Organized 1v1 etiquette (CM)
First, I want to point out that this isn't a QQ or a troll thread in any fashion. This is a sincere inquiry to the player base at large.
Stealth classes: Is it ok to start a 1v1 in stealth? If so, can a spider start from their burrow? I know what you're going to say, a burrowed spider can't be attacked, but the burrow can be interupted, and I understand that no one wants to wait around in what becomes a Mexican standoff. But why should any class give up 3k+ health just because they are fighting a stealth class? I'm an ambush class, when I'm solo in the moors stalking solo freeps, 100% of my fights start with me popping from my burrow. I think in an organized 1v1 no classes should start in stealth, once the fights begun then sure, HiPs/Disappear/TDS, as long as you use it offensively and not do something cheap as in just stealthing/burrowing to regen.
Reavers: Should a Reaver be allowed to start from Charge!? I know some who think its cheap, but IMO, when will they ever get a chance to use the skill after the fights begun? So I think its fine. No different than a Hunter/BA setting traps or a Hunter focusing up, IMO.
Brands: In think starting a 1v1 with a brand is rather cheap, EXCEPT against an LM, the only class that has a skill that is in essence a permabrand.
Healing: Is just spam healing cheap? This goes for Minis, RK's, WL's, and Defilers. I don't play any of those classes seriously, so I won't comment.
I won't bore you with going through every class in the game, but just some food for thought on a boring Saturday afternoon in the moors.
[center][color=red]Now roaming the earth searching for a fun, interesting game.......again.[/color][/center]