Re: Was all our hard work for nothing in learning BG before the last Update?
There are many factors that make a player strong or weak.
Originally Posted by Magian
1> knowing the battle (knowledge of the maps, mob behaviors and skills, add locations and timing)
2> knowing your characters skills and being able to choose and execute appropriate ones in a timely fashion
3> having good infrastructure (radiance, appropriate high tier relics, appropriate virtues, food, appropriate high tier legacies on LIs).
Then there are other (less tangible) factors that make particular raiding groups stronger.
1> players all using the same strategy
2> players built (virtues, traits, legaciess, food choice, etc) to match their role in the group
3> players knowing the playstyles of the other players in the group
My impression from the hardcore raiding kins is that they have restrictions that force members to have certain levels of infrastructure and then train them in the battles and strategies and thus have a more uniform playstyle that gives them greater success even when running alt groups. What I mean by consistent playstyle is they can count the champ in fight x is going to do action y when expected, regardless of which player is the champ this run. Its the uniformity, I believe, that allows them to have consistent successes.
For casual groups/kins who have to take whomever is logged in, you have alot more variance in both infrastructure, build and playstyle which means you get much more variance in performance and luck plays a greater role in your success (or lack thereof). If instances are made hard enough to be difficult for groups that prepare hardcore, casual groups will be constantly frustrated with difficulty in that content.
LotRO is at its core a very casual questing game with (up until now) fairly casual endgame content. Difficult enough to challenge a casual raiding group but easy enough that hardcore groups could do it fairly shorthanded.
I dont know that there is really anything more to it than that. BG is LotROs first raid designed more for hardcore raiders.
I am admittedly a casual raider. I work on my class traits and virtues but would rather play a few alts up to 90% capability than a single one up to 99%. I would rather have fun times running strange class combinations through SG or questing with lower level alts in some of the beautiful regions of middle earth that Turbine has created than grind LIs, relics and legacies up to top tiers. For now I will resign myself to enjoying our weekly runs through the gauntlet (by far my favorite current endgame fight) and consider any successes we have beyond that lucky breaks.
Last edited by dhatcher1; Mar 12 2010 at 07:05 PM.
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