Re: Why are Captains low in numbers?
I didn't really read the rest of the thread, but I'll reply to OP and the solo comments... I'm assuming the hybridity is what's difficult for many people. In solo, and unless you regularly use a herald for SB, you won't be using a lot of your skills; that might be where people get the "boring" part.
Originally Posted by Replica
Personally, I find captains great for soloing. I did most of the Trollshaws quests when they were yellow-orange-red to me, and did fine. It helps, however, that (1) my very first MMO toon was leveled as a healing druid in WoW (yeah, THAT was slow, but I thought it was "normal"), and (2) I have a tank mentality, so I prefer survivability over DPS. If anyone starts out with a DPS toon in this or another game, captains will seem relatively slower. Pretty natural.
I remember doing Forestwalker series in Trollshaws when they were orange-red (uh, the 3-piece armour set); you have to kill those Guaradain(sp) in the ruins, and I regularly took two oranges or an orange-red at the same time without dying--at some point, I had to take three because one respawned. Sure, I had to take out all the stops, but it helps to know all the class skills. And mind, I usually really soloed from level 35-56, from the point I got standards to the point I got the archer. I really don't think soloing is bad for captains at all, but it takes more finesse whenever you play a class with such a wide spread of skills, and it's true that we don't get most of our skills until after level 20.
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