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  1. Replies
    11
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    644

    I get some of that hitching too, and it does seem...

    I disagree that rubberbanding is the worst of the performance problem. Just plain low, inexplicably low framerates when standing still and viewing some areas of the late-game (and revamped earlier...
  2. Replies
    11
    Views
    644

    64-bit won't help. The worst "lag"...

    64-bit won't help. The worst "lag" (rubberbanding) is caused by the architectural decision to make the player's movement dependent on server acknowledgement.

    If the server doesn't acknowledge the...
  3. Replies
    56
    Views
    2,821

    A positive case for multiboxing

    I thought I'd put out there a positive case for supporting multiboxing.
    I dual-box a Hunter & Minstrel. Originally it was to level up a Scholar at the same time as my Explorer to provide mats for...
  4. Moving LOTRO servers to Linux (with help from Asheron's Call)

    Interesting post at the Save Asheron's Call facebook page:

    https://www.facebook.com/groups/saveac/permalink/231436850638752/

    Of note is the plan to move the servers to an opensource OS and SQL...
  5. Replies
    314
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    61,949

    GTA V = 64-bit app. LOTRO = 32-bit app. I...

    GTA V = 64-bit app. LOTRO = 32-bit app. I think LOTRO is at its (4GB) memory limit with the latest content and really needs to be rebuilt as a 64-bit app in order to have room to grow. I'm...
  6. Replies
    314
    Views
    61,949

    In addition, rubber-banding never happens in WoW:...

    In addition, rubber-banding never happens in WoW: I believe it is a WoW design decision that the player is never "corrected" by the server. If you play WoW on a flaky internet connection, you...
  7. Replies
    314
    Views
    61,949

    One thing I think would help a great deal is to...

    One thing I think would help a great deal is to look at how client-server acknowledgements work for character movement: there seems to be some requirement for a server acknowledgement before the...
  8. Replies
    26
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    1,862

    For me the fun is the learning how not to get...

    For me the fun is the learning how not to get lost in it (same with the Old Forest, Scuttledells, etc). I prefer it to the shrew stomp. Different strokes...
  9. Replies
    26
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    1,862

    In my experience they don't spawn uniformly over...

    In my experience they don't spawn uniformly over the maze. The north end seems to have a disproportionate number of spawns. So the trick is to learn your way around the maze well enough that...
  10. Replies
    7
    Views
    436

    Totally agree. You can easily find the...

    Totally agree.

    You can easily find the offending line: line 46 in game.css:

    min-width: 1242px;

    Unbelievable. That's an insane min-width for body.
    Just commenting out this line would...
  11. Replies
    4
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    1,096

    That's a good point, I hadn't considered that the...

    That's a good point, I hadn't considered that the earning rate goes up as dramatically as the prices. Maybe I will splurge on some lower-level scrolls of empowerment...
    I'm always leveling 8 slots...
  12. Replies
    4
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    1,096

    You may be right about the non-linear part. I...

    You may be right about the non-linear part. I just took some rough numbers from the lotro-wiki page to get a ball-park and I'm not even thinking about imbuement.

    I think I'm at a singular place...
  13. Replies
    4
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    1,096

    Score function for Legendary Items

    I'm setting up a spreadsheet to evaluate legendaries as I slowly level up (I'm 64) and have come up with a rough score function with some surprising (to me) conclusions, namely:

    the following are...
  14. You're probably right, but I had a go anyways...

    You're probably right, but I had a go anyways (during those ruined Mirkwood nights...)

    If anyone is interested, here's how it went:

    I'm using the Visual Studio Community Edition:...
  15. Yes, that would be great. I think it was a new...

    Yes, that would be great. I think it was a new feature to illustrate the DX10 dynamic shadows. Don't know why they didn't just add dynamic shadows to the existing Alt-F10 light source though.
    ...
  16. Hi Robbie, that's a different light source. It...

    Hi Robbie, that's a different light source. It still works in those places and overlays a smaller-radius light. It can (as you said) be turned on and off with Alt-F10.

    The light I'm talking...
  17. D3D9.DLL: Getting rid of torchlight glow in Moria Lodes, Mirkwood

    Are there any Windows programmers interested in helping with the following idea?
    [Or even better: any Turbine programmers willing to put a UI toggle to turn it off?]

    In Silvertine and Redhorn...
  18. Replies
    14
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    27,061

    Yes, PLEASE! I just got to Mirkwood and as...

    Yes, PLEASE! I just got to Mirkwood and as soon as night falls I'm suddenly carrying a weird bright flare which pretty much destroys the experience for me.
    Please put a Graphics option to...
  19. Replies
    10
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    575

    MAX is not much use since the Buy Quantity panel...

    MAX is not much use since the Buy Quantity panel already opens set to max (unless you've recently set it to a different quantity with a prior purchase).
    ONE is not much use since you can buy one...
  20. Replies
    10
    Views
    575

    Thanks Maartena, I am aware of that. My...

    Thanks Maartena, I am aware of that. My suggestion was about those ONE / HALF / MAX buttons which aren't very useful in their current form. It's probably only of interest to those of us who...
  21. Replies
    10
    Views
    575

    It's the ONE / HALF / MAX buttons that are...

    It's the ONE / HALF / MAX buttons that are nearly useless. When you enter any number you want, you are not using the buttons at all.
    They may as well not even be there.
  22. Replies
    10
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    575

    Nearly useless. For items that stack to 500,...

    Nearly useless. For items that stack to 500, the buttons are really only useful if you want 1, 250, or 500 (plus or minus one or two which you can adjust by clicking the arrows).
    For the other...
  23. Replies
    10
    Views
    575

    Yes, that's the window I'm talking about. ...

    Yes, that's the window I'm talking about. Right now you have to use the keyboard to enter a quantity and the existing ONE/HALF/MAX buttons are nearly useless.

    I'm suggesting a change that would...
  24. Replies
    10
    Views
    575

    Buy Quantity buttons: HALF, DOUBLE, MAX

    Now with crafting items stacking to 500, it's a pain to use the mouse to buy e.g. a stack of 100 items.
    The Buy Quantity buttons would have a lot more functionality if they were changed to: HALF,...
  25. Replies
    750
    Views
    133,719

    Same here (Landroval). After most of the week...

    Same here (Landroval). After most of the week with pretty smooth questing in Moria, tonight I got disconnected half a dozen times in Dimrill Dale, and once was rolled back and lost about 10 minutes...
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