupt your inductions. Priceless.
    Hunters don't have an interrupt.

    Hunter Melee skills, with one exception, are not for doing damage. Swift Stroke is best for its parry buff, Low cut is the most severe snare in the game, Agile rejoinder can be a decent heal (if you have the legacy), Blindside is for Focus. Scourging Blow is the only purely damage dealing melee skill and even then, it works best with Barbed Arrow and even then, I am not even sure if it is worth using.
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  7. #7
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    Re: Melee Hunter?

    the melee skills as a hunter are mainly as a nice benefit to aid in our ranged dps category. Each of the melee skills we have give us some bonus to our ranged offense or aid us in melee since we arnt the best in melee.

    We might only have a few melee attacks but once in melee the few skills we do have greatly aid us in working on the weakness we do have.

    Swift Stroke for example increases our parry %

    Blind Side gives you 3 free focus which is an opener for a number of skills we have that cost focus.

    Agile Rejoiner is a melee style Heartseeker as well as a baby heal if you get the weapon legacy for it.

    Low Cut is a nice slow skill to keep a foe from getting away from you to call in backup or simply to get out of melee range and get far enough away to range the said target. We have a bleed legacy for this skill as well which is a nice addition to it.

    Scourging Blow is probably our strongest melee skill out of them all when coupled with the barbed arrow bleed on an enemy as it deals extra damage when a foe is suffering from your bleed.

    Sure they arnt super powerful in its own right but then again were not champs. Use your melee skills as an aid in melee to increase your ranged effectiveness when that close up.
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  8. #8
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    Re: Melee Hunter?

    Back before weapon speed was normalized and everything was converted to a rating (in other words, back when weapon choice actually made a difference), I built a melee-based hunter. 2.6-speed axe w/ offhand dagger (highest skill damage and fastest possible attack rate), dwarven axe bonus, lots of Might, traits to enhance melee skills as much as possible, etc.

    It blew goats.

    After the changes, you'd probably be hard-pressed to kill anything with any color to its name with a melee-centric build. The only melee skill I can see being worth the Power and opportunity cost anymore is Low Cut, and that's only if you're kiting or running away.
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  9. #9
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    Re: Melee Hunter?

    The term "melee hunter" is an oxymoron.
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  10. #10
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    Re: Melee Hunter?

    i met a hunter once who claimed if you used the melee trait the reduces cooldown on melee skills, and used fleet stance (improved fleet stance maybe?) that he could melee fast as heck and beat down creeps sometimes, maybe he had increased attack speed things too i dont know, never really thought it was worth trying.
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  11. #11
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    Re: Melee Hunter?

    Quote Originally Posted by Snoman73 View Post
    i met a hunter once who claimed if you used the melee trait the reduces cooldown on melee skills, and used fleet stance (improved fleet stance maybe?) that he could melee fast as heck and beat down creeps sometimes, maybe he had increased attack speed things too i dont know, never really thought it was worth trying.
    A bit of a straw man scenario: that hunter was successful because melee skills are actually useful in PvP. If your induction bow attacks are being interrupted your're going to lose. I have heard many claims that simply switching to melee is quite successful in PvP...maybe because it confuses the attacker! Heh.

    So I don't think this hunter was successful because of the traits but, rather, the traits augmented what is already a valid solution.

    EDIT: to be clear I don't believe for a second that this hunter wasn't using Blindside and Penetrating Shot.
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  12. #12
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    Re: Melee Hunter?

    Quote Originally Posted by Odin_of_Freyr View Post
    The term "melee hunter" is an oxymoron.
    This kid would like to have a word...

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  13. #13

    Re: Melee Hunter?

    Quote Originally Posted by SaintBass View Post
    This kid would like to have a word...

    He is clearly a warden, not a hunter. And he is obviously not in Evendim.
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  14. #14

    Re: Melee Hunter?

    I have a 51 hunter, and a 61 Champion.

    IN some ways my hunter feels better than my CHN in melee. He doesnt do NEARLY as much damage as the CHN. BUT he can at least parry and evade. He can also soften up the targets a LOT before they ever get to melee.

    The real problem for me with hunter melee is the power burns out too fast.
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  15. #15
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    Re: Melee Hunter?

    Only meleeing on a hunter is like taking away a knight's weapons/shield/horse and telling him he can only punch and kick in battle from now on.
    Last edited by ChampionSword; May 16 2010 at 08:47 AM.
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  16. #16
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    Re: Melee Hunter?

    Quote Originally Posted by CWood View Post
    Back before weapon speed was normalized and everything was converted to a rating (in other words, back when weapon choice actually made a difference), I built a melee-based hunter. 2.6-speed axe w/ offhand dagger (highest skill damage and fastest possible attack rate), dwarven axe bonus, lots of Might, traits to enhance melee skills as much as possible, etc.

    It blew goats.

    After the changes, you'd probably be hard-pressed to kill anything with any color to its name with a melee-centric build. The only melee skill I can see being worth the Power and opportunity cost anymore is Low Cut, and that's only if you're kiting or running away.
    Thanks for all the replies.

    Yeah, I was going to ask if there is any major difference in weapons because the "swinging" speed seems the same to be, dagger or 1h mace. Why did they normalize them? Do 2H weapons swing slower?

    So instead of giving weapons different swinging speed, they add "side-effects" to them like chance to slow (I've never seen it proc!) or chance to reduce target's armor?

  17. #17
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    Re: Melee Hunter?

    Quote Originally Posted by jibikao View Post
    Why did they normalize them? Do 2H weapons swing slower?

    So instead of giving weapons different swinging speed, they add "side-effects" to them like chance to slow (I've never seen it proc!) or chance to reduce target's armor?
    No. Procs were there before.

    2H weapons swing slower but all the same between different 2H weapons.

    Why did they do it? ReadDevDiariesFTW Seriously, there is a diary on the combat system revamp you should read.

    Personally I think they did it because the were utterly embarrassed that level 59 third-age crossbows did the most damage in the game...but that's just the Hunter in me.
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  18. #18
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    Re: Melee Hunter?

    Quote Originally Posted by jibikao View Post
    Why did they normalize them? Do 2H weapons swing slower?
    Part of the "new-and-improved combat feel" from SoM. I have my pet theories as to why, but they're pretty much irrelevant. And yes, 2-handers are slower and do proportionately more damage.
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  19. #19

    Re: Melee Hunter?

    Being one of the most in-melee action hunters i've ever known, I can say a few easy things about melee skills. No, I don't like being in melee because it hampers my DPS by autoattacks and induction setbacks but as I always have agro, SG, BG wherever I am so I can say this.

    First melee skills suck.
    Blind side is fine. It hits at least decent plus gives you the bonus of extra focus.

    Parry buff I only used the first time I tanked Durchest, anywhere else is simply wasnt needed, didnt even use it to tank LT 100% because of power consumption.

    Low cut I'd use 2 times. To slow mobs as you run away. Or when there is 6-7 mobs infront of me because I have +5 aoe targets I hit them all for 300 or whatever making it worthwhile.

    Agile heal is really the worst skill in the game unless you are soloing. As a hunter you are taking all the damage, or no damage. Heals, or no heals. The heal won't benefit the raid.

    Scourging blow...simply isnt worth it, with all of the range attacks you have available all of them will hit harder.

    Pretty much the overall look is. If you took all these skills off your bar except for blindside, or low cut for certain situations you would not even notice.


    Anyways. I see some "melee" hunters walking around with their first age swords with melee crit. Thats their choice, and everyone can play how they want. But if you rolled a hunter to wack a mob for a 200-600 crit constantly...well We all play differently and its cool.
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  20. #20
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    Re: Melee Hunter?

    Quote Originally Posted by YesMaam View Post
    Parry buff I only used the first time I tanked Durchest, anywhere else is simply wasnt needed, didnt even use it to tank LT 100% because of power consumption.
    For someone who tanks so much, I'd think you'd appreciated the parry buff a bit more. Not for the defensive bonus, but for offense. Every time you parry means you're not getting an induction set back. More parries = more DPS.
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  21. #21
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    Re: Melee Hunter?

    Well, to put this in perspective, on our raid crew our burg (one of the best players I've ever seen, TBH) made a melee hunter, insisting that done right it could work. He's now playing a 65 champ ....
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  22. #22

    Re: Melee Hunter?

    When concidering Melee type archers, everyone always seems to forget the archer's ability to REALLY soften the target before it gets to melee range. Even champs and gaurds use that tactic. Even a melee spec'd archer still has respectable ranged damage.

    Once again, remember CHNs cannot block parry or evade. You will never melee like a CHN, but you trade off for a bit of defense. Heavy armor really doenst seem to help my CHN a lot.

    I also agree, this would probably be better suited for a solo / explorer than for raid DPS.
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  23. #23
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    Re: Melee Hunter?

    The kid in the picture has obviously pooped his pants...............
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  24. #24
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    Re: Melee Hunter?

    Melee hunters are OP.








    No, but seriously. We aren't a melee class so we don't want to use our melee skills over bow skills. (except blindside) Now in a special situation (Elite mobs, and even more so, PvMP) our melee skills are as valuable as our our bow skillz. If your in a 1v1 then the only way your gonna survive is by utilizling your melee skills. Low cut has a nice 50% slow which you want to use to kite. Swift Stroke has that nice +parry rating which is gonna open up Agile Rejoinder which is just sweet. Scrounging Blow is nice for getting creeps morale down fast.


    But for pve unless your fighting some elite lv 66 mob, no need in using them except swift stroke

  25. #25
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    Re: Melee Hunter?

    i like standing next to champs and guards and range in melee with them.

    makes me feel like im bonding with my pixel buddies just 1 step more

    takes some traiting to get it going to make it less painful but meh. its worth it in the long run.
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