You can pot out of a hunter's ranged slow.
You can pot out of a hunter's ranged slow.
Sorry Tip, but I think spiders are more than powerful enough.
[CENTER][FONT=verdana][I][SIZE=3]Shyma of Elendilmir[/SIZE][/I][/FONT][/CENTER]
Exactly! That starts the DR chain as well. Hunter hits you with ROT, pot. Hunter hits you with fear, no worries one drop of damage and you are ready to go. Deperate hunter gets off that stun... well again any damage and you are good to go.. if not wait three seconds as the DR timer continues to count down.
NO to the OP's request. Move along... nothing to see here. Troll xrossing.
Vyxe said, "Cheer up it could be worse out here tonight." So we all cheered up, and wouldn't you know it.... things got worse!
Yesterday I was on my RK(lvl 60) and running around with a hunter. We ran into 7 creeps by DG slug pits: 3 BAs, 2 wargs, 2 WLs. Now, it wouldn't of mattered (as far as keeping both of us slowed) if 6 were wargs and 1 was a BA, having 1 BA to slow a target would of been plenty to keep us both from escaping.
Actually, we won that fight. It was mostly blues and maybe 1 sig and 1 green, anywhere from R0-R6. We killed 6 (1 BA was rezzed) and 2 managed to flee. Anything they could do wrong, they did wrong (I think because they noticed it was 7 vs 2, it should of been an easy slaughter and forgot how to play their classes). They definately learned the next time we saw them by HH and wrecked us. My point was tho...even if I started running, a warg could of simply sprinted to catch me, or the BA could of hindered me as the wargs slowed the hunter, even if it was 3 creeps instead of 7. In many situations, groups can do fine without a ranged slow--although I could understand if a LM dropped tar and there wasn't a ranged slow on creepside. But thats the thing about Lotro PvP, different sides have different advantages -- neither is identical or completely superior. They even out fairly well, imo.
WtE is a good slow, great in Kite or Flight, but not so good if thier in front of you running away. As for the mez it can be useful until they pop a pot, or if DR is in effect
Heh and to winning the first match of 2vs7 gratz! they had a dumb-a** moment, been there myself.
IMO they balance pretty well in a RvR situation, but not in 1v1 and small group. Don't get me wrong, group makeup has alot to do with it, but you dont alway have a say in who your Kin/tribe are gonna play. I'm sure if my Tribe had a choice I would still be playing my defiler lol.
Freeps are very diverce so almost any class in the group compliment eachother. Creeps... well we got WL Rez that is an OP skill right there.
Adding An Induction To Lethal Kiss Along With A Slow Would Be Very Similar To A Lore Master's Burning Embers, Not Over Powered.
Innocence Died Screaming.
You Can't Spell Slaughter Without Laughter.
I'm A Different Breed Of Killer.
If they get a 15% morale nerf they can have a slow on a that lasts for 10s on a 30s cd.
I know they are but if you give them a ranged slow melee classes would be even more gimped against them. As it stands weavers are god against most melee classes the implementation of a ranged slow would only make this advantage even greater. To counter balance they would need a morale reduction.
thats the problem with creeps they want want want but they refuse to give anything up for their demands. This is why we have the unbalanced 10k defiler, *** pwning conjunction owning wargs and pwnface reaver ettenmoors of today.
The main reason for a slow it still sounds like is because "hey this target is running" so lets look at something for a sec...
If a freep is running - a BA has a ranged slow, wargs have sprint (can be on a 5m cooldown), reavers have charge (cuz if a freep is running it makes sense the reaver can drop combat), Defilers have the ranged slow which isn't the greatest but can be just enough sometimes for this situation. So even tho 2 classes have a ranged slow on creepside, 4 of the 6 classes have a means of catching them and putting a slow on. Will there still be times when freeps get away? yes. But there are just as many times when creeps get away in my experience as well.
And buy the way, creeps could have a legendary trait line, instead of 3 like freeps, they could have at least one.
And i know im off topic on that but a mail box would be veary appreciate! lol should make a nother tread for that.
The point of this thread is not "hey this target is running", as I understand it Tiperes first language isn't english, so he might not use the proper wording. Post would have been better named "Weavers should have a ranged slow".
Weavers being THE CC class of creeps don't have one of the basics of CC. WtE is mostly based as a defensive skill, but can be used to kite through in a fight much like LMs tar, but that's it, they dont have any other slows.
Seems like this thread got unnesesarily long just because theres a difference between NEED and WANT.
Personally I would WANT a ranged slow instead of a Root. Why? For the simple fact our own skill work against us. A ranged slow would work so much better togheter with the rest we have in our assortment. Having more things to play with the traits would also be fun, make for more flexible class setups.
But do we NEED it? Nope.
[url=http://forums.lotro.com/showthread.php?t=301899]Silkdawn's movie collection[/url]
Thats true, the title of this tread could be change they dont NEED but would be welcome. And yea enlgish is not my first language, sorry if i cant make my self understand like i would like too.
Thx for people who give they opinioin without geting mad even if they agree or not.
I'd personally change the title to "I play a weaver, here is an ezmode suggestion i'd like to see implemented"
Last edited by timmyloo22546; Apr 16 2010 at 04:14 PM.
Some would say that slows are the most powerful form of CC because many slows can be applied at range, spammed, don't break on damage, last much longer than a typical root/mez/stun, and may be harder to dispel.
This may be outdated a bit, but here is a summary I found of freep 'snares' or slows as well as overall CC in general
and creep as well
all I can say is that the difference between the number of snares, magnitude of the snares, and duration of the snares is significant.
It would seem to support an addition to a creepside enhancement to that front, and giving a ranged snare to the cc class of creeps would also make logical sense....from a faction standpoint. On a class specific standpoint, i understand it gets much trickier.
So, lets start with would it be fair for a single target ranged snare, say of somewhere between 20-30% to be added to creepside be a fair consideration?
Then what class should get it
Then how should it look (which would be highly dependent on what creep class got the ranged snare)
Simple fact is from day 1 Freeps have had superior CC in every way and any mention of adding any thing to creeps or buffing something they already have sends forum trolls into a frenzie.
The single most overpowered creep class in 1v1 is asking for more...
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