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  1. Its all about LUA scripting. LUA scripting is...

    Its all about LUA scripting. LUA scripting is sooo close to being done, with the flaws in it stopping it being top notch.

    If $ time was allocated to LUA then we would see a whole heap of...
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    Hi Galuhad, Its worth taking a look at the...

    Hi Galuhad,

    Its worth taking a look at the AddCallback function Garan showed you. When events fire, if you have a single function mapped to the callback it will fire. If you have a table of...
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    I would dearly love for time to be put into LUA...

    I would dearly love for time to be put into LUA to help with items. There is so much that can be done, but is just out of reach because of limitations with the system as it stands :(
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    Could you please post the code snippet that does...

    Could you please post the code snippet that does this?


    Thanks in advance,

    Kamindra
  5. There are lots of great suggestions above that...

    There are lots of great suggestions above that will help a lot. Its really hard to get a one size fits all solution built into the game, but by extending LUA capabilities it would become possible to...
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    Nearly time for bed ... eyes are slowly closing....

    Nearly time for bed ... eyes are slowly closing. Would like some bedtime reading in the form of release notes :) The sooner the better!


    K:D
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    Also a year late - from me this time :) I know...

    Also a year late - from me this time :) I know about that functionality - I'd like to be able to script it. that way I can programatically make sure that all the items I want to sell are unlocked,...
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    Dumping the API and turning it into documentation...

    Dumping the API and turning it into documentation is not enough. We need information on the intention and usage of classes and methods including the parameters.

    Examples are something we can do as...
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    Accurate and Updated documentation

    Please please please please release updated documentation for the LUA interface whenever there is a patch. The last set of documentation that was release was back in October 11 and is outdated, and...
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    Maybe put in a sym (or hard) link, or redirect....

    Maybe put in a sym (or hard) link, or redirect....
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    I think some documentation on what things do...

    I think some documentation on what things do would help in this and many other instances!
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    My understanding is that if there are multiple...

    My understanding is that if there are multiple saves within the 15s window, then only the last one is performed. I have not tested this, but that's my recollection. Based on that I dump out window...
  13. Re: Allow Shortcuts to take an Item to create the Shortcut

    After (finally) doing my homework, I realise I was wrong about the IDs above. There is a complete separation of userdata and internal Lua IDs.

    Please please please, can we have the mechanisms to...
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    Re: What would you put in the LOTRO Lottery?

    I'd like to see Seals awarded through the lottery.
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    Re: [Request] Completionist plugin ?

    Unfortunately there is no way to see where someone is up to by querying the game. The Compendium plugin (among many other things) will help you track deeds. You do need to mark things as complete...
  16. Re: Allow Shortcuts to take an Item to create the Shortcut

    If you do something like this:


    Turbine.Shell.WriteLine(tostring(theItem)); -- where theItem is a reference to an item


    you get a result like this:


    table: 3F24B650
  17. Re: Allow Shortcuts to take an Item to create the Shortcut

    Hmmmm - I see what you mean. I must confess that I haven't used Quickslots yet.

    The documentation says that one can set the shortcut for a quickslot. Can you make a shortcut if you have the item...
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    [Plugin] ItemManager

    All,

    I've just released a new plugin called "ItemManager". It lets you manage some user defined winodws that provide a view into the items in your backpack. The list of items is customisable...
  19. Re: Allow Shortcuts to take an Item to create the Shortcut

    I just releasEd a plugin called ItemManager on LotroInterface. It can manage morale pots for you if you want. It does this by synchronising a view of your backpack based on string matches rather than...
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    Re: Starting New Book

    Would you consider including a brief comment in the release notes that mentions where the quest chain starts?
  21. Re: Turbine.Gameplay.ItemCategory. Misc broken with Update 6?

    You are welcome all. Please note, however, that HimToo was the one to work out the issue. I was just adding some detail :)


    Kam
  22. Thread: EntityControl

    by Kamindra
    Replies
    4
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    1,077

    Re: EntityControl

    Thanks for this :)

    If we use this approach in association with an Item, can we now grab the right click events for it?


    Kam
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    Re: Add a "say" to skill, please!

    The Lyrical plugin allows you to post text line by line into chat. I suggest taking a look at the plugin to see if it meets your needs. If not - take a look at how it works :)

    I haven't looked at...
  24. Re: AW: Turbine.Gameplay.ItemCategory. Misc broken with Update 6?

    open up the BusyBeeWindow.lua file in a text editor

    Then include the following change:


    --local TurbineTaskCategory = Turbine.Gameplay.ItemCategory.Misc;
    local TurbineTaskCategory = 207;

    ...
  25. Thread: EntityControl

    by Kamindra
    Replies
    4
    Views
    1,077

    Re: EntityControl

    Hi Moebius,

    I'm not really sure how to use the EntityControl. Can you provide an explanation of what you mean by stretching an entity control over something?

    If I have a label on in a window,...
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