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  1. Replies
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    I - During the 10s window of HiPS/Disappear,you...

    I - During the 10s window of HiPS/Disappear,you should not be able to track the burg/warg
    II - During the 10s window of HiPS/Disappear, you should not be able to detect or target the burg/warg
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    Tracking that allows 'Stealth' detection is WAI,...

    Tracking that allows 'Stealth' detection is WAI, outside of the initial 10s buff gained when activating HiPS/Disappear. During that initial period, the target should functionally be removed from...
  3. Replies
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    No intentional nerfs were made to the Burglar's...

    No intentional nerfs were made to the Burglar's Stealth Level, but alterations in itemization may have reduced access.

    As for being detected while in HiPS... that is a bug. Pet AI and the...
  4. Replies
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    HA. That's a bit of a loaded sentence. The role...

    HA. That's a bit of a loaded sentence. The role of the hunter in regards to other DPS needs to be established based on what other role the class provides.

    In general, a class that fulfills a...
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    Great stuff, keep it coming. I'm sure some of...

    Great stuff, keep it coming.

    I'm sure some of you have taken note of my post in the Burglar thread and want to know if my analysis of the hunter is done. The answer is yes. The analysis was...
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    Again, lots of great info here. Much appreciated....

    Again, lots of great info here. Much appreciated.

    As far as whether I have an analysis done- yes. The initial analysis was completed before this post was made. The feedback gathered here is...
  7. Replies
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    I'm looking to bring the existing picture into...

    I'm looking to bring the existing picture into focus, not take a new one. Not to say I won't embellish the frame a bit... (oh yeah! drove that metaphor into the ground!)
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    I can only type so fast! :) PS I just posted...

    I can only type so fast! :)

    PS
    I just posted in the hunter thread.
  9. Replies
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    Hey all, Thanks for the great posts (keep’em...

    Hey all,
    Thanks for the great posts (keep’em coming!), I’m happy to see a lot of passion and desire for meaningful changes. I’m also very pleased to say that my own analysis of hits many of the...
  10. Replies
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    33,639

    Hey all, Thanks for the great posts (keep’em...

    Hey all,
    Thanks for the great posts (keep’em coming!), I’m happy to see a lot of passion and desire for meaningful changes. I’m also very pleased to say that my own analysis hits many of the core...
  11. Replies
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    So this sentiment is something that has come up...

    So this sentiment is something that has come up each time we've mentioned the concept of Talent Trees and I think you've clearly outlined where the concerns stem from.

    The only Trees currently in...
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    We are experimenting with Trees so feedback...

    We are experimenting with Trees so feedback inline with that concept would be fair game.
  13. Replies
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    Greetings! A new day, a new dev, and new ideas

    Hey all,

    I said there would be a formal post, so here it is!

    I’m your new Burglar dev and I wanted to say ‘Hello’ and get a discussion started on the topic of the Revamp you’ve heard about.
    ...
  14. I'll be working on the Burglar and the Hunter in...

    I'll be working on the Burglar and the Hunter in addition to Core Systems work (combat mechanics and such). So primary focus is on our Agility based DPS and Utility classes.

    I'll be gathering...
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    Greetings! Let's talk Revamp!

    Hey all,

    It’s your friendly-neighborhood-hunter-dev here to say ‘Hello’ and get the discussion going on the very exciting Revamp you’ve been hearing about.

    What I’d like to get from you all are...
  16. As requested: Hello! I'm the new Burg dev. A...

    As requested: Hello!

    I'm the new Burg dev. A more formal post will be made in the near future to start a discussion on Revamp ideas, so stayed tuned.

    I requested to work on the Burglar, so no...
  17. The issue with Press Onward was not a stealth...

    The issue with Press Onward was not a stealth nerf, it was a bug with that induction. There are a few skills currently that are suffering the same issue and it is being addressed.

    Known Skills:...
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    This is actually a bug that is being addressed. ...

    This is actually a bug that is being addressed.

    Known Skills:
    Sticky Gourd
    Sticky Tar
    Warding Lore
    Press Onward

    Thanks
  19. Replies
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    Re: Weaver in Update 6

    Weaver resistances and avoidances?
    Oh yes...

    What I've listed in the post is purely the new supplemental mechanics that we've added to the Weaver to bolster their rotations and dps. When I say...
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    Re: Weaver in Update 6

    My live account was merged into my dev account- so that date is not accurate.

    How long have I been devoted to Monster Play?
    A little over a year and a half.

    Why don't I post more?
    My time...
  21. Replies
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    Weaver in Update 6

    Wanted to give everyone quick glimpse at the Weaver changes coming in U6. A Dev Diary will be posted in the near future with more details, but here's a quick sample.

    Summary:
    As player potency...
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    Creep Mitigations

    Hey all,

    Wanted to provide some information on what's happened with Creep mitigations. In an attempt to bring Creep armor ceilings inline with Freep values, we inadvertently caused a reduction in...
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    Re: We need some feedback from you, developers.

    Bust out some mustard for those pants, here comes a reply.

    The damage output from Creeps has not scaled as well as we had hoped (when examining small scale battles) and this is being addressed in...
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    Re: Introductions and Design Intent

    Hey all,

    It's really great to see so many enthusiastic posts. I'll try to be more active on the forums, but I have all this stuff to design!

    I wanted to answer a specific question:
    Q....
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    Introductions and Design Intent

    Greetings,

    I wanted to formally introduce myself to the community in the hopes of opening a meaningful dialogue as we continue to enhance and improve Monster Play.

    In the foreseeable future,...
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