Re: Suggestions /beg
Programming an in-game GUI like we're dealing with in LOTRO has nothing whatsoever to do with GUI programming in normal windows programs*. A game's GUI system has to be built entirely on top of the 3D API, which means you're either going to be writing it yourself or using a third party GUI library like (random example) CEGUI. A company like Turbine is almost certainly using their own in-house GUI system, and the only way there will be an easy fix to the problem is if Turbine has already built that in their GUI libraries. And that isn't very likely.
But I am unconvinced there is no easy way to handle it either
*There are exceptions. For example, with some work you can take Qt and mix it with a 3D engine like OGRE, so that the 3D environment is rendered in a Qt window and you can use some of Qt's GUI elements on top of it.. However, I've only ever seen hobbyists play around with this method, I don't know of a single commercial game that actually tries to do it - probably due to the performance penalties you take.
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