.. that will seriously hurt me at later levels?
I just started the game and am trying to make myself as independant and group/kinship friendly as possible. I like to have a tank, healer and dps character in all the games I play so I can fill any role. I also like to be quite independant in terms of supplying my needs. I think I've picked a fairly good combination of classes and crafting professions in order to fulfil my goals.
The question is, given my goals (of being group/kinship friendly but also independant in supplying my own stuff) am I missing anything that will hurt me at later levels with the following combination?
Warden - Explorer (Tailor, Prospecter & Forester)
Hunter (or Hunt*** depending on your viewpoint ) - Woodsman (Woodworker, Forester, Farmer)
Runekeeper (I really didn't like the Minstrel) - Tinker (Jeweller, Prospector, Cook)
I think I can make them all their armour, weapons, jewelry and consumables (food not pots).
I know that I will rely on Metalsmiths for some of the Woodworker/weapons recipes and I know I will rely on drops/vendors/Scholars for potions. I can live with those as I don't really want to level 4 characters at once and duplicate an archetype (althought if it's a significant weakness I could add a Historian to cover Scholar and Weaponsmith).
Am I missing anything from a crafting perspective?