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  1. Replies
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    475

    Two handed weapons seem to follow a "can be...

    Two handed weapons seem to follow a "can be cosmetically equipped if your character holds the weapon the same way" rule.

    So, for example, 2H clubs and 2H swords can be cosmetically equipped over...
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    1,037

    Did a quick test on the DA training dummies -...

    Did a quick test on the DA training dummies - minimized my base critical chance (10.3%) and used a book with a +13.6% BE critical chance. On 62 ticks, I recorded 15 crits.

    The likelihood ratio is...
  3. Can't tell you about the healing proc, but can...

    Can't tell you about the healing proc, but can you post numbers with regards to the tactical direct damage bonus? Because the last time I checked, the tactical direct damage bonus worked correctly....
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    1,535

    Yeah. Under the "The Lord of the Rings Online"...

    Yeah. Under the "The Lord of the Rings Online" folder in Documents, go to the "ui" directory (this one should already exist - your layouts are stored in the "layouts" directory here. Create it if...
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    1,535

    Here's how to disable the autoskill bar....

    Here's how to disable the autoskill bar.
  6. Attack Duration and Skill Activation Times

    Background
    This post extends this previous post on skill attack speeds. The main things to take away from that previous post is that skills have an activation time (that is denoted by the skill...
  7. Replies
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    5,910

    There's no equivalent of those in LotRO, but...

    There's no equivalent of those in LotRO, but that's because, as far as I'm aware, no player has sufficient knowledge of the combat mechanics of LotRO to actually write any equivalents.

    (And if...
  8. It's from some testing I did on level differences...

    It's from some testing I did on level differences way back when. The damage bonus post is here, the mitigation post is here.

    Serendipitously, I found out that you could test the damage bonus...
  9. Can I ask how you determined this? Because the...

    Can I ask how you determined this? Because the way you've described it, it sounds like you took a fixed level LM, and then varied the level of the instance. If that is the case, I'm curious as to...
  10. Thread: challenge?

    by moebius92
    Replies
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    524

    Yay, I get to play grumpy old man! That...

    Yay, I get to play grumpy old man!

    That example's not even particularly impressive. I soloed through part of Enedwaith with a champion only using a single one-handed sword, only using auto...
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    1,233

    Increases the amount of redirected damage from...

    Increases the amount of redirected damage from Sacrifice that gets mitigated.
  12. Replies
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    3,492

    Okay, here's my understanding of how Avoidance...

    Okay, here's my understanding of how Avoidance and Resistance works.

    Avoidance is checked based on the type of attack (melee allows for all types of avoidance, ranged allows for blocks and evades,...
  13. Replies
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    3,492

    General suggestion - combine things as much as...

    General suggestion - combine things as much as possible - for example, you've got two "Roll to see if hit is a Devastating / Critical (one roll)" sections and they're the same. Combining both...
  14. Okay, this...

    Okay, this is, as far as I know, still the best description of how all of the delays involved in using skills work. The relevant summary is:

    1) No, it's not performance or network lag that's...
  15. Replies
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    1,458

    Barrage tiering

    I couldn't find anything on this in the forums, so I'd figured I'd post it in case anyone else is seeing this.

    The short form is, I think Barrage's tiering is bugged, but it'll only happen if...
  16. The best way I know of to calculate streak...

    The best way I know of to calculate streak chances is:

    First off, you have three input variables p - the chance of a streak event occurring, n - the length/number of events in the streak, and m -...
  17. Replies
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    405

    This was a bit trickier than I thought'd be. ...

    This was a bit trickier than I thought'd be.


    /alias remove ;test
    /shortcut 1 ;test
    /alias ;test /f I found ;target at ;loc

    So, basically you remove some alias, and make a shortcut out of...
  18. Replies
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    1,709

    It's only really poorer in that it no longer...

    It's only really poorer in that it no longer supports client-to-client communications, as far as I can tell. Which, you can't really do in the client without using an external program to communicate...
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    Options -> Key Mapping -> Toggle HUD On/Off ...

    Options -> Key Mapping -> Toggle HUD On/Off

    (According to my setup, ctrl-U will work as well, but I've no idea if that's a default keymapping or not.)
  20. Replies
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    Huh. I didn't know having multiple copies of the...

    Huh. I didn't know having multiple copies of the same <PanelFile> could crash the client. Interesting. Removing the "</Element>" just makes SkinDefinition.xml an invalid XML file - so it'll fail...
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    1,709

    I'm not sure why a script'd have trouble figuring...

    I'm not sure why a script'd have trouble figuring out what killed you - damage messages and morale changes link up fairly well from what I've seen.
  22. Replies
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    Honestly, I don't see all that many work arounds...

    Honestly, I don't see all that many work arounds that need to be made for that addon.

    Fault tolerance would need to be handled carefully. I suspect it's doable, but to really do it properly would...
  23. I'm going to start this off by saying good job on...

    I'm going to start this off by saying good job on going out and investigating this yourself. Actually making the effort to investigate and experiment with things is probably the most important...
  24. I haven't tested anything relating to guardian...

    I haven't tested anything relating to guardian shield spikes, so I can only give you the general rule of thumb, which is - if it adds to rating, then it's subject to the crit cap (because you...
  25. Replies
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    Insert the following into your skin's...

    Insert the following into your skin's SkinDefinition.xml


    <PanelFile ID="ID_UISkin_AvatarPanel">
    <Element ID="AvatarPanel" X="0" Y="0" Width="280" Height="300">
    <Element...
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