We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.

Search:

Type: Posts; User: Giseldah; Keyword(s):

Page 1 of 20 1 2 3 4

Search: Search took 0.01 seconds; generated 5 minute(s) ago.

  1. Replies
    316
    Views
    45,779

    No, the 10% set bonuses are additive. The dmg%...

    No, the 10% set bonuses are additive. The dmg% from mastery is never multiplied.
  2. Replies
    316
    Views
    45,779

    I can't visualize what's happening.. set-bonus...

    I can't visualize what's happening.. set-bonus lines from light/medium/heavy armour sheets should go into items, so that's correct..

    Let's say you have 176.8% physical damage before adding the...
  3. Replies
    7
    Views
    955

    I tested resistance against water in The Vile Maw...

    I tested resistance against water in The Vile Maw and found no level-gap there, but I'll need to test further against other sources.

    I took close to 30000 samples and it was pretty solid max 0.1%...
  4. Replies
    11
    Views
    580

    Agreed. Of course, we ask already for a long...

    Agreed.

    Of course, we ask already for a long time for better loot tables in T2 in general. I understand that creating new items for this can be costly, but adding some useful existing shouldn't be...
  5. Replies
    316
    Views
    45,779

    New final version 3.7 (for U18.2): - added an...

    New final version 3.7 (for U18.2):

    - added an opponent level.
    - contains all T2 Penetration debuffs as displayed in-game.
    - mitigation calculations by opponent level.
    - added all 18.2 items.
    -...
  6. Main stats like Vitality, Might etc are always...

    Main stats like Vitality, Might etc are always rounded after calculation and also added up rounded, so what you see is what you get. I think the same is valid for armour values, but not entirely...
  7. Replies
    100
    Views
    27,042

    Currently: 5335 / 29500 = 18.1% So I stop this...

    Currently: 5335 / 29500 = 18.1%

    So I stop this test. It's obviously 18% with the guardian's own level.
  8. Replies
    316
    Views
    45,779

    New version for beta: LotroPlan 3.7 - U18.2b4 -...

    New version for beta: LotroPlan 3.7 - U18.2b4 - v1

    Changes:
    - Added all 18.2 items.


    Edit:
    Next version:
    - new: essence jewelry selection lists. done.
    - refreshed itemsdb. done.
  9. Replies
    19
    Views
    1,563

    Here is a link to a spreadsheet with Essence stat...

    Here is a link to a spreadsheet with Essence stat values with 3 decimal precision in case you don't want to calculate them.

    https://www.dropbox.com/s/mg0mohuvdrd9n4k/Essences.xls?dl=0

    Totaling...
  10. Yes, it's roundings: 971.54061711084 see:...

    Yes, it's roundings: 971.54061711084

    see: https://www.lotro.com/forums/showthread.php?551751-The-stat-system&p=7608457#post7608457
  11. Replies
    100
    Views
    27,042

    Yes, I'll keep it running. I should have double...

    Yes, I'll keep it running. I should have double the amount at least tomorrow. Maybe need some 10000's. I think 18% might still be a possibility, but doubt the lower %.
    Currently: 1595 / 8685 =...
  12. Replies
    100
    Views
    27,042

    I took a guardian lvl54 into the Watcher water,...

    I took a guardian lvl54 into the Watcher water, but for now still can't see any support for an opponent level involved. Of course the water is not really a mob.. anyway, the effect icon says it's...
  13. Replies
    100
    Views
    27,042

    I'm leaving T2 to you for now. :) For level...

    I'm leaving T2 to you for now. :) For level differences: I got to 1344 out of 4047 in Watcher water (about 5.5 hour until server closed), which is 33.2% while I had 33.5%(@lvl105). I think that I'll...
  14. Replies
    100
    Views
    27,042

    It would be logical to use the higher opponent...

    It would be logical to use the higher opponent level, like with mitigations, but i'm not happy without testing, personally.

    I'm testing a plugin at the moment which can count resists/DoTs from the...
  15. Replies
    100
    Views
    27,042

    Hi, did you research resistance against higher...

    Hi, did you research resistance against higher level opponents?
  16. Replies
    19
    Views
    1,563

    Looks very nice! I found a small bug with the...

    Looks very nice!

    I found a small bug with the new Legendary Minstrel Lute. Once the +3.5% outgoing healing tooltip is generated, it never goes away, apart from selecting an other class.
    Maybe...
  17. Replies
    100
    Views
    27,042

    It's a waste, unless you're opponents are higher...

    It's a waste, unless you're opponents are higher in level (see point 3). For example, the new raid has higher level mobs (108). With 1 and 3 together, 108 mobs in T1 would require about 15759.
    ...
  18. Replies
    100
    Views
    27,042

    Yes, that's right. 1) The 15321 is the...

    Yes, that's right.

    1) The 15321 is the 'normal' amount for landscape and T1 versus mobs of the same and lower level as yourself.

    2) In T2 you need to compensate for the mob's mitigation...
  19. Replies
    316
    Views
    45,779

    Anyway, a new version here: LotroPlan 3.7 -...

    Anyway, a new version here: LotroPlan 3.7 - U18.2b2 - v1 :)

    Changes:
    - Added an opponent level
    - Contains all T2 Penetration debuffs
    - Mitigation calculations by opponent level.

    See:...
  20. Replies
    8
    Views
    309

    So they fixed the physical mastery (sorry for...

    So they fixed the physical mastery (sorry for being 1 of there), but are still using the normal item formula for morale instead of the captain standard morale formula.
    The difference is 1806 for a...
  21. Replies
    316
    Views
    45,779

    Yes, it's not a new concept. Problem indeed is...

    Yes, it's not a new concept. Problem indeed is that you need large amounts. I don't think that I have the time to do that kind of project.
    What I could do is introduce that opponent level and use it...
  22. Replies
    100
    Views
    27,042

    Mitigation is all about the player's stats. Mob...

    Mitigation is all about the player's stats. Mob will hit harder ofc when their level get higher etc. Anyway, important thing is that calculation system is picking the highest level of the ones...
  23. Replies
    316
    Views
    45,779

    I've adjusted and added more T2 penetration...

    I've adjusted and added more T2 penetration formula's to my test version, because the information is now out in the open in 18.2 beta, so I could determine the formula's:
    ...
  24. Replies
    128
    Views
    18,972

    Yes, I have updated Wiki. I've researched damage...

    Yes, I have updated Wiki. I've researched damage values in instances of various levels to see what's the effect of level difference.

    I've found that if you're higher or equal in level to the mob...
  25. Replies
    100
    Views
    27,042

    Regarding mitigations, to be complete, this is...

    Regarding mitigations, to be complete, this is the required rating table for T2 instances at level 105.
    Mitigation percentage is calculated on basis of the opponents level. On basis of level...
Results 1 to 25 of 499
Page 1 of 20 1 2 3 4

This form's session has expired. You need to reload the page.

Reload