1. PvPers (majority of freep population) These freeps play this game to PvP,and most play both sides. They may raid a bit freep side, but its ultimately to get something to enhance their PvP play.
2. Freeps bored with Pve (the minority of freep population), come out to PvP because there inst anything else to do freep side.
3. PvErs that are only there to collect comms for gear (less than 5% of freeps...you will usually find these more often on creepside).
The new systems is a objective based system that provides rewards for objectives. (i.e. ren/inf boost for keeps, and mastery for OPs). The point of this was to get people moving around the map, and less static fights at the same place (i.e. EC to TA shuffle pre-update).
Now, until now, this has seem folly as most fighting has occurred between GV and TR, with most at GV. As of lately though, freeps are moving a lot more, and we are getting fights all across the map. With the additive of the objectives, this gives something to fight over, and does create PvP by one side defending what they have and one side pushing. This can become extremely effective at creating PvP when numbers are imbalanced. You will always have groups that will not push into NPCs, or Zerg out a place to get 2 or 3, but we have an opportunity to do better. We have to opportunity to use these map as the Devs intended and actually fight over the objectives.
I just dont think the excuse of "I dont come out here to PvE is going to cut it anymore as you dont have to PvE, per say, to get your gear out here anymore.
Anyways, we make the moors what it is, that is, the players do. I just dont want to see complaining on here about a mechanic that swings both ways, but one side doesnt do it because "they dont feel like it". Does not make much sense to me.