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  1. It also doesn't hurt that certain people have...

    It also doesn't hurt that certain people have been around here forever. :p
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    Re: Limited In-game Macro system

    I agree with the overall spirit of your post, but there's a couple of inaccuracies I want to clear up.

    First, I don't think anybody here is supporting the idea of skill queueing or chaining -...
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    Re: Time's up! Nuke "forced emotes"

    Yes, I get it - because you're annoyed by them. Listen, it doesn't matter to me one way or another if they create such an option - I'm just saying that if they do, everybody who is annoyed by...
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    Re: Bear with me here.... Eagle Mounts

    Pretty much this. Even if we completely ignore every piece of evidence that, like most modern games, are a 3D environment, the /loc command alone puts the idea to rest. the oz coordinate is your...
  5. Re: Code in an animation toggle switch to prevent player enacted animations, like fai

    Counter-question. Does this mean you're going to want a switch to turn other players off as well?
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    Re: Time's up! Nuke "forced emotes"

    I'm fully aware of the difference. However, unless that difference actively interferes with your character's function - whether that be interrupting your ability to craft, combat, or any other...
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    Re: Limited In-game Macro system

    I'm curious why it seems some are unable to differentiate between macros and bots. It's as if the OP suggested we all had ham sandwiches, and half the thread is screaming no!, because they had a bad...
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    Re: Time's up! Nuke "forced emotes"

    First off, never underestimate the lengths people will go to annoy others, and second, while I generally agree that there's no such thing as too many options, it's also important to keep in mind that...
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    Re: Events for the Turbine Quick Slots

    This could be pretty useful, however some additional protection must be implemented to prevent a couple of potential exploits.

    First, combined with your other thread, movement of items within...
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    Re: Programmatic Item Manipulation

    Agreed. having Equip([slotNum]) and unEquip([bagSlotNum]) functions added to the bags and equipment panel could make swapping out gear a lot more convenient.
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    Re: What Hunters Do

    My hunter agrees with you. My warg on the other hand, thinks hunters are tasty.
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    Re: When was Nan Sirannon changed?

    Cataclysm obviously.

    Oh wait...
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    Re: Are these forums necessary?

    Generally, Official forums have always been a good way of getting information about a game, getting support, and getting access to any special features that only the game company itself could...
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    Re: Bear with me here.... Eagle Mounts

    I think he means that is when WoW killed the game for him. As far as US servers go, WoW has about as many high population servers right now in the US alone, as LotRO has with US and EU servers...
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    Re: Limited In-game Macro system

    It always amazes me how some people can only see things in extremes. Frankly saying an expanded macro system would turn the game into a 1-button bot, is pretty much like saying running a car on...
  16. Re: Please - no more "kill 10 of this critter/humanoid" or "scout these points" 'ques

    I'm certainly not going to argue on how annoying that is - but to be fair, from especially Mirkwood on, they've been a lot better about this, when it comes to the time it takes to go back to an area....
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    Re: Critters of Rohan!

    Except, what's the airspeed velocity of an unladen kiwi?
  18. Thread: Skins

    by Digital_Utopia
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    Re: Skins

    First, it's important to note that unlike some other games, Plugins and Skins are two completely different things here. Skins change the appearance of existing (default) UI elements, while plugins...
  19. Re: Bought expansions....but i still have to pay for content?!? This is not right!

    Wait, what? The OP made only one post:



    Where does he say that he was unable to go to Moria or Mirkwood? The only examples he gives are the same drawbacks of going premium from VIP (unable to...
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    Re: Bear with me here.... Eagle Mounts

    Er...with all due respect, that's just silly. There may indeed be no existing method to control your character in the z-axis, such as would be required for swimming or flying, but there most...
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    Re: Suppose we COULD level up out LI's?

    When it all boils down to it, the LI system is designed as *the* expansion-long grind. This isn't necessarily a bad thing - considering it's far more accessible than the traditional type of end-game...
  22. Re: Please - no more "kill 10 of this critter/humanoid" or "scout these points" 'ques

    Even more so, mature MMOs especially suffer from running out of unique plots - especially ones that have to force themselves within a specific genre. If you look closely, you're not likely to find...
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    Re: Bear with me here.... Eagle Mounts

    I tell ya what. I'll support flying eagle mounts on one condition: They make the following mount changes that would seriously improve my enjoyment of the game - both in asthetics and play.

    1)...
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    Re: whats the deal with this?

    Also, make sure you're not backing up too far - bosses, as a rule, have a limited range before they reset - this is to prevent kiting them around. If they go past a certain point, they will...
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    Re: Say no to LEVEL CAP Increase!!!

    That's the downside(?) to having a psuedo faction that exists only for PvP - and really, if you're doing quests in the Moors, you're doing it wrong. That's my biggest gripe about the Moors. They...
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