Reactions & follow-up questions
- Q2: Yay! The Trollshaws definitely needs the revamp, this much I know. I hope that Volume I, Book 4 is getting redone, too, and that swift travel is added between the in-region stable-masters. I like the Esteldin-based North Downs (except for the limited and highly-leveled rewards for Rangers of Esteldin), but I've never felt motivated to play the Trestlebridge-based content. The Misty Mountains are beautiful, but I find that the quests often require traveling long distances without much aid from stable-masters. Two stables in the entire region seems quite sparse.
- Q13, 15: I really like the idea of some kind of optional character scaling. I understand that additional skills and trait points are hard to balance for, but I'd really like to see a way to experience currently non-scaling instances as they were originally intended. Running most Moria dungeons, for example, seems just too easy when you have grossly overleveled characters in your group, but often it's the only way people run them. I'd also like to see some rewards that are relevant to different character levels to motivate people to run older instances (especially the Angmar ones that don't include IXP runes and relics).
- Q24: Yes, please. I recently remembering having to purge some of my friends because the list was full.
- Q28: Just seeing what line(s) a character specializes in would probably be sufficient; the number of trait points spent in each line could be nice, too. Example: Specs blue; 31 traits in blue, 6 in red, 11 in yellow. Red spec also available. (Not in so many words, but that information is probably what people are looking for.)
- Q30: This is something I'd like, too. Unless I'm mistaken, wardens were originally restricted to Race of Man, elves, and hobbits because the dwarf animations would have been too much work.
- Q31: Don't forget the skill icons. While the new skill icons are all square, the old ones have rounded corners, creating visual inconsistency. When designing icons, please pick one style and stay consistent, thanks.
- I really don't like the wall of blue text whenever I change specialization presets; I doubt anyone reads it, and it drowns out more relevant chat messages. Any way you guys could cut all that down to something simple?
- Speaking of specializations, redoing a trait line seems overly expensive, and the money is vanishing into thin air instead of going into an NPC's pocket.
- A way to unlock a third saved specialization for one's entire account would be quite welcome, indeed. There are plenty of trait lines I would like to try without trashing my existing builds, and 100 MC per character is a bit tough to stomach for players with lots of characters.
- Minstrel legendary axes: Although dwarf minstrels are able to use axes, there aren't any legendary minstrel axes, making dwarves' bonus weapon damage useless. While almost all classes can use 1-handed clubs and swords (validating hobbit, man, and elf racial weapons), axes are a little more class-restricted, and dwarf minstrels are left out of their brethren's axe-swinging glory once they get their legendary items. Even if minstrels' legendary axes are only available through bartering and/or crafting, it would still be an improvement IMO. (I understand that minstrels aren't melee classes, but it still bothers me.)
- Quest items: I really don't like quest items filling up my bag space. With the inventory changes, is anything being done to address this? I know some games put quest items in their own, separate bag that doesn't interfere with normal bag space; I certainly prefer this method to the one currently in LOTRO.
I look forward to continued improvements!
A question about Westemnet Emeralds
So why are Westemnet emeralds red instead of green? Seems a bit obvious that they should be green. The only green stone we have so far is the green garnet. Did we really need another red stone?