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  1. #1
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    Oct 2007
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    Question About Sword Halls Sorcerer

    With the distributed damage mechanic being introduced more and more in the game, I was wondering if the Fire DoT from the sorcerer in SH is distributed as well.

    I've run SH many, many times, but this just occurred to me recently b/c when I ran it with a burg/hunter, they were both in melee range and didn't seem to take as much damage from the fire dot as it chased me and then bounced back to them. Maybe I was kiting better but I wondered about the distributed damage - Could we just sit there and spank him and have me heal through the fire?

    Also - two questions about his crawling fire - at what point is it interruptable, and how does it path?

    Probably stuff I should have asked a long time ago, but I just started to actually think about instance mechanics vs just killing him.
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  2. #2
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    Re: Question About Sword Halls Sorcerer

    I doubt its distributed since its a hotspot, but I've never checked it to be sure.

    I've never been very good at predicting interupts on him. As far as I can tell 50% of them are interuptable (during his casting animation) and 50% aren't. I've never noticed a difference in the animations between interuptible/uninteruptible but the interuptible one has a unique sound that goes with it.

    As for tank and spanking him, I have dual boxed this several dozen times w/ my champ+minstrel and I never move my champ out of the fire. Its really not too hard to heal through.
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  3. #3

    Re: Question About Sword Halls Sorcerer

    The only way I have reliably stopped the fire, is by having a burg CJ him during the animation.
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  4. #4

    Re: Question About Sword Halls Sorcerer

    In the Monsters and AI section, Raskol explained that inductions have 3 phases: a starting animation, an induction animation and an ending animation. Interrupts only work during the starting and induction animations. That fire boss only seems to have a starting animation where he crouches and the rest is ending animation where its too late for normal interrupts. If you clobber/addle/stop/kick him while he is crouching down you can interrupt it. Even knowing that it is very hard to catch it that fast. I only manage to stop it about 50% of the time.
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  5. #5
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    611

    Re: Question About Sword Halls Sorcerer

    The fire isn't distributed damage; it's tiered. The longer you sit in it, the more damage the DoT does.
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  6. #6

    Re: Question About Sword Halls Sorcerer

    I think the path the fire follows is completely random. It bounces from player to player (or to pets) but I haven't found anything obvious that determines who it will go to next. Often when doing hard mode I will keep the troll and morroval busy on the right side of the room, totally out of range of the other two folks in the fellow, and have had the fire come after me relentlessly over there. Urcheron wouldn't be able to 'see' my self heals so I'd get healing aggro or anything. Fellows are out of range of threat steal. So I don't think it's descending down the threat list or anything like that. Perhaps someone else has noticed a pattern to it.
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  7. #7
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by dhatcher1 View Post
    Even knowing that it is very hard to catch it that fast. I only manage to stop it about 50% of the time.
    You cannot interrupt the fire on the floor except with a fellowship maneuver. For the 10th time.
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  8. #8

    Re: Question About Sword Halls Sorcerer

    Several players have claimed the interruptability of the fire-snake induction and only in the very early split-second of the animation. I have personally yet to be able to recreate this success no matter how early I issue my interrupt.

    Here's another thread discussing this point in particular: http://forums.lotro.com/showthread.p...81#post4370581

    Also in the above thread is a link to a post by Raskolnikov stating if there is an induction swirly and that induction is not actually interruptible it is a bug. We should ensure a bug report is filed indicating that the fire-snake induction is either uninterruptible or is uninterruptible for the majority of the induction.

    I was really hoping the last patch would have resolved this issue, one way or another.
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  9. #9
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by cwswim03 View Post
    You cannot interrupt the fire on the floor except with a fellowship maneuver. For the 10th time.
    In SoM you could interrupt the fire. Unless they changed it with the latest update, you still can.
    I haven't run SH since the update so I can't say for sure at this minute; but I have done it in plenty of times in soM on my captain and burg.
    You have less than half a second to hit your interrupt. Hard to do unless your sitting there waiting for him to twitch. It was easy on my burg because of the 5s addle CD. 90% of the time its the first thing the boss does so its easy; from there you'd have to attack for 15 seconds and then wait for him to twitch again.
    Again; not sure if they changed it, but it was possible.

    As far as the fire's pathing; I found on my captain that if I heal as soon as the fire spawns, it will chase me while the other two beat him down. The fire is like a mob, it will chase you until it hits you, then switch to the next person.
    Also it can hit your pets/banner. I've been lucky on some runs where it will completely ignore the 3 of us and just sit on my banner. Also a time it bounced off my banner, hit me then went back to my banner.
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  10. #10

    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by cwswim03 View Post
    You cannot interrupt the fire on the floor except with a fellowship maneuver. For the 10th time.
    You can if you hit clobber/stomp/kick right when the animation starts. I manage to stop it about half the time. If you dont believe me - add me to friends or yell on glff and I'll show you.

    Easiest to do it right when he turns red. He almost immediately raises his hand then kneels. If you clobber before he hits kneeling you will interrupt it.
    Last edited by dhatcher1; Mar 19 2010 at 04:20 PM.
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  11. #11

    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by dhatcher1 View Post
    You can if you hit clobber/stomp/kick right when the animation starts. I manage to stop it about half the time. If you dont believe me - add me to friends or yell on glff and I'll show you.

    Easiest to do it right when he turns red. He almost immediately raises his hand then kneels. If you clobber before he hits kneeling you will interrupt it.
    The creeping fire isn't the only induction he does. He has three special attacks IIRC, one has no induction, and creeping fire is one of the two induction attacks. It can't be interrupted by anything but a CJ, while the other one can be.
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  12. #12

    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by Dalthyn View Post
    The creeping fire isn't the only induction he does. He has three special attacks IIRC, one has no induction, and creeping fire is one of the two induction attacks. It can't be interrupted by anything but a CJ, while the other one can be.
    As far as I know he ALWAYS starts with a creeping fire induction. On my hunter I have always seen creeping fire first thing. I can almost always interrupt his first induction on my Guard and dont get creeping fire.
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  13. #13
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by cwswim03 View Post
    You cannot interrupt the fire on the floor except with a fellowship maneuver. For the 10th time.
    I think maybe he is referring to interupting him before he summons it? The induction that summons it is interuptible ~50% of the time. I have interupted it dozens and dozens of times. Whenever there is a sound playing while he does the induction, it is interuptable. Now, this may mean he is doing a different induction (the one that summons a single hit skill under someone) but I don't know of a way to tell.
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  14. #14
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by KainXI View Post
    Whenever there is a sound playing while he does the induction, it is interuptable.
    That's because it's the fire blast, not the creeping fire.

    Creeping fire is uninterruptable.
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  15. #15
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by cwswim03 View Post
    That's because it's the fire blast, not the creeping fire.

    Creeping fire is uninterruptable.
    Yeah, if he's not rubbing the ground, it's his fire blast. I have never interrupted the fire trail animation. NEVER.
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  16. #16
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by Sylux14 View Post
    Yeah, if he's not rubbing the ground, it's his fire blast. I have never interrupted the fire trail animation. NEVER.
    Neither. People are just confused.
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  17. #17
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    Re: Question About Sword Halls Sorcerer

    Agreed, you can NOT interrupt the creeping fire (short of a cj)

    When a sorcerer casts the fire, it spawns directly under their feet. It will select one ally as its target and start homing in on them. If it touches that ally, it will pick a new target and chase after them. Anytime anybody touches the fire as it moves past them a fire dot will apply, and each subsequent touch will tier up the dot. In a way, if you group up there is distributed damage, you will be distributing dots to all of your fellows; you all get to share the misery.

    Its very easy to test. When you see the animation that proceeds the creeping fire, have everyone take a few steps back form the sorcerer (i.e fan out). You'll see the fire start to chase one person and if they just kite the fire, it will never apply a fire dot nor will it change targets and go after somebody else.

  18. #18
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by dhatcher1 View Post
    As far as I know he ALWAYS starts with a creeping fire induction. On my hunter I have always seen creeping fire first thing. I can almost always interrupt his first induction on my Guard and dont get creeping fire.
    He doesn't ALWAYS start with the creeping fire. The ~50% of the time you interrupt his starting induction, it's the fire blast.
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  19. #19
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by Quetzal View Post
    It will select one ally as its target and start homing in on them. If it touches that ally, it will pick a new target and chase after them. Anytime anybody touches the fire as it moves past them a fire dot will apply, and each subsequent touch will tier up the dot.
    This is what I had concluded as well. So I guess the answer in my original post was that I was the target and I was kiting better than normal!
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  20. #20

    Re: Question About Sword Halls Sorcerer

    Thank you Raskolnikov.

    Quote Originally Posted by Raskolnikov View Post
    After speaking with the instance designer there appears to be two problems here. For both the "Guldur War-leader" and "Urcheron", the 'Creeping Fires' skill has the glowy-orange-circle FX but cannot be interrupted by skills like Clobber.

    How it should be functioning (and how it will be functioning after my changes go live at some point in the future) is like this:

    • For the "Guldur War-leader", the 'Creeping Fires' skill has the glowy-orange-circle FX and CAN be interrupted by skills like Clobber.
    • For "Urcheron", the 'Creeping Fires' skill does NOT have the glowy-orange-circle FX and cannot be interrupted by skills like Clobber.

    Now, the standard caveat is that Stuns/CJ Stuns can interrupt any skill (assuming they're using quickly enough and are able to stun the mob in question).
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  21. #21
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    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by cwswim03 View Post
    That's because it's the fire blast, not the creeping fire.

    Creeping fire is uninterruptable.
    OK, I suppose that does make sense then.
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  22. #22

    Re: Question About Sword Halls Sorcerer

    Quote Originally Posted by dhatcher1 View Post
    As far as I know he ALWAYS starts with a creeping fire induction. On my hunter I have always seen creeping fire first thing. I can almost always interrupt his first induction on my Guard and dont get creeping fire.
    I retract everything I said. Apparently I am only interrupting his fireball. Unfortunately the start of the inductions look the same to me whiich caused me to be confused.
    Last edited by dhatcher1; Mar 22 2010 at 06:28 PM.
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