Re: 3 reasonable changes to the hunter, as seen by a veteran hunter
Yeah, I think the class is in a better place too. It could use a few tweaks to round out a few rough edges though, and those are nice. They address little inconsistencies without being big changes.
My personal thoughts would be...
1) That's still not a proper interrupt, although I agree one would be nice. Unfortunately I don't have a good suggestion for where to put an interrupt since Barbed Arrow is no longer lolworthy.
2) I'd like to see "QS becomes an immediate skill; QS gains a 3 second cool down". There's a lot more synergy with the whole Fleet Stance concept if you can do more than auto attack while moving. You would still have to stop to dump Focus or use ISB/BA/HS/Bard's so I don't think it would be a problem. I know Turbine can do it too as my RK class traits change one of my induction skills to an on the move, immediate skill (which just rocks).
I'd take about anything though as you are quite on the money when pointing out that S:F is the only stance that doesn't modify QS in any way.
3) Agreed. Set Snare has always felt like the red headed stepchild of traps. It was a nice idea at the time in SoA but it stands alone, and it's been left behind since level 50.
[LEFT][SIZE=1][COLOR=DarkGreen][B]7 Level 65s: Champ, Hunter, Guardian, Captain, RK, LM, Burglar[/B][/COLOR][/SIZE]
[SIZE=1][COLOR=YellowGreen] [B]All of them are sick of grinding Scrolls of Empowerment[/B][/COLOR][/SIZE]