I didn't have the ability to post as many screenshots as I wanted in my BG Factual Information section so for those who are interested and don't really have a plan for the LT fight I hope these simple pictures and definitions will help more groups have a good shot at this.
Understand that although you won't always tank at the gate, or will the puddles be in these exact locations you may use the exactly same setup along any wall.
Phase 1: (The bird):
The beast as I'll call him hits hard. If you are melee on the bird you must have life insurance (stun immunity). Have stun immunity at all times if you are within melee range of the bird or he can turn stun you and no power on earth will save you. I used to laugh at this until my 11k morale guard got killed before I could hit turn the tables. There is only one eye in phase 1 the yellow eye. If you have the yellow eye that means the bird is attempting to catch you, pounce you and feed on your flesh for a 10k heal. You must kite the bird if you have the yellow eye and watch your debuff on your bar it starts out at about 30 seconds and ticks down to 0, when it hits 0 the bird will stop moving and perform an attack, at about 3 seconds call out new yellow eye and the melee will get away from the bird. Each time the takes off and lands he will reset all your marks so ensure to reset them when he turns red after landing for maximum DPS. The beast will fly up and land in a random location placing a purple fear puddle on the ground, the idea for phase one as you will be running around the entire room for phase 3 is to burn the bird so there is only 2 puddles on the map.
Black in the path the raid will take if you should get a yellow eye
Red is the path the bird will take
As shown above the bird will be kited in a circle that does not fill up the whole room. The reason I chose this path is for maximum DPS and control. When the player with yellow eye has 2 seconds left he will call out "New yellow eye." At this time players will watch melee, move more inside the red circle towards the raid. After the yellow eye is fixated they will take the red line and melee will fill in behind following along the red line.
Phase 2: (The transition):
Introduction to the purple eye: This is the most deadly eye in BG Anyone who comes within a 10M (2 sqrs) radius of you will be hit hard enough depending on health for a 1 shot. If you have the purple eye and you are with the group at tank location you need to move immediatley and position yourself in a safe location avoiding 1) the main group and 2) the bird kiter. (Note: If a pet of any sort has a purple eye indenify it and don't worry about it, it will damage nobody just call out when the eye is gone and a new one is inbound).
The purple eye.
Black is the middle line of death that you should avoid
Purple line is the route a player will take with the purple eye
Purple cloud is the location of a fear deposit
Yellow line is the route a person will take when they have yellow eye.
As shown above the purple eye the second he is identified will run to the purple cloud along the upper path. The reason I chose this path is because it is farther angle to the wall and standing by a fear puddle makes the odds higher of the person with the yellow or anyone running around there to be aware of the player with purple eye. When his fear is gone the player will run along the wall the avoid the next incomming purple eye should there be one more fast then usual or if he is slightly slow in waiting after the purple eye is gone. When your purple eye is gone say: "New purple eye." At this time the raid will prepare whos next.
Introduction to the fear: Any person may randomly be stunned and feared, the only exception (as of April 26 2010) is neither the yellow eye carrier or the tank will get this or the purple eye. There is a chance while you are feared you will run in any random direction, if you have the purple eye you may charge towards the group.
Dealing with the fear: To avoid being feared with the purple eye right into the main group when safely off to the side, ensure you are standing more then far enough away that either the fear wont put you all the way over there or you are at least far enough away to call out you are incoming with death. If you get feared with the purple eye right inside the group, it is the raids responsibility to move on your call and their alertness, death at a failure to do so if the person calls this out immediatley is not the eye carriers fault.
Dealing with with multiple eyes: It is possible to get the yellow and purple eye, if this happens you will simply kite the bird normally and have everyone know you have the eye. It is imperative the entire raid knows who has the purple eye and where it is. Failure to do so will result in people walking randomly into a purple eye and dying.
Consequences of a death: During phase 1 nothing will happen when a player dies. But during phase 2 or 3 if a person dies a enhanced wight will spawn out of the boss, this has a nasty aura of about 600 frost damage every 2 seconds and a deadly slow to anyone in its aura. These are also enraged but may be CC'd in any fassion. Yes it is possible to kill these mobs but it takes a while and they will run around everywhere with their aura inviting death, to CC them is risky, takes up the raids time and is a large distraction and no-walk zone on the map. (This is just one death, 2 deaths is rediculous). In other words don't plan on dying after phase 1 if you want to finish the fight efficiently. (Note: Our raid has successfully survived this, if you mez the add and change locations it will desapawn on the same timer as after your raid dies.)
The art of the hunter/kiter: During the entire phase 2 and 3 the hunter or whoever has agro of the bird will have to kite nearly half the fight yellow eye or not. How do you deal with this? When does the bird switch to me? If the bird has you selected as in you are highest on the agro list you will need to perform this gruesome duty. Relativley everytime the yellow eye changes you will need to kite the bird and call out when its off you and runs after the player with the yellow eye. In turn the player with yellow will call out before he loses his eye and you will be ready to take over.
When the birds hits 147-150k health he will turn green and walk to the center of the room. At this point the screen will flash completley white as the LT dismounts the tank will have time to select him before the LT becomes active. Your tank should have stun immunity and be within a few feet of the LT to do whatever skills are needed to grab him and move him to final tanking location which should be pre-selected during the end (last puddle placement of phase 1). Several things will occur the second the LT becomes active. 1) The tank will grab agro and move to location. 2) The person who has the yellow eye will begin to kite the bird 3) The person with the purple eye will move to a safe location.
Phase 3: (Control):
I know all of the above is alot to swallow, all the rules of how to deal with the bird and all of the eyes but that is only the beggining.
The yellow eye.
Yellow is the path the player with yellow eye will take
Purple line is the path the player with purple eye will take
Red is the path the kiter will take when a yellow eye ends
Purple is a fear cloud
As shown above the player with the yellow eye will take the exact opposite direction as the purple eye. The reason I chose this path is because obviously they will be nowhere near the purple eye and they need a large circle to get rid of their eye. As illustrated they will go around a large circle avoiding puddles and at about 90% of their path the yellow eye will be gone and the bird will switch to the bird kiter for a limited time. During this short time the kiter will do a shorter circle and bring the bird in line for the next yellow eye.
Introduction to corruptions: These must be managed very, very carefuly. The second phase 2 begins the LT will start off with the blue corruption.
Blue: Ranged damage, attack duration, incoming healing
Red: Movement speed, melee damage, fear
Yellow: Power cost, induction speed, tactical damage
Understanding the corruptions: Obviously you need to cycle through these as each one can be deadly if it goes to 100%. Each corruption will tier up by 10% every few seconds and after it is removed will linger for 15 seconds before it completley disappears. It is imperative that you never leave the corruption on red for more then a couple seconds of the run speed will be -20% and the bird will catch its target and kill them, -10% it is still possible to outrun the bird. Normal corruptions of yellow and blue shouldnt go higher then 60% as it will suck all your power or all your health. When you are in the power cost try to use few few skills unless you are a hunter in which case use all your skills. When you are in the blue high hunters draw power and do less DPS, people like guard do more skills. The idea of the corruption rotation is to skip the most deadly the red, so we go from blue to yellow to blue to yellow never staying on red for more then literally a couple seonds (pretty much just do a 2 hit corruption switch).
Note: You cant switch through these repetitivley as they linger for 15 seconds which is why communication in removal is very importand, if 1 extra captain uses his blade of el by accident you could whipe the raid, its really quite serious, dont use stuff like sting or merciful shot shot that you might use in a normal skill rotation, move them to a a new place on your bar so you have to think to apply them.
The loremaster power pump and rules: When you are in the blue corruption/red go ahead and pump power between your 2 loremasters, make sure you have tac healing upgraded on your book and 10% legacy share the power on staff. NEVER pump in yellow or you will lose power. We have done this fight without 2 LM's in a 10 man and we had full power when the LT was half health so it is a question if you really need 2 LM's and some are beggining to ask if you really need a LM at all.
Power managment: There is 0 ICPR in this fight thus use pots everytime they are up and health pots, eat 10 minute food before the fight starts as well. Try to avoid using alot of skills in the yellow corruption.