Re: Morgaraf's aggro wipe
No. In fact, the higher the dot is on the tank, the LESS damage Morgaraf takes from the tank itself. The debuff does a few different things - a couple of which are increased ranged and tactical damage. It also increases power costs, however, which is why tanks burn through power so quickly.
Originally Posted by zenkmander
If I had a pic of the debuff, I'd post it - I just looked, and I don't think I have one, though it might be hidden in my mountain of screenshots. I'll update if I can find it, unless anyone else happens to have a screenie (I'm pretty sure one of the PM guys has one hidden somewhere. They're almost as OCD about those things as I am ).
Check it out the next time you're in there - hover your mouse over the debuff and hit your "H" key to pop open a new tool-tip. See if there's a way you can incorporate it in to your rotations for your ranged classes. Just move a ranged/tactical class in to range of Morgaraf, let the debuff tier up a bit, and let them blast away.
I couldn't find a screenie of the debuff, but here's a descriptions of the two debuffs in the Twins fight:
The "Heat" debuff: Gives raid member +50% tactical dmg, +50% ranged dmg, -50% melee dmg, +50% power costs for 30 secs. Additionally, Cargaraf has a similar buff/debuff called something like "Shadow Power". It's even MORE powerful than the Heat buff/debuff, but also has it's drawbacks: "Shadow" gives a raid member +100% tactical dmg, +100% ranged dmg, +100% melee dmg, -60% power costs and -100% incoming healing for 20 secs - though, it's far harder to maintain this buff/debuff, because it requires you to let the fear from Cargaraf go off on the group.
Use them as you will.
Last edited by UF001; Mar 26 2010 at 08:03 PM.
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