Re: Tank, Healer, DPS relations: What you think?
As someone that plays both a Hunter and a Guard, I will say that while I am on my guard, I don't tank normals. Its just not worth my time and effort. On my guard, it is my job to shape the fight, so yeah, I try to stay a couple steps ahead of the DPSers and have faith in my healers that they can keep up with the pace that is set.
There is a natural tension between Tank and DPS. This is to ensure that the game isn't easymode and the tank can just spam AoE taunts and never worry about losing agro. I do think it could be a bit better for guards, but by and large as long as the DPS eases into their routine, you will only get occasional peel and usually just something trivial.
When I am DPSing, I go after soft targets first, swarms and normals, to get Captain and Champ defeat conditional skills rolling. This also allows the Tank some time to get a good agro lead on the tougher mobs, which allows the DPSers to hit them very hard and very fast. I very much like it when DPS is intelligently applied, but far too often I see DPSers drowning in their own whargarble and impeded by their own ego.
Personally, I think that Tanks in LOTRO require too much support. A Warden generally needs a loremaster or multiple blue conjuctions to really tank. They also need a bit more initial alone time just to initiate their first gambit(s). Guards don't quite have the same threat output and lack the threat leaches but are inherently more sturdy, but they have two built in weaknesses. Firstly, they need agro to hold agro. That first few seconds of a fight is more crucial to guardians because the heavier threat skills and only threat leach is on the reactive line. In total, it is never really a good* idea to jump the gun too much with your tanks. I personally ask for 3-5 seconds lead time. After you see the second set of red threat squigles, go crazy, but do not hit something before I get a chance to touch it and do not create situations where I have to chase you. Its a courtesy thing that I extend while on my Hunter as well, if I pull something I don't want, I bring it back to the tank. I also tend to sit in "the pocket" so I don't have to go far.
A lot of little things easily add up to smoother runs. I find that the smoothest runs happen when everyone operates within their role and supports each other. When I am tanking, I get support from DPS by things going away. I support DPS, by taking the hits but also positioning fights for max AoE damage and having most, if not all mobs facing away from the DPS so they don't have to deal with block and parry events. I support my healers by building for mitigation and incoming healing, so they don't have to waste resources on chain healing. I would much rather them have the chance to get and keep their buffs up in addition to healing as it is more engaging and less stressful for them.
A group activity is really a series of compromises which ceases to be enjoyable for all when somebody starts to think that its all about them.
1) The group must allow for the tank/offtank to grab initial agro.
1-A) The Tank and Offtank must build threat quickly and competently so that DPS is not picking their bums.
2) The Support classes (Minstrel, LM, Captain, Burg, Healing RK) must be willing to support the DPS and the Tank/Offtank.
2-A) The Tank/Offtank, must not squander the resources of the support classes.
3) The DPS must be able to DPS with little or no support.
3-A) The support classes must be willing to support the DPS but not to the detriment of the run.
4) When things get rough, play to your strengths and facilitate the strengths of others.
4-A) Just assume that it is going to be rough.
Last edited by SaintBass; Mar 29 2010 at 05:51 PM.
[CENTER][COLOR=DeepSkyBlue]There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. [/COLOR] [/CENTER]