Adder’s /Mood_y Emote Compendium
(Well, not really moody, but it sounded catchy)
(With Social Titles, Special & Creep Emotes, and How-to’s as well as the ever-present Wish List)
Four dances for the races during the Festival,
Thirteen titles for the diligent to wear,
Dozens of standards for one and all,
One Compendium for the Adder on his puter chair
In the wee hours of morning where the Forums call.
One Guide to instruct them, One Guide to collect them,
One Guide to bring them all and in their darkness enlighten them
In the wee hours of morning where the Forums call.
Emotes are a form of self-expression allowing players’ characters to perform a wide variety of actions accompanied with a description (often with an animation and occasionally an audio enhancement), usually not directly related to the slaughtering of the minions of evil (or good) nor to the running of the myriad quests and objectives of gameplay. Emotes (and in LOTRO, Moods) are viewed by some to be gaming fluff while others (especially Roleplayers) consider them to be an essential and often crucial ingredient to play-style in any MMORPG. Regardless of where you fit in, Emotes have become a standard that makes the gaming world more realistic (hopefully) and much more fun and enjoyable.
Our world of Middle Earth in LOTRO is no exception. We began with an admirable list of Emotes at launch, and over the last fifteen months more have been added during the many updates giving us well over one-hundred emotes! So I’ll begin this compendium with a primer on how to use these Emotes, followed by the current list of Emotes and Moods that everyone can access. (Note the emphasis on everyone. There are some Emotes in LOTRO that require the completion of certain tasks to access them. These will be explained as we get deeper into this compendium).
Using Emotes and Moods
(Everything and anything pertaining to Emotes)
Emotes can be used ingame by either typing the slash (/) commands as listed below or by using the list found in the Chat-line menu. The menu is by far the easiest but cannot be customized with your own text (more on customizing in a moment). To use the menu, simply click the chat bubble (on the left of the chat input bar) and select Emotes from the menu. A list will popup with the option More Emotes at the bottom. Clicking each of the More Emotes will eventually give you eight boxes of emotes totaling one-hundred-three (103) Emotes and eleven (11) Moods (as you acquire special emotes, they are added to your list). A few Emotes are not included in the menu list (/AFK is one of these), so for these, the slash command must be typed. For those that are on the list, simply click your desired Emote or Mood and your character will perform that action along with a descriptive text in the chat window. You have just performed an Emote!
If the stock text isn’t to your liking or you just want to make a special Emote for certain occasions, then you will have to type the Emote into the chat bar. To make your custom Emote, type /e, /em, /me, or /emote and add whatever text you wish. These text Emotes do no have an action nor audio with them, but outputs a simple text emote in chat.
Example: /e belches loudly after downing the entire mug of ale. Nearby players would see ‘Elphar belches loudly after downing the entire mug of ale.’ (and then everyone would move to the other end of the tavern).
All of the predefined Emotes allow custom text to be added also. For example, the /AFK command can be customized with your own message.
Example: /afk I’m taking an important phone call and will be back shortly.
This customizing ability for the predefined Emotes is where the real power and beauty of the system is found. By using various animated &/or audio enabled Emotes and supplying your own text, you can express literally hundreds (if not thousands) of ideas.
Here are a few examples:
· /talk recalls his brush with death… I was fishing near (a really good location) when I was nearly pulled into the water! When he broke the surface, I swear ;target, he was bigger than that 50 pound Salmon on your wall! (Use the /talk animation to tell your friend all about that huge Salmon that got away.)
· /dustoff nonchalantly brushes the dust from his exquisite (but aging) armor after felling the Goblin Chieftain. “All in a day’s work my friends.” (Use the /dustoff animation to appear completely unaffected by your near defeat.)
There are a few predefined Emotes that don’t require using either the Menu (even though they may are there) nor actually typing the /emote command. These are automatic emotes that occur whenever you type the text of the command into the chat window:
There are also a few Idle Emotes. These require nothing from you… literally. While standing around chatting, looking at items in your inventory, or some other activity that leaves your character standing idly by, you will begin to perform these Idle Emotes, and your pet will too (but not while in water). These include:
- Any typed text ending with a question mark, including a ? by itself, will emote the /shrug animation.
- Typing lol into say (anywhere in the sentence) will cause you to emote the /laugh animation and audio.
- Typing bye by itself or at the end of a sentence (with no punctuation) will emote the /wave animation.
- Typing cry by itself or at the end of a sentence (with no punctuation) will emote the /cry animation and audio.
The following interactions, while not always emotes, have had animation or audio added to them, and could possibly be used along with emotes by really creative players (I haven’t had time to experiment with these yet):
- Crossing your arms over your chest.
- Scratching your arm or your leg.
- Tapping your toe.
- Looking around.
- /Ahem – clearing your throat.
(See the notes under Standard Emotes below for explanation of the colored letters)
Finally, you will notice that within the filters for the Chat Window tabs there is an Emote filter. You can use this to send your emotes to a particular tab (i.e. a Roleplaying tab, a User Channel tab, or your Kinship/Fellowship tab) instead of sending them to the Main chat window tab, or if you don’t like emotes (please say it isn’t so!), you can turn them off altogether (you will still see the animations and hear them, you just won’t get the messages.) Used in conjunction with the Emotes output channel, you can do pretty much anything you want as far as where they go and who sees them.
- Eating food (Au)
- Drinking beer (Au)
- Drinking curing potions (Au)
- Using curing salves (Au)
- Racial ‘return to X’ skill (An) (reading a map)
Using the /Alias & /Shortcut commands with Emotes:
Now we will get into the more technical stuff (but not really difficult)… using the /Alias and /Shortcut commands. Using these two commands you will be able to:
The usage for each of these commands is:
- Save and use your custom emotes and customized predefined emotes as easily as typing a stock emote.
- Add emotes to your quickslots
- Send your emote to a specified chat channel while staying in your current channel
- String emotes together and then put them on a single quickslot. One click on a button and a whole series of emotes and messages can be used.
- By going to the Options Panel, Key Mapping, Quickslots, you can assign a key or combination of keys to your new shortcuts.
There are two predefined aliases:
- /alias ;<new alias string> <replacement string > - creates a new alias (same as /alias add)
- /alias add ;<new alias string> <replacement string> - creates a new alias (same as /alias)
- /alias remove ;<unwanted alias string> - deletes an alias from your alias list
- /alias list – shows all of your alias’ using two headings: Predefined Aliases (2 currently) and User Created Aliases
- /alias clear – deletes all of your aliases (same as /alias clearlist)
- /alias clearlist – deletes all of your aliases (same as /alias clear)
- /alias shortcut ;<alias string> <shortcut location> - adds an alias to a quickslot as a button
- ;target (this is the one we are concerned with while doing our emotes)
- ;loc (very useful but has nothing to do with the subject of this compendium)
Quickslots: 12 per row (numbered from left to right), 6 rows, 72 total
- /shortcut <shortcut location> <text string> - creates a button on a quickslot which is a pseudo-alias.
- Main: 1 – 12 (1 thru =)
- Row1: 13 – 24 (Ctrl +)
- Row2: 25 – 36 (Alt +)
- Row3: 37 – 48 (Shift +)
- Row4: 49 – 60 (Not assigned)
- Row5: 61 – 72 (Not assigned)
I’ll discuss the /shortcut command first since it is the easiest to use –
- Any button created using either /shortcut or /alias shortcut can be moved to another quickslot location by dragging it from its created slot to any other quickslot, just like any other quickslot icon.
- To remove any created button from the quickslot bar, simply drag it to the world and drop it (exactly like when you destroy an item). When you do this, a button created with the /shortcut command is gone and must be recreated from scratch if you want to use it again. Even though a mouseover shows the button as ALIAS: <your text> (I call these pseudo-aliases) it is not recorded in the /alias list. On the other hand, a button that is created with the /alias command is not lost. The alias is still available as a typed command using the ;<aliasname> in the chat input bar, and can be put back onto a quickslot. To completely erase an alias, you use the </alias remove> command (or </alias clear> command to remove them all).
The best way to make use of this command is to simply add the standard, predefined emotes that you use frequently to a quickslot location. To do this, on the chat input line, type /shortcut <the slot number using the quickslots table above> <your emote>
Example: /shortcut 61 /wave will put a button on your 5th quickslot row at the first position with the name /WAV. If you mouse over the button, you will see ALIAS: /WAVE. Clicking the button will cause you to perform the /wave emote along with the associated output message.
You can customize the text of the emotes too using just the /shortcut command, but the name of the button will be only the first 4 letters of the text string…
Example: /shortcut 62 /wave waves vigorously to ;target will cause you to perform the /wave animation but the output text will be ‘<your name> waves vigorously to <target name>’ instead of the standard /wave text of ‘You wave to <target name>’ or ‘You wave to everyone’ with no one targeted. The button, though will have the same name as the shortcut in the first example so the only way to differentiate between the two is with the mouseover.
You can also add any text you wish using the same syntax, but without using the /alias command to give it a shortened name, the button will again only display the first 4 characters of the sentence…
Example: /shortcut 63 Good evening everyone! will put a button on your 5th quickslot row at the second position with the name Good. Mousing over it will show ALIAS: Good evening Everyone! And clicking the button will output to the Say channel ‘Good evening everyone!’
You can have your shortcut go to any channel you want by adding the channel shortcut before your text (but NOT an emote. For that we need the /alias command)…
Example: /shortcut 64 /ooc Good evening everyone! will send your text to the OOC channel instead of your current channel and will name your button /OOC.
Ok, onto the /alias command.
- /advise – ask for help and advise
- /emote – all emotes (good to use for testing when creating emotes)
- /F – Fellowship (if you are in one)
- /Help – Chat-related help (not an actual channel)
- /LFF – Looking for Fellowship
- /K – Kinship (if you are a member of one)
- /OOC – Out of Character
- /Officer, /o – Officer Channel of your Kinship/Tribe
- /RP, /rpc – Role Play
- /Raid, /ra – A Raid in which you are participating
- /Regional – Covers the entire region in which you currently occupy.
- /Say – Your immediate surroundings and the Default channel until you change it.
- /Tell, /t – Not really a channel but can be used in a shortcut or an alias to send a private message
- /Trade – Sell and buy
- /Tribe – Monster Kinship (if you are a member of one)
- /Uc1, /1 – User created chat channel
- /Uc2, /2 - User created chat channel
- /Uc3, /3 - User created chat channel
- /Uc4, /4 - User created chat channel
First, try to keep your /alias’ name (alias string) as short as possible with 4 characters or less being the optimum since the name of the alias is displayed on the quickslot button. As mentioned above, long names will be truncated (but will show completely upon a mouseover).
- An alias can contain simple text, chat commands, emote commands, or other aliases, but cannot be used to perform actions such as skills, traits, movement, combat, gathering resources, etc. There are a few exceptions - /invite, /follow, /friend add, & /ignore add, can be used in an /alias. When used with the ;target alias, this can save a lot of typing!
- No two aliases may have the same name. Each alias name must be unique (i.e. ;Hi, ;Hi1, ;Hi2)
- Two commands cannot occupy the same alias even if the commands are in separate aliases which have been joined into one alias. The first command will always nullify the second and the nullified command will appear as text within the output.
- Any text added before or after an alias will be displayed with any text within the alias.
- When typing an alias that contains a chat command into the chat bar, any text added after the alias will be displayed along with the alias text, but text added before the alias will nullify the command within the alias.
- Example: You create an alias named ;afkf with the /f inside to send your AFK message to your Fellowship (/alias ;afkf /f I’ll be back shortly.) This will send ‘I’ll be back shortly.’ to your Fellowship channel. If you type ;afkf Don’t go away!, this will send ‘I’ll be back shortly. Don’t go away!’ to your Fellowship. But if you type Hey group, ;afkf Don’t go away!, the “Hey group” will nullify the /f within the ;afkf alias and ‘Hey group, /f I’ll be back shortly. Don’t go away’ will be sent to your current default channel.
- When adding an alias that includes ;target to a shortcut, do not have anything targeted or that particular target will be bound to the shortcut.
- If you use the ;target alias within another alias and have no target when using the alias, the message will display ‘;target’ as part of the text.
/alias ;bow /bow bows respectfully before ;target will cause you to perform the /bow emote animation and display ‘<your name> bows respectfully before <target name>’ (If you have no one targeted, the output will be ‘<your name> bows respectfully before ;target’
/alias shortcut ;bow <quickslot number> puts your ;bow alias on the quickslot number of your choice and the button will display ;BOW.