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  1. Replies
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    Re: Animus is recruiting (end game raiding)!

    Looking for individuals who can raid Thursday and Sunday specifically.
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    Re: OD and Medallions

    Yup, no one is taking armor pieces here either.

    I can see and understand what Turbine tried to do, but it just isn't working.
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    Re: Clarification needed on the next Class Updates

    As usual Burgs are too blind to see good changes when they see them!

    Do Guards and Wardens even need updates? I'm not so sure. Champs perhaps. But you never know what Turbine is thinking in...
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    Re: Animus is recruiting (end game raiding)!

    We have since fillled all of our major needs and are very happy with our new recruits. :)

    We still, however, are accepting all applications. If you can raid Thursday, Friday and / or Sunday, we'd...
  5. Re: Update III Instances, 24 man raid, Lv 75 cap! Future cool stuff!

    The language is very tricky. He uses the words "scaled to 24 players". This supposes it has an original starting point (say 12). So I read that as "you can do it as 24 if you'd like."

    I hope I'm...
  6. Re: Update III Instances, 24 man raid, Lv 75 cap! Future cool stuff!

    I can tell you loot will be a contentious issue for some groups, not others. Mine wouldn't be affected by this (SKL for the win) but let's do a hypothetical.

    Say your kin is in a DKP system and...
  7. Re: Update III Instances, 24 man raid, Lv 75 cap! Future cool stuff!

    I loved everything I read until I hit 24-man raids.

    I'm with you Gramps. I think a lot of raiding kinships are in this boat. We do not want to recruit just to get to 24. Look how many raiding...
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    Re: Remove specific rewards from raids?

    Of course there is nothing about coordination in that definition. Dictionary definitions are often non-contextual. What makes it contextual is further definition of "difficulty", "job" and what the...
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    Re: Remove specific rewards from raids?

    I havent redefined challenge. :)
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    Re: Remove specific rewards from raids?

    If you find raiding frustrating, you have to look at the reason why it's frustrating. That's an important point of analysis.

    No solo play cannot be hard. I'm using the word challenge as I prefer...
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    Re: Remove specific rewards from raids?

    "Challenge" is a subjective concept and thus can only be argued over opinion. What side is ultimately validated is either developer opinion (since they make the content, heh) or the stronger...
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    Re: Remove specific rewards from raids?

    1) I put my gaming history in as a back drop / background whatever. Just to demonstrate I've been around.

    2) If you actually read my OP you would see that I reasoned why single player RPGs are...
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    Re: Remove specific rewards from raids?

    I want to address this point specifically.

    I started playing single player RPGs when Final Fantasy VII launched in 1997. Since then I have played every single major title released since. I also...
  14. Re: An idea for making instances and raids solo friendly

    Aloro, could you please explain to me how solo content can be more challenging than raid content when you're not tackling mobs significantly higher level than you?
  15. Re: An idea for making instances and raids solo friendly

    It's called a second age. The first age is better, obviously, but it's not like you're using a branch and the raider is wielding a razer sharp sword. And yes, the soloer can obtain a second age. Farm...
  16. Re: An idea for making instances and raids solo friendly

    Then answer me this. Let's say you've gone into a raid, and beat every boss with the raid team. You've experienced the thrill of it, on both tiers, and the subsequent challenge modes. You are now...
  17. Re: An idea for making instances and raids solo friendly

    Under his philosophy you can obtain the same rewards solo as you do for group. This game pushes the line really close here. Why group when I can get and see my raid content solo? You'd kill the...
  18. Re: An idea for making instances and raids solo friendly

    A rational reply would be to suggest ways to perserve the group playstyle while giving solo and group play similiar rewards (I do not want to use the word comparable, because it already exists in...
  19. Re: An idea for making instances and raids solo friendly

    In other words, your recent fellowship and raid experience [in LOTRO] is either minimal or non-existent. How could you possibly comment?

    Let's look at something very simple. Trolls. They have...
  20. Re: An idea for making instances and raids solo friendly

    Arguing irrationally against rational arguments is trolling. Sorry if you don't beleive this.



    I run my lowbie Warden without crafted gear. It's all quest rewards. Some of the rewards are...
  21. Re: An idea for making instances and raids solo friendly

    I can't leave this alone.



    You are ignorant of raiding. Are you going off the old EQ model of zerging a raid boss with limitless people? Maybe the AC model as well where the same thing occured?...
  22. Re: An idea for making instances and raids solo friendly

    Which will never happen. I don't think Turbine is in the business of destroying their grouping game.

    To the OP, terrible idea. The reasons why are supported here. IMO drop the ego, join a group or...
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    Re: Animus is recruiting (end game raiding)!

    Looking to add a lore-master and a primary healer to our ranks.
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Very rarely have we've seen the blight wights (the fatties) go after rocks/pets. It's almost always someone in another hallway. Which is another nasty bug in and of itself.
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    No Mammoth reached a gate Gramps. I asked the other groups how things were. Everything was going fine. Either mobs were dead, levers were being hit, and definately no mammoth at a gate.

    Three...
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