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Thread: Warg r9 racial

  1. #1
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    Warg r9 racial

    is it getting fixed or i just wasted a ton of stones for a broken racial?

  2. #2
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    Re: Warg r9 racial

    still a waste I think, but its been a while since I've expansively tested it. Go try it out and let us know

  3. #3
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    Re: Warg r9 racial

    I dont understand how it can take them so long to fix this - It blows my mind.

    Nerf wargs WBM's - Fix rank 9 racial maybe buff some other high rank skill (if needed - i doubt it is needed)

    Give the advantage back to the High rank wargs

    I shouldn't have to blow WOTC on a rank 4 ****ty played warg because he gets lucky and is able to CC more then I. This hasn't actually happened on the LM but it has on the warden -although i obviously still survived on the warden. IM SURE it could happen tho.


    The High rank Creeps need Less Avoidance/Mitigation and more Direct Damage(Less DoTs).

    but what will happen most likely is the same thing that happened to hunters... A huge Buff that most would agree is OP - followed by a disastrous nerf where disappear no longer works in combat lol.

  4. #4

    Re: Warg r9 racial

    i reckon with the next patch, Frelorn & Co. will give wargs lasers while at the same time not allowing freeps to wear armor in the moors. Plus, wargs will never be broken out of stealth.
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  5. #5
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    Re: Warg r9 racial

    @OP

    Waste. Total waste. I didn't even bother buying it. It only gives off one dread, doesn't stack, and takes up a racial slot. Though at rank 9 One still doesn't necessarily have all 4 filled with anything useful anyway so...

    If I remember correctly you have to be out of combat to use it too.

  6. #6

    Re: Warg r9 racial

    Eyes of Unnerving: This trait/skill has been changed to Howl of Unnerving. This skill will now perform a 10 radius, area effect, max 4 targets, dread debuff around the Warg. As a result of this change, this skill can now be used from stealth (upon skill use, the warg's stealth will be broken).
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  7. #7

    Re: Warg r9 racial

    Quote Originally Posted by Raphael12 View Post
    Currently a waste of stones~ been broke for a while turbine just to lazy~
    Read the post above yours.

  8. #8
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    Re: Warg r9 racial

    Quote Originally Posted by bambam21 View Post
    Eyes of Unnerving: This trait/skill has been changed to Howl of Unnerving. This skill will now perform a 10 radius, area effect, max 4 targets, dread debuff around the Warg. As a result of this change, this skill can now be used from stealth (upon skill use, the warg's stealth will be broken).
    It also provides 2 dread. I don't know how much it will matter. I tried it out on BR, with no freeps around so nothing to really test...

  9. #9
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    Re: Warg r9 racial

    Quote Originally Posted by bambam21 View Post
    Eyes of Unnerving: This trait/skill has been changed to Howl of Unnerving. This skill will now perform a 10 radius, area effect, max 4 targets, dread debuff around the Warg. As a result of this change, this skill can now be used from stealth (upon skill use, the warg's stealth will be broken).
    I believe our friend Fly was trying it on the test server on freeps and said it was pretty amazing(OP) for solo fights. 2 dread is a huge debuff.
    Edelbrock

  10. #10
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    Re: Warg r9 racial

    Quote Originally Posted by Orlandu View Post
    I believe our friend Fly was trying it on the test server on freeps and said it was pretty amazing(OP) for solo fights. 2 dread is a huge debuff.
    2 Dread is huge, not to mention that with both relics you're at 2 dread already when fighting at TA. And let's face it, most of us spend too much time 'fighting' at that crackhouse. With the cost of hope tokens now it's too expensive to burn those in the 'Moors. I suppose that if you hit Rank 9 on a Warg then you deserve a good skill. However, Wargs are already quite capable even at Rank 4-5 of taking out Freeps.

    It's too bad that there isn't anything comparable to this on Freepside. I wish that hope debuffed Creeps as dread debuffs Freeps. And for the ignoramuses (ignorami?) out there 2 dread = 90% max morale/95% damage/98% inc. healing/102% damage received. That's... sigh... well I'm not looking forward to this when fighting against the plethora of highly-ranked Wargs on Elendilmir.

  11. #11
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    Re: Warg r9 racial

    Quote Originally Posted by Lugz View Post
    It also provides 2 dread. I don't know how much it will matter. I tried it out on BR, with no freeps around so nothing to really test...
    Well, that's good for wargs (bad for me). That means freeps won't be able to just pop their Horn of the Dwarrowdelf/Glass of Aglarel and negate it.

    Quote Originally Posted by Illuminatus1379 View Post
    2 Dread is huge, not to mention that with both relics you're at 2 dread already when fighting at TA. And let's face it, most of us spend too much time 'fighting' at that crackhouse. With the cost of hope tokens now it's too expensive to burn those in the 'Moors. I suppose that if you hit Rank 9 on a Warg then you deserve a good skill. However, Wargs are already quite capable even at Rank 4-5 of taking out Freeps.

    It's too bad that there isn't anything comparable to this on Freepside. I wish that hope debuffed Creeps as dread debuffs Freeps. And for the ignoramuses (ignorami?) out there 2 dread = 90% max morale/95% damage/98% inc. healing/102% damage received. That's... sigh... well I'm not looking forward to this when fighting against the plethora of highly-ranked Wargs on Elendilmir.
    Will it stack with keep dread? I know it didn't stack in SoA.
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  12. #12

    Re: Warg r9 racial

    Quote Originally Posted by Brongdha View Post
    Well, that's good for wargs (bad for me). That means freeps won't be able to just pop their Horn of the Dwarrowdelf/Glass of Aglarel and negate it.



    Will it stack with keep dread? I know it didn't stack in SoA.
    We didn't test it near a keep but what it does is put a debuff of 2 dread on the freep for 30 seconds. The warg that put it there does not need to stay near the freep or even be alive for it to stay for the whole 30 second duration.
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  13. #13
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    Re: Warg r9 racial

    Quote Originally Posted by Brongdha View Post
    Well, that's good for wargs (bad for me). That means freeps won't be able to just pop their Horn of the Dwarrowdelf/Glass of Aglarel and negate it.



    Will it stack with keep dread? I know it didn't stack in SoA.
    Um, it didn't work in SoA.

  14. #14
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    Re: Warg r9 racial

    Quote Originally Posted by bambam21 View Post
    We didn't test it near a keep but what it does is put a debuff of 2 dread on the freep for 30 seconds. The warg that put it there does not need to stay near the freep or even be alive for it to stay for the whole 30 second duration.
    If it's a duration effect, what's the cooldown on it?

  15. #15

    Re: Warg r9 racial

    Quote Originally Posted by SackOfWetMice View Post
    If it's a duration effect, what's the cooldown on it?
    The skill has a 1 minute cooldown.
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  16. #16
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    Re: Warg r9 racial

    Quote Originally Posted by bambam21 View Post
    The skill has a 1 minute cooldown.
    That's pretty short. I can see that being abused a lot.
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  17. #17
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    Re: Warg r9 racial

    It would also be interesting to test if it stacks from multiple rank 9+ Wargs. I doubt it, but then again I could see this slipping by the Devs rather easily...

  18. #18
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    Re: Warg r9 racial

    Quote Originally Posted by Brongdha View Post
    That's pretty short. I can see that being abused a lot.
    Needs a 5-10 minute cooldown. If it were a 10 minute cooldown, the dread would need to be increased just a little bit more though. It doesn't sound overpowered anyway. Other warg stuff needs nerfing though (get rid of pounce cjs and make bleeds curable).

  19. #19

    Re: Warg r9 racial

    Quote Originally Posted by bambam21 View Post
    The skill has a 1 minute cooldown.

    LMFAO are you serious? That's ridiculous. Who is the warg-lover that gets to design this class' skills?

    It should be 5 - 10 minutes. 2 dread is huge.
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  20. #20

    Re: Warg r9 racial

    Quote Originally Posted by babaju2 View Post
    Needs a 5-10 minute cooldown. If it were a 10 minute cooldown, the dread would need to be increased just a little bit more though. It doesn't sound overpowered anyway. Other warg stuff needs nerfing though (get rid of pounce cjs and make bleeds curable).
    Wat?
    The whole point of pounce is to open a warband. Wargs = Creepside Burgs.

    But 1 minute definately sounds kinda short...
    2-3 minute cool would be better. If going up to a 5 - 10 minute cool I'd say up the dread by 1.

    Mostly because 2 dread is a bad debuff, but it can ultimately be fought through (Everyone does it constantly) and those people with items like Horn of the Dwarrowdelf will almost always have a perma +1 hope.

    OR traited Hope banners give +1 hope to everyone near the Captain (If grouped.)
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  21. #21
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    Re: Warg r9 racial

    Quote Originally Posted by TwilightNight View Post
    Wat?
    The whole point of pounce is to open a warband. Wargs = Creepside Burgs.

    But 1 minute definately sounds kinda short...
    2-3 minute cool would be better. If going up to a 5 - 10 minute cool I'd say up the dread by 1.

    Mostly because 2 dread is a bad debuff, but it can ultimately be fought through (Everyone does it constantly) and those people with items like Horn of the Dwarrowdelf will almost always have a perma +1 hope.

    OR traited Hope banners give +1 hope to everyone near the Captain (If grouped.)
    No. There's no need for Wargs to be able to reduce your max. morale by 15% (and other stuff, too). That's just dumb.

  22. #22
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    Re: Warg r9 racial

    Quote Originally Posted by TwilightNight View Post
    Wat?
    The whole point of pounce is to open a warband. Wargs = Creepside Burgs.
    No, the whole point of pounce is to stun/interrupt. Tendon Shred is the skill to open a WBM.
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  23. #23
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    Re: Warg r9 racial

    As I said previously, Devs' goal is to make Creepside so OPing that Freepside can no longer compete, Freeps only PvE, Creeps have no Freeps to PvP, Creeps can't really PvE, no more PvMP.

    Worst fix so far.

  24. #24
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    Re: Warg r9 racial

    Quote Originally Posted by TwilightNight View Post
    Wat?
    The whole point of pounce is to open a warband. Wargs = Creepside Burgs.

    But 1 minute definately sounds kinda short...
    2-3 minute cool would be better. If going up to a 5 - 10 minute cool I'd say up the dread by 1.

    Mostly because 2 dread is a bad debuff, but it can ultimately be fought through (Everyone does it constantly) and those people with items like Horn of the Dwarrowdelf will almost always have a perma +1 hope. OR traited Hope banners give +1 hope to everyone near the Captain (If grouped.)
    The point of pounce was not to conj until it got buffed for no reason 2 months ago. It used to be a 3s knockdown. They replaced it with a 5s incurable, unbreakable conj.

  25. #25
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    Re: Warg r9 racial

    Has the r9 Racial been fixed yet or is it still bugged?

 

 
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