Re: The Gambler Guide
Great post MyStarr! I just wanted to throw some of my experiences/thoughts with the Gambler (though I'm not quite as skilled with it):
Timing is Key:
Usually I'd like to wait until I get the Devastate Crit. buff before throwing my first gamble (unless you're doing the provoke mez/burgle debuff to start). It royally sucks to pop a potential gamble starter only to not have it come up and then you have to wait 45s for ST/MG to cooldown. (Clever Retort can be up to 2 min.) Also get into the habit of upgrading the gamble with Gambler's Stirke as MyStarr mentioned before the 15 sec. are up for maximum benefit. Once you get the timing down, it helps a lot!
Dictate the pace of the fight:
Like any group instances/raids, communication is key for effectiveness especially in TG. Since TG has great CC ability, you don't want anyone breaking your mezzes. As well, use the appropriate gamble for the situation. Throw a debuff gamble on hard hitting bosses to ease pressure off the tank/healers. If you need to burn the mob down quickly, throw the damage gamble. Most importantly, don't panic! ^^
Did I say CC?:
Having the ability to mez any creature type is invaluable. If you're fighting humanoid/intelligent mobs though then you become near godly. You can mez up to 7 targets (I think....with traited Confound) within a short time frame which will surely impress your fellowship!
Hope this helps!
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