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Type: Posts; User: VagabondEx; Keyword(s):

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  1. Replies
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    Re: Proposing some new API functions/events

    Some more:

    Skill information - cooldown remaining time, event when cooldown expires, active status (for switchable skills)
    Fellowship information - List of fellows, their vitals
    Item...
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    Re: (LUA) screenmessage

    The first possible solution that pops into my head is that you create a / command (I guess you can setup the controller to send in a string) something like /showmessage <your text>
    Then, you create...
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    Re: Proposing some new API functions/events

    Keyboard shortcuts for plugin quickslots - This one is a bit tricky, because no one wants to allow plugins to highjack their predefined slots any time, but there are two possibilities:
    1: The player...
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    Shortcut.GetItem() returns nil

    I have created a Quickslot, and defined a function for ShortcutChanged.
    When I drop an item in the slot, the Shortcut is created, the ShortcutChanged event is fired as expected, but when I try to...
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    Re: Proposing some new API functions/events

    static Plugin.getCurrent(), which gives you access to the current plugin. (Good for "library" code)
  6. Replies
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    1,323

    Proposing some new API functions/events

    Functions/Attributes:
    Some kind of a limited messaging - ie. luatell function to send messages, only shown on the other side if the player is in the friend list of the other player
    Read/write...
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