Re: Hunters, the Moors and you
This game has no collision detection, no plans to add it (or even the ability with this engine), and will therefore always be a mess when it comes to slipping easily inside the opposing force's ranks. Running right through someone to break LOS, running right past the heavies to get to the soft targets, all the fun that comes with everyone not being an actual solid object.
Adding some skills to our class isn't going to alleviate that pain.
The bolded part is what should have happened from Day One. Freeps should have been mirrors of Creeps: session play characters that live solely in the Moors, with the same advancement mechanics and skill sets. No huge disparity in healing, AOE damage, CC, travel mechanics, rezzing...you name it. The existing system will always be a giant Charlie Foxtrot. If you can't enjoy it for what it is then it's best not to bother.
Originally Posted by Bigtuna00
Personally I'd love to see the time spent to do it right. I think a well done PvP sandbox would revitalize the game. It would certainly give me more incentive to go back to PvP, and that means there's more to do. That's a good thing.
[LEFT][SIZE=1][COLOR=DarkGreen][B]7 Level 65s: Champ, Hunter, Guardian, Captain, RK, LM, Burglar[/B][/COLOR][/SIZE]
[SIZE=1][COLOR=YellowGreen] [B]All of them are sick of grinding Scrolls of Empowerment[/B][/COLOR][/SIZE]