Re: Stop all the solo quest walls.
Mirror deja vu'. The opposite of complaint threads about forced grouping.
BTW OP, you compared 540 minutes of solo play versus 90 minutes of group play in your complaints. It seems to me if your group of 6 plays the same allotted time, it would nowhere take you 540 minutes if you worked as efficiently on your individual talents as you work on your group ones.
Another fault of logic is your complaint of being barred from entry to Moria, Mirkwood, or any other solo content.
Each of these so-called walls, have a gate. You have made an individual choice not to open the gate. This is by no means the fault of Turbine.
Originally Posted by emirikol
Perhaps the game was not modeled to fit any one style of play. Perhaps it was modeled to have different choices for different styles.
The model will change with time, it says so on the opening screen. Consider how lucky you and your friends are to have 5 dedicated friends who can always commit to group play, especially when it becomes necessary.
By the way, did you skip the 3 man content as well? The School and Library in Mirobel plus the 3 in Echad Dunaan in Eregion? The two in Moria? 3 in Mirkwood?
[COLOR="RoyalBlue"][FONT="Garamond"]Ulhar DuDenorial,Champion[/FONT]-[FONT="Century Gothic"]Mustrum Drinksalot,Loremaster[/FONT]-[FONT="Arial Black"]Glossi Whitebeard,Minstrel[/FONT]-[FONT="Tahoma"]Hagnar Hardash,Hunter[/FONT]-[FONT="Trebuchet MS"]Reikoswarve Pepperoni,Captain[/FONT]-[FONT="Franklin Gothic Medium"]Harryborn Aching,Burglar[/FONT] [/COLOR]