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  1. Replies
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    Views
    41,277

    Re: The Wait is finally over: Guardians

    Any one (save for fervor champs) can already block with their swords. It is called parry. Adding a second weapon based avoidance (which is what I think you are suggesting) would be kind of silly. ...
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    Re: Glacier Fortress - tips?

    We have found that if everyone stays near the boss when the spirits are called out you will get multiple classes. Try having everyone run away from him when he calls out class. You should get 2...
  3. Re: ClassAttribute Events don't seem to be firing

    In my experience the issue is caused by the way the buffs are added. When you get a block the Buff is added. If you get a second Block while the original buff is still active the new buff is added...
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    Re: Request for Plugin Developers

    With experience I have had trying to use the Escape Action in lua tells me its a bad idea. The Turbine Escape action still fires so if the intended use is to use it to make your setup window close...
  5. Thread: Pet carousel

    by emceecee
    Replies
    13
    Views
    3,216

    Re: Pet carousel

    The new version of KragenBars includes LoreMaster and It has a pet multi with appearances. You can set which appearances you want to show up in the setup window. You scroll the quickslot to change...
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    Re: Type checking the ClassAttributes?

    If you are just trying to check for the players class you can use this:


    local player = Turbine.Gameplay.LocalPlayer.GetInstance();
    if (player:GetClass() == Turbine.Gameplay.Class.Captain) then...
  7. Re: ClassAttribute Events don't seem to be firing

    That is exactly what I am doing. I will play around some more I guess.
  8. ClassAttribute Events don't seem to be firing

    The new ClassAttribute events mentioned in the documentation don't seem to be firing (or atleast not the Guardian's "IsBlockTier1Changed" or "StanceChanged".

    Hopefully there is something I am...
  9. Replies
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    Re: Help! Kragenbars/slots and buffbars

    The actual issue appears to be related to the change to LocalPlayer. Previously each plugin made their own instance of the LocalPlayer class. Now that it is a singleton we all reference the same...
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    Re: [Plugin] KragenBars

    I am most certainly not seeing that. I think what you may be seeing is a result of not having double edged strike yet. I never tested on a low level burg. What I think is happening is after you...
  11. Replies
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    6,123

    Re: [Plugin] KragenBars

    That is what I am seeing as well, been busy with work but should be able to push out an update in the next few days. Thanks.
  12. Replies
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    6,123

    Re: [Plugin] KragenBars

    I don't quite understand. You mean if you get a crit and before the crit chain closes you get another your bars disappear early. Is this happening with certain stages of the chain?
  13. Replies
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    6,123

    Re: [Plugin] KragenBars

    I will fix that in the next update (soon) been crazy busy with work. Thanks for pointing that out.
  14. Replies
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    6,123

    Re: [Plugin] KragenBars

    I can definaltly add an option for the other buffs to have them either disappear or goto partial opacity with hover effect when the buff is up. Look for that in the next major version.

    I'll see...
  15. Replies
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    6,123

    Re: [Plugin] KragenBars

    There were some issues with things that were turned off coming back on... I thought I fixed it with v1.5.2. If you are running that version then there may still be an issue for flurry and exchange....
  16. Replies
    27
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    6,123

    Re: [Plugin] KragenBars

    You will probably find that the Champ Buff Bar and the Guardian Overpower (only when in overpower) will show up on top of other windows and possibly the block bar on guards (only when your block...
  17. Replies
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    6,079

    Re: New Reactive UI Plugin for Burglars

    Actually I just noticed a bug where the settings save and are recalled but the window shows up on unload regardless. Never noticed in testing, my bad. Update should be going up soon, look for...
  18. Replies
    15
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    6,079

    Re: New Reactive UI Plugin for Burglars

    Are you running version 1.5+? if so it does allow you to move each component indiviually by using Ctrl+/. If another plugin is in the way of you moving you can make sure you load KragenBars first...
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    Re: [Plugin] KragenBars

    Wasn't aware the traited versions showed as improved. Thanks for pointing out the issue, a fix (v1.5.1) should be available on lotrointerface shortly.
  20. Replies
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    6,079

    Re: New Reactive UI Plugin for Burglars

    I will admit out of the 4 classes i designed it for burglar has the least usefulness. But the purpose of the plug-in is to save space when skills are not needed. Yes the skills light up without the...
  21. Replies
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    6,079

    Re: New Reactive UI Plugin for Burglars

    I have uploaded the new version (v1.5.0) to LotroInterface.com
    The original post has been edited to include updated feature info.

    The Crit Chain for burgs was changed so that Burglar's...
  22. Replies
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    Views
    8,056

    Re: New Reactive UI Plugin for Guardians

    I have uploaded the new version (v1.5.0) to LotroInterface.com
    The original post has been edited to include updated feature info.
  23. Replies
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    4,603

    Re: New Reactive UI Plugin for Champs

    New version v1.5.0 is up now at LotroInterface.com. I updated the original post to include the updated features.
  24. Replies
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    5,665

    Re: New Reactive UI Plugin for Captains

    New version v1.5.0 is up now at LotroInterface.com. I updated the original post to include the updated features.
  25. Replies
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    6,123

    Re: [Plugin] KragenBars

    New version v1.5.0 is up now at LotroInterface.com. I updated the original post to include the updated features.
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