Re: Tank, Healer, DPS relations: What you think?
Since I play all the different classes (my main is a tank, my preferred class, but I also have been the main healer, CC, and DPS in groups), I don't feel it is anyone's fault if anyone dies. It takes group coordination (discussion) before the fur starts flying and cooperation during the fight. As such, it is a collective group failure when that happens.
People need to talk up front, not after the fit hits the shan. If members of a group don't talk up front, then they are all responsible for not organizing the fight.
When I'm tanking, I always remind group members to let me get aggro established before the DPS begins whaling on mobs; I also let folks know that if they steal aggro, my first responsiblity (if somebody else is not assigned to off-tank) is to protect the healer (minstrel or RK). If the main healer dies, odds are we'll all die. If the healer is okay and somebody else grabs aggro, pripority goes to getting it off of the squishiest player with aggro. If a champion or captain grabs aggro, I'll generally let him/her keep it unless the player is at risk (low morale) -- with heavy armor, they can sustain the damage for a while.
If I'm main healing, I always let the group know my first responsibility is to the tank. If the main tank dies, odds are we'll all die.
If I'm DPS'ing, I make sure I start out slow; let the tank get aggro established; then open up when I'm fairly certain I won't be stealing aggro. I also keep an eye on the healer; if the healer takes aggro, I will try to get it away from her by going berserk on the mob (especially if it is a trash mob) on the healer -- but only if the tank (or off-tank, if there is one) can't react. Should I die when in a DPS role, no big deal; the group can still usually survive.
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