We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 25 of 142
  1. #1
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    What are everyones CC abilities?

    I am trying to make a list of all Freep and Creep CC abilities. (with all of your help!)

    If you can clarify any of this information, or fill in any of the blanks: please post.
    ______________________________

    Champion - Slow, AoE Stuns __________________ Reaver - Slow

    Minstrel - Stun(Ranged), AoE Slow, Fear __________________ Defiler - AoE Fear, Slow, Mez

    Captain - Stuns(Single/AoE), Slow, Knockdown __________________ Warleader - None

    Burglar - AoE Slow, Stun, Mez, Knockdown, Root __________________ Stalker - Slow, Stun, Knockdown

    Hunter - Roots(Single/AoE), Mez, Slows, Fears, Knockdown __________________ Blackarrow - Roots(Single/AoE), Slow, Knockdown, Stun

    Loremaster - Roots(Single/AoE), Stuns(Single/AoE), Slows(Single/AoE), Mez, Knockdown __________________ Weaver - AoE Slow, Stun, Mez, Roots(Single/AoE), Knockdown, Fear

    Guardian - Stuns, Slows, Knockdown __________________

    Warden - Mez, Knockdown(Non-CJ), Slow, AoE Fear __________________

    Runekeeper - Slows(Single/AoE), Mezzes(Single/AoE), Stun __________________

    ______________________________

    Classes (Detailed):
    Skill Name - {Description :: Induction(yes/no) :: Max Targets :: Range(M) :: Duration :: Cooldown} (Received - Creep: Rank / Freep: ??Trainer,Quest,Deed,Legendary ??)
    ______________________________

    -Freeps-
    Burglar:
    ?? - {?? :: ?? :: ?? :: ?? :: ?? :: ??} (??)

    Captain:
    Coordinated Attack - {25% chance for stun from Herald :: No :: 1 :: 3.5M :: 3s :: 30s} (Trained)
    Barbed Arrows - {10% slow from Archer :: No :: 1 :: 40M :: 20s :: 30s} (Trained)
    Kick - {10% chance to start an Fellowship Manoeuvre :: No :: 1 :: 3.5M :: 5s :: 1m} (Line Bonus)
    Routing Cry - {Area of effect stun from defeat-response :: No :: 4 :: 5M :: 3s :: 45s} (Trained)

    Champion:
    Hamstring - {-30% Target Run Speed + Damage :: No :: 1 :: 2.5M :: 20s :: 4.2s} (Trained)
    Sound The Attack - {Stun + Damage :: No :: 5 :: 5.2M :: 3s :: 20s} (Trained)
    Combat Horn - {Stun :: No :: 6 :: 5.2M :: 6s :: 15m} (Class Item)

    Guardian:
    Engage - {Slows targets movement by 15%, also slows your movement by 15% :: No :: 1 :: ?? :: 15s :: 1m } (Trained)
    Stagger - {Chance for 25% slow on a critical hit or when attacking from behind :: No :: 1 :: 2.5M :: 15s :: 5s} (Trained)
    Turn the Tables - {In response to a daze, stun, or knockdown, shakes off the effect, and on succesfull hits it starts a Fellowship Manoeuvre :: ?? :: 1 :: ?? :: 5s :: 5m} (Trained)
    Overwhelm - {On a critical hit it stuns :: No :: 1 :: 2.5M :: 3s :: 5s} (Trained)
    To the King - {On a critical hit stuns(starts a FM?) :: No :: 1 :: ?? :: 3s :: 5s} (Legendary)
    Bash - {Stuns using Shield :: ?? :: 1 :: ?? :: 3s :: 5s} (Trained)
    Shield Smash - {Damage + Stun :: No :: 1 :: 2.5M :: 3s :: 5s} (Legendary)

    Hunter:
    Distracting Shot - {Ranged Mez, 100% break on damage after 2 seconds :: Yes(1.5s) :: 1 :: 40M :: 10s :: 3m} (Trained)
    Distracting Shot w/ trait?? - {duration 30s, Cooldown 1m} (??)
    Cry of the Predator - {Fear on animals(Wargs), 100% Break chance on harm after 2 seconds, 3% Break chance on damage after 2 seconds :: No :: 1 :: 25M :: 10s :: 1m} (Trained)
    Set Snare - {Set a snare on the ground :: Yes(2.5s) :: 1 :: Trap :: 60s :: 1m} (Trained)
    Set Trap - {Set a trap on the ground :: Yes(2.5s) :: 1 :: Trap :: 60s :: 1m} (Trained)
    Low Cut - {-50% run speed to multiple targets + Change to apply DoT :: No :: 3 :: 5.2M :: 10s :: ??} (Trained)
    Rain of Thorns - {AoE ranged root + Damage, 25% break chance on damage after 1 second :: No :: 5 :: 40M :: 30s :: 3m} (Legendary)
    Bard's Arrow - {Ranged Fear, 100% break chance on harm after 2 seconds, 25% break chance on damage after 3 seconds :: Yes(1.5s) :: 1 :: 40M :: 15s :: 30s} (Legendary)
    Quick Shot - {-40% run speed, Strength Stance only :: Yes(1.0s) :: 1 :: 40M :: 8s :: 0} (Trained)
    Barbed Arrow - {-10 % run speed :: Yes(1.4s) :: 1 :: 40M :: 20s :: ??} (Trained)
    Penetrating Shot Trait?? - {Root :: No :: 1 :: 40M :: ?? :: 30s} (Trained)
    Crafted Traps?? - {??} (??)

    Loremaster:
    ?? - {?? :: ?? :: ?? :: ?? :: ?? :: ??} (??)

    Minstrel:
    Piercing Cry - {Damage + Stun on crit, +25% crit chance or +50% crit chance in Warspeech :: No :: 1 :: 40m :: ?? :: 30s, 20s in Warspeech} (??)
    Cry of the Valar - {Fear :: No :: 1 :: 40M :: 15s :: 30s} (??)
    Song of the Dead - {Mez undead only :: Yes(3.0s) :: 1 :: 40M :: 30s :: 1m} (??)
    Anthem of the Wizards - {Damage + 30% Movement slow, 20% Attack slow :: No :: 3M :: 40M :: 45s :: 10m} (Legendary)

    Runekeeper:
    Vivid Imagery - {Damage + AoE Mez :: No :: 3 :: 5.2M :: 10s :: 5min} (Trained)
    Perfect Imagery - {Enhances Vivid Imagery, Increases duration by 10s and lowers the cooldown by 2m} (Legendary)
    Shocking Touch - {Single target Mez :: No :: 1 :: 2.5M :: 10s :: 20s} (Trained)
    Distracting Winds - {-50% Target Run Speed :: No :: 5 :: 5.2M :: 10s :: 3m} (Trained)
    Chilling Rhetoric - {-70% Run Speed, 1 time on any damage negate damage :: Yes(0.5s) :: 1 :: 30M :: 10s :: 30s} (Trained)
    Shocking Words - {Damage + Chance for stun :: No :: 1 :: 20M :: 5s :: 25s} (Trained)
    Armor of Storm - {Defense + On Melee Damage 30% chance to Reflect effect Daze, 100% break chance on damage after 2s :: No :: Unlimited :: N/A :: 5s :: 3min} (Trained)

    Warden:
    ?? - {?? :: ?? :: ?? :: ?? :: ?? :: ??} (??)
    ______________________________

    -Creeps-
    Blackarrow:
    Hindering Shot - {Slows movement speed by 40% :: Yes(1.0s) :: 1 :: 40M :: 8s :: 5s} (Rank 0)
    Enhanced Skill: Hindering Shot - {In addition to slowing your target, your Hindering Shot will root them for 4s, 50% chance to break on damage after 1s} (Rank 0)
    Enhanced Skill: Set Trap - {Place a trap on the ground :: Yes(2.0s) :: 1 :: Trap :: 60s :: 1m} (Rank 5)
    Enhanced Skill: Gash - {On criticals, Gash will stun the target for 3s} (Rank 11)
    Enhanced Skill: Headshot - {Enables Headshot to have a chance to knockdown the target} (Rank 14)
    Enhanced Skill: Death Blossom - {Adds short root to each target hit with Death Blossom} (Rank 15)

    Defiler:
    Curse of Sticky Feet - {Slows target's movement by 10% :: No :: 1 :: 30M :: 10s :: 15s} (Rank 0)
    Curse of the Coward's Soul - {Fear, 100% break chance on harm after 2s, 3% break chance on damage after 2s :: No :: 3 :: 6.2M :: 10s :: 30s} (Rank 2)
    Tenderize - {25% chance to apply 5s daze, 100% break chance on damage after 2s :: No :: 1 :: 3M :: 5s :: 5s} (Rank 3)

    Reaver:
    Hamstring - {Slows movement by 25% :: No :: 1 :: 3M :: 15s :: 10s} (Rank 0)
    Enhanced Skill: Hamstring - {The movement penalty of Hamstring is increased, you are able to use Hamstring more often, -2 Recovery Time for Hamstring} (Rank 15)

    Stalker:
    Pounce - {Interrupt + Damage + If used from stealth or the target was suffering from your crippling bite he is stunned :: No :: 1 :: ?? :: 5s :: 10s} (Rank 0)
    Crippling Bite - {Slows target's movement by 25% :: No :: 1 :: 2.5M :: 30s :: 10s} (Rank 0)
    Tendon Shred - {Damage + Chance for a Warband Manoeuvre :: No :: 1 :: 3M :: 5s :: 5m} (Rank 3)

    Warleader:
    None

    Weaver:
    Snaring Web - {30s Root, 50% break chance on damage after 1s :: Yes(1.0s) :: 1 :: 40M :: 30s :: 30s} (Rank 0)
    Latent Poison - {-403 Maximum Power, Stun applied on expiration :: No :: 1 :: 2.5M :: 10s :: 1m} (Rank 1)
    Smothering Web - {Starts Warband Manoeuvre :: Yes(1.0s) :: 1 :: 10M :: 5s :: 5m} (Rank 3)
    Web The Earth - {You put a web on the ground that slows for 40% :: No :: Unlimited :: N/A :: 10s :: 1m} (Rank 5)
    Paralytic Venom - {Daze, 100% break chance on damage after 2s :: Yes(1.0s) :: 1 :: 40M :: 30s :: 30s} (Rank 6)
    Grasping Web - {Root, 50% break chance on damage after 1s :: Yes(1.0s) :: 3 :: 40M :: 30s :: 2m} (Rank 9)
    Enhanced Skill: Latent Poison - {Reduces the countdown of Latent Poison by 5s} (Rank 11)
    Shadow's Bite - {Siphon Power + 50% chance for fear, 100% break chance on harm after 2s, 3% break chance on damage after 2s :: No :: 1 :: 2.5M :: 10s :: 10s} (Rank 13)
    Enhanced Skill: Paralytic Venom - {Adds a 5s combat grace period to Paralytic Venom} (Rank 15)

    ______________________________

    Did I miss anything? Let me know.
    ______________________________
    ______________________________
    Last edited by Rugzug; Feb 15 2009 at 01:02 AM. Reason: update

  2. #2
    Join Date
    Mar 2007
    Posts
    1,220

    Re: What are everyones CC abilities?

    I think you should swap the mini to be against the WL, and the rk against the defiler?
    [charsig=http://lotrosigs.level3.turbine.com/0320200000019f02d/01008/signature.png]Vollie[/charsig]
    [url]http://nemesis-kin.com/news.php[/url] / [url=http://www.lordofthelogs.com]Lord of the Logs.com - A CStats Parse Sharing Service[/url]
    Viros 63 r5 Mini/ Virgon 65 r7 Hunter/ Virodir 65 Champ/ Virogon 65 Warden
    Grothmir r7 Warg/ Virograh! r4 Reaver/ / Glorat r3 Warleader

  3. #3
    Join Date
    Jan 2008
    Location
    Spider den west of Grimwood Lumber Camp
    Posts
    658

    Re: What are everyones CC abilities?

    Quote Originally Posted by Rugzug View Post
    Weaver - slow, stun, mez
    Better make that an aoe slow. Add single target root.

    Quote Originally Posted by Rugzug View Post
    Defiler - fear (anything else?)
    Defilers can single target slow. Make that an aoe fear as well.

    Quote Originally Posted by Rugzug View Post
    Warden - mez, knockdown, slow, (fear?).............
    Yes, wardens have an aoe fear.
    Last edited by Mulel; Feb 10 2009 at 09:27 PM.
    [center][size=1][B][color=red]Irezii[/color][/B][color=grey]~R10 Weaver [B][I]“[color=brown]The field of battle serves as a garden from which you reap the heads of the fallen. You are a true harvester of sorrow.[/color]” ~ Harvester of Sorrow[/B][/I] <The Black Blade> [/color][/size]
    [size=1][color=green][B]Linnleii[/color][/B][color=lightblue]~65 R5 Hunter[/color] [color=lightblue]<Order of the Phoenix>[/color] [color=lightblue]---Nimrodel---[/color][/size]
    [URL="http://forums.lotro.com/showthread.php?t=304451"][size=1]Highest Ranked Creep List [/size][/URL][/center]

  4. #4
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by Virogar View Post
    I think you should swap the mini to be against the WL, and the rk against the defiler?
    defiler was added to give us a main healer class (not that it worked).


    warleader seems much more similar (to me) to a captain, rather than a minstrel.

  5. #5
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by Mulel View Post
    Better make that an aoe slow. Add single target root.


    Defilers can single target slow. Make that an aoe fear as well.


    Yes, wardens have an aoe fear.
    thx.. any other mistakes or misses?

  6. #6
    Join Date
    Mar 2007
    Posts
    1,359

    Re: What are everyones CC abilities?

    hmmm minstrel slow? and hunter aoe slow?
    [charsig=http://lotrosigs.level3.turbine.com/02204000000032a58/signature.png]Burgelo[/charsig]
    ~Elo~

  7. #7
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by luchofeio View Post
    hmmm minstrel slow? and hunter aoe slow?
    yeah i dont have a minstrel so i am not sure, but hunters have a slow attack that, as far as i know, effects multiple targets.



    i am lookin for clarification here... facts and all that.


    if i am wrong or missed anything please let me know.

  8. #8

    Re: What are everyones CC abilities?

    Minstrels have an aoe slow called Anthem of the Wizards I think.

    Loremasters have 2 aoe roots, 2 single target stuns, 2 aoe stuns, one chance on crit stun, a pet stun, an aoe slow, a single target slow, and a single target mezz. I think their pet also has a chance to cause a slow.

  9. #9
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by someone19082 View Post
    Minstrels have an aoe slow called Anthem of the Wizards I think.

    Loremasters have 2 aoe roots, 2 single target stuns, 2 aoe stuns, one chance on crit stun, a pet stun, an aoe slow, a single target slow, and a single target mezz. I think their pet also has a chance to cause a slow.
    the minstrel fear is single target? not aoe?
    Last edited by Rugzug; Feb 10 2009 at 09:56 PM.

  10. #10

    Re: What are everyones CC abilities?

    Quote Originally Posted by Rugzug View Post
    the minstrel fear is single target? not aoe?
    I'm not 100% sure but I think their fear is single target only.

  11. #11
    Join Date
    May 2008
    Location
    Lugz Rez Cricle
    Posts
    457

    Re: What are everyones CC abilities?

    I have wanted a list like this for sometime, but have not been able to get time to do it so nice start. Here are three things I would encourage you to do tho Rugzug (if you want the most accurate comparison):

    1 - we need Durations, effects, and CD times (and AE range/max targets if AE)

    2 - knowing the induction speeds, range, AE radius, Max Targets etc. would also help

    3 - we probably would need the lvl/rank that they are acquired

    This would become pretty extensive, but if we could get the skills listed out and the info... I would be willing to put it on a spreadsheet for everyone to see.

    That said...
    BA's primary CC ability is Hindering Shot (obtained at rk0) its a 1s induction 5s CD 40% slow that lasts 8s.

    rk? Enhanced Skill: Hindering Shot [class trait]
    Root = duration 4s (50% break after 1s)

    rk11 Enhanced Kill: Gash [class trait]
    3s stun on crits

    rk14 Enhanced Skill: Headshot [class trait]
    <<unknown>> chance for Headshot {2s induction, 30s CD} to knockdown for <<unknown>> duration

    rk15 Enhanced Skill: Death Blossom [class trait]
    <<unknown duration>> AE root, max 5 targets in 5m radius on 1m CD with a 1.5s induction

    That's a BA's repertoire hope it helps. All the CC's beyond the 8s snare are class traits...s o if a BA wants to CC and actually gets to rk15... then they would need to use 4 of the 6 slots to maximize their limited CC ability.
    Last edited by Dommin-Nim; Feb 10 2009 at 10:05 PM.
    [color=gold]~ Amamadan <retired>, Level 65 Champion of Legends <retired>, Rank 4 on Nim[/color]
    [color=lightblue] ~~ Elthros <retired>, Level 60 Minstrel of Legends <retired>, Rank 4[/color]
    [color=grey] ~~ Methodis <retired>, Level 60 Runekeeper[/color]
    [color=red]~ Accuracy <retired>, Blackarrow of Black Blade <still pwning>, Rank 9 on Nim[/color]

  12. #12
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by Dommin-Nim View Post
    I have wanted a list like this for sometime, but have not been able to get time to do it so nice start. Here are three things I would encourage you to do tho Rugzug (if you want the most accurate comparison):

    1 - we need Durations, effects, and CD times (and AE range/max targets if AE)

    2 - knowing the induction speeds, range, AE radius, Max Targets etc. would also help

    3 - we probably would need the lvl/rank that they are acquired

    This would become pretty extensive, but if we could get the skills listed out and the info... I would be willing to put it on a spreadsheet for everyone to see.

    That said...
    BA's primary CC ability is Hindering Shot (obtained at rk0) its a 1s induction 5s CD 40% slow that lasts 8s.

    rk? Enhanced Skill: Hindering Shot [class trait]
    Root = duration 4s (50% break after 1s)

    rk11 Enhanced Kill: Gash [class trait]
    3s stun on crits

    rk14 Enhanced Skill: Headshot [class trait]
    <<unknown>> chance for Headshot {2s induction, 30s CD} to knockdown for <<unknown>> duration

    rk15 Enhanced Skill: Death Blossom [class trait]
    <<unknown duration>> AE root, max 5 targets in 5m radius on 1m CD with a 1.5s induction

    That's a BA's repertoire hope it helps. All the CC's beyond the 8s snare are class traits...s o if a BA wants to CC and actually gets to rk15... then they would need to use 4 of the 6 slots to maximize their limited CC ability.
    i was sorta hoping everyone would post all the information about their classes here... and ill try to go through it and organize it into the first post. (over time)


    for now i just wanted to start a simple list, can advance it as time goes on for sure.

  13. #13
    Join Date
    Jun 2008
    Location
    Miami, Fla
    Posts
    352

    Re: What are everyones CC abilities?

    Quote Originally Posted by luchofeio View Post
    hmmm minstrel slow? and hunter aoe slow?
    Yes Hunters have a 2 target slow (Low Cut) and Single Target slow with Strength Stance
    [charsig=http://lotrosigs.level3.turbine.com/022040100000b31c2/signature.png]Crimsonfang[/charsig]

  14. #14
    Join Date
    Nov 2007
    Location
    USA
    Posts
    8,332

    Re: What are everyones CC abilities?

    Weavers have an AoE root at rank 9, but I'm pretty sure rank 9 weavers are just mythological things, and not actually real.

    ;D
    There may come a time for valor without renown, for those without swords may surely still die upon them.


  15. #15
    Join Date
    Apr 2007
    Posts
    4,739

    Re: What are everyones CC abilities?

    Rk's have both single and AOE mez's aswell as stuns.

    Burgs technically have a root

    think the new captain pets have slows

    -Morrdan/Weaver/Pre
    [url=http://my.lotro.com/character/nimrodel/bizladan/]Bizladan[/url] Hunter
    [url=http://my.lotro.com/character/nimrodel/bizldore/]Bizldore[/url] Burglar
    [url=http://my.lotro.com/character/nimrodel/bizldur/]Bizldur[/url] Lore-Master
    Nimrodel - Vinyara, Officer

  16. #16
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by BIZL View Post
    Rk's have both single and AOE mez's aswell as stuns.

    Burgs technically have a root

    think the new captain pets have slows

    -Morrdan/Weaver/Pre
    hmm, which is the burgs root? and i guess enrage is its own category of cc? (kinda like fear but only on ranged?)
    Last edited by Rugzug; Feb 10 2009 at 10:42 PM.

  17. #17
    Join Date
    Apr 2007
    Posts
    4,739

    Re: What are everyones CC abilities?

    Quote Originally Posted by Rugzug View Post
    hmm, which is the burgs root?
    small snag...its a laughable skill, short root on a 10 minute cooldown that has to be used at the end of their crit chain. Probably not even worth adding to your list tbh.

    -Morrdan/Weaver/Pre
    [url=http://my.lotro.com/character/nimrodel/bizladan/]Bizladan[/url] Hunter
    [url=http://my.lotro.com/character/nimrodel/bizldore/]Bizldore[/url] Burglar
    [url=http://my.lotro.com/character/nimrodel/bizldur/]Bizldur[/url] Lore-Master
    Nimrodel - Vinyara, Officer

  18. #18
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by BIZL View Post
    small snag...its a laughable skill, short root on a 10 minute cooldown that has to be used at the end of their crit chain. Probably not even worth adding to your list tbh.

    -Morrdan/Weaver/Pre
    i added it.


    does anyone know if BA has a AoE root at higher ranks?

  19. #19
    Join Date
    Jun 2007
    Location
    Middle Earth
    Posts
    3,420

    Re: What are everyones CC abilities?

    Captain's slow DOES NOT COUNT. 10% and on a pet that Captains rarely use... I haven't seen a Captain using an oath breaker archer or archer out in the moors for a month after everyone finally decided they suck. Also you have to remember that our AoE stun is a Defeat-Response skill... so something has to die or we have to get a lucky critical hit.
    [charsig=http://lotrosigs.level3.turbine.com/0920d010000277914/signature.png]Toiletwater[/charsig]
    [COLOR=GREEN]Spacemanbobr, Sithmanbobr[/COLOR], [COLOR=RED]Toiletwater, Spacemandef[/COLOR]

  20. #20
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by Spacmanbobr View Post
    Captain's slow DOES NOT COUNT. 10% and on a pet that Captains rarely use... I haven't seen a Captain using an oath breaker archer or archer out in the moors for a month after everyone finally decided they suck. Also you have to remember that our AoE stun is a Defeat-Response skill... so something has to die or we have to get a lucky critical hit.
    not entirely true... you have more than one way to trigger your defeat responses... right? (swore they triggered on DB crits and also from something else, besides just defeating an enemy)


    and anyhow: everything counts.
    Last edited by Rugzug; Feb 10 2009 at 10:55 PM.

  21. #21
    Join Date
    Apr 2007
    Posts
    4,739

    Re: What are everyones CC abilities?

    Quote Originally Posted by Rugzug View Post


    does anyone know if BA has a AoE root at higher ranks?
    at rank 15...


    -Morrdan/Weaver/Pre
    [url=http://my.lotro.com/character/nimrodel/bizladan/]Bizladan[/url] Hunter
    [url=http://my.lotro.com/character/nimrodel/bizldore/]Bizldore[/url] Burglar
    [url=http://my.lotro.com/character/nimrodel/bizldur/]Bizldur[/url] Lore-Master
    Nimrodel - Vinyara, Officer

  22. #22
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    also: which classes can start conjunctions (on other players)?


    dont all freep classes have the ability? im not sure...



    as for creeps, i think only spider/warg/BA can start a cj in pvmp. (arent the rest just pve only? like the random cj)

  23. #23
    Join Date
    Apr 2007
    Posts
    4,739

    Re: What are everyones CC abilities?

    burgs, guards, captains and LM boglurkers. Dunno if any other class can pop a FM on a monster player.

    EDIT: the crafted traps someone19082 mentioned are called Tripwires, and can cause FM's

    -Morrdan/Weaver/Pre
    Last edited by BIZL; Feb 10 2009 at 11:27 PM.
    [url=http://my.lotro.com/character/nimrodel/bizladan/]Bizladan[/url] Hunter
    [url=http://my.lotro.com/character/nimrodel/bizldore/]Bizldore[/url] Burglar
    [url=http://my.lotro.com/character/nimrodel/bizldur/]Bizldur[/url] Lore-Master
    Nimrodel - Vinyara, Officer

  24. #24

    Re: What are everyones CC abilities?

    Quote Originally Posted by Rugzug View Post
    also: which classes can start conjunctions (on other players)?


    dont all freep classes have the ability? im not sure...



    as for creeps, i think only spider/warg/BA can start a cj in pvmp. (arent the rest just pve only? like the random cj)
    Burglars can and hunters can with a crafted trap. I think there's a few other things that give a chance to aswell (guardian ability?).

    Quote Originally Posted by Rugzug View Post
    not entirely true... you have more than one way to trigger your defeat responses... right? (swore they triggered on DB crits and also from something else, besides just defeating an enemy)


    and anyhow: everything counts.
    Yes, they have Time of Need to allow them to use an on defeat response. It has a morale cost though and a 20 minute cooldown. Getting a crit on the second swing of Pressing Attack also initiates their on defeat abilities. Not sure if there's anything else.

  25. #25
    Join Date
    Oct 2007
    Location
    Right Behind You!!!
    Posts
    2,669

    Re: What are everyones CC abilities?

    Quote Originally Posted by Sealcow333 View Post
    I don't remember the name (and rank for creeps) for these, but you can easily check by making/asking stuff.

    Defiler - daze upon a skill's critical (laughable duration)
    Weaver - fear upon a chance
    No such thing as ranged(25m+) stun skill for creeps so far... lest Latent Poison counts.

    Loremaster - fear from eagle

    Also, how come only the warden has (ranged, just to add) 'knockdown'? You need to be consistent in listing and separating 'stuns and knockdowns'.
    yes the list is not finished... that is what i am trying to accomplish : )


    i never heard of defiler daze or weaver fear... anyone can confirm this?

 

 
Page 1 of 6 1 2 3 4 5 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload