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  1. Re: Some undocumented fonts and problem with TrajanPro25

    Always nice to have more fonts to play with! Many thanks Garan.
  2. Replies
    6
    Views
    1,821

    Re: SortPack plugin error

    Hello all! Thanks for the help - got SortPack working now.

    For those working on Backpack plugins - I got round some of the problems by using a time delay before moving an item.

    Oh! And Garan -...
  3. Replies
    3
    Views
    1,841

    Re: Turbine.Gameplay.ItemCategory enumeration

    I would like to see these holes filled as well - causing issues with one of my plugins.
  4. Replies
    37
    Views
    6,696

    Re: Is Landoval the only server for rping?

    Of course, pretty soon the EU servers will be merged with yours and we *do* have an official RP server - Laurelin. Hope to see some of you there!
  5. Re: Plugins haven't had their own thread in a while, let's discuss!

    -Do you use plugins? Why/Why not?
    -What plugins do you use?

    Yes, quite a few.

    Bevy o' Bars -- I wrote it!
    VBar -- And this...
    Warden Indicator -- And this... Got sick of forgetting the...
  6. Replies
    8
    Views
    1,643

    Re: Background Resizing

    Sounds interesting! I am very much an amateur, figuring things out as I go along. Looking through the work of other people I can see how much more skilled you guys are. Soon, my plugins will be...
  7. Replies
    8
    Views
    1,643

    Re: Background Resizing

    Thanks for this thread - it has really helped me with a new module for my plugin.
  8. Re: ClassAttribute Events don't seem to be firing

    Thanks to the help of Kragen I managed to make a workaround for this issue. What happens is that when you get the second block it erm,,, Maybe a diagram!

    Block --- 1st Block event fires
    Block ---...
  9. Re: ClassAttribute Events don't seem to be firing

    I can now confirm that *sometimes* IsBlockTier1Available() etc return the wrong values - especially when fighting lots of enemies.
  10. Re: ClassAttribute Events don't seem to be firing

    I have noticed that the captain procs do not seem to fire every time;


    PlayerAttributes.IsInEnemyDefeatResponseChanged = function( sender, args )...
  11. Replies
    20
    Views
    9,314

    Re: LocalPlayer instance and events

    Many thanks, changes made to my plugins now!

    I will credit you in the code, if that is OK?

    And that is a good question about the compartments...
  12. Replies
    20
    Views
    9,314

    Re: LocalPlayer instance and events

    Sorry to ressurect this old thread, but will I need to use Pengoros' code (Thanks by the way!) whenever I use Player = Turbine.Gameplay.LocalPlayer.GetInstance(); and register an event, for example...
  13. Champion IsInEnemyDefeatResponseChanged not firing

    Player = Turbine.Gameplay.LocalPlayer.GetInstance();
    PlayerAttributes=Player:GetClassAttributes()
    PlayerAttributes.IsInEnemyDefeatResponseChanged = function( sender, args )
    procupdate()
    end
    ...
  14. Replies
    0
    Views
    464

    GuardianStance Enumeration

    GuardianStance Enumeration is missing Threat stance.
    Using LuaExp;

    /le Turbine.Gameplay.Attributes.GuardianStance

    shows it as missing.
Results 1 to 14 of 14

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