My contention is that much of the dissatisfaction/frustration with the Ettenmoors originates from the ratings system. When PvP is slow, it's because one side (or both) is too hesitant to die. Players turtle and only attack when someone (or a small few) overextends and is an easy target for a gank. The opposing side rushes, kills, and then retreats because people are trying to protect or increase their current rating. They go for easy kills. You make a kill with your group, get some renown, and then get out of danger. The mere existence of a rating system has created an insidious influence on gameplay - comparing our rating versus other players is a way to validate the fact (or desire to believe) that we are good players, better than many or most others. It is easy for people to search the leaderboard not only for their own rating, but other players' as well. Do you know yours? Do you know anyone else's, and/or have you heard someone else mention another player's rating? This is what drives current PvP. It is only natural for folks to be concerned with rating, since (presumably) Turbine created it as a barometer of competitive skill. The problem is that it is NOT a measure of skill. It's a measure of someone's ability to get a few pals and quickly crush someone who has no chance due to overwhelming odds and opportunism. There are rare exceptions, but 90% of the time, PvP is a game of ganging up and killing some poor separated player. All too often it is not a battle, but an assasination. This may be a radical idea, but I think that ratings should be eliminated, or changed so that they are not calculated based on how often you kill other players compared to how many times you were killed. Eliminating ratings will make it so that we play for renown, for the competition of battle, and to have fun; not to turtle and protect standing or bragging rights within the PvP leaderboard. If we must have a rating system, perhaps it could be tied it to outposts taken, keeps taken and/or time defended, but not based on how many times a player can gank another. What do you think?