I agree... :)
Probably something along the lines of a grand hunt. Considering how many hunting quests there are in LOTRO it could fit in with lore. The kings of Rohan also hunted wild animals.
Hunt creatures of nature in a for drops (like barter tokens during the anniversary event). Drops across Middle-Earth.Quests in different locations such as esteldin, adso's camp, thrasi's lodge, thorenhad, forochel, hrimbarg, dolven-view, lorien, mirk-eaves, galrev, camp saeradan (?), forlaw, or harwick. Warband-like packs of wolves, wargs, lynxes, and bears could be spawned, as well as herds of moose, aurochs, mammoths, and elk could be spawned to make quick events in an area to make the event more interesting. Supply larders, provide warm clothes for the cold, kill threatening creatures for quest ideas. It would be a nice way to get people to explore middle-earth and see the good landscape as well as level up in different regions and not have to go out of their way to a town for a festival. Baterables such as meat, hides, trophies, etc. could be traded for rewards. Updated taxidermists will accept rare barterables to make decorations specific to festival. Increases chances for taxidermy barter drops in certain instances ( e.g. little turtle-shell from filikul). Could also run supplies. Rewards would be things like a furniture (glow-fly candlestand , drakeling mobile , meat rack) , unique food items (Rohirric boar bacon, Fried avanc tail), and cosmetics (Winter-tusk fur coat, drake-helm).
How about you fix the fact that Inn League and Ale Association badges cannot be bartered for Yule Festival tokens?
This was broken when you implemented Festival Tokens as the singular festival currency, or were going to, and then never did, and that was what, two years ago now? and still broken?
Yeah. How about you fix what you broke before you add anything new? I realize you can't charge mithril coins for fixing what you broke, but it'd be a good way of pretending that it isn't all about the money.
I am trying to think in more festival to do, it's kinda hard you know. Maybe something like vacations or thanks giving... or the Royal Festival, with cosmetics like for kings and queens :D and about the old festivals, add more new items every year... that would be nice
Most of what others have said I agree with.
Most of all, festivals should be fun with minimal grind. Agreed we should put in a bit of effort to get the rewards, but they still need to be fairly achievable. Single tokens would go part-way towards that perhaps, as well as reducing the size of the gated deeds for the Frostbluff barter items.
The return of dresses, please, please, please. I realise that robes are easier since both males and females wear them, but the lack of dresses was a real disappointment this year. The tunics could do with a revamp too, I'm not keen on the 3/4 pants look (on tall folk at least).
More dances for each of the races. Men have a 3rd one, which is rep gated, but would be great if we could have more for each other races.
More seasonal circlets, like holly for the yule and Autumn leaves for Autumn. The Harvest-brew circlet is great, but wish it was dyeable!
The Spooky Bat gear, while I essentially liked it, didn't really live up to being 'spooky' (unless you count sitting on a bat while wearing the robe!). A bat-type mask would have been awesome. Some Autumn-fest spooky masks would be great, more than the goblin and bucket-head we already have.
Complete sets of housing items for each season, such as the welcome mats, walls, perhaps even floors.
The look of steeds could do with a change of direction too. As many others have said, enough with the blankets, or at least provide an option. Would be cool if we could get past fest steeds as warsteed gear (I guess that's even less likely than for rep steeds).
As for festivals in general, I think any new ones need to be short term ones (2-5 days), and it would be great if there was one for each of the races. Hobbits have Bilbo (& Frodo's) birthday, could perhaps count the Treasure Hunt for Dwarves (though Durin's Day would be great), there's also been good suggestions for Elves. The Summer fest needs something special too, perhaps swimming races as one or two others have suggested (similar to the horse races). Would also be great to have a cycle of the fests getting future revamps, like there seemed to be in the past. That would help keep it fresh for those of us who have been doing them for a number of years now, but also give some time for new people or alts to get rewards and titles etc. One fest a year that has some new stuff (after they all get a little bit of new stuff next year, Summer being the main one hopefully) I think would be a good way to go.
Additional new quests each year for the existing festivals. Particularly good are new mechanics. Fancy like Frostbluff Theater or a little simpler like the eating contest, both are good. The chicken-egg game at Sanderson's was a nice one, too. Shrew-stomping.
My earlier post about letting creeps out on Halloween got some people saying they would like that and people saying they wouldn't
how about this
On Halloween night from 8-12 (or something idk) creeps are let out ect ect like i said before but every freep from that time is upscaled to 95? that way it would still be a a scare but not a zerg fest
just ideas to add to my earlier post
My 87 Mini got nearly 32k for accepting and completing the 'get the map for the festival put into your bag' quest.
Why is this?.. its a festival... and I literally did nothing but push two buttons for it while standing in Galtrev.
I'd like to see a Wild Hunt added to the Yule festival. To those who are not familiar with it, the Wild Hunt was a mythological event associated often with Yule in Northern Europe where at night Odin/other god etc would be seen at night hunting on his horse with a number of other riders and dogs sweeping though the forest. There were lots of different versions of this myth depending on the place, including ones where the Hunt's dogs were hell hounds that sweeped hapless people who were out at night off to hell. The Hunt is typified by being preceded by the howling of the dogs.
This website explains the myth better and far more eloquently than I: http://bit.ly/19g7qaw
My idea for LOTRO's Wild Hunt could be that at night, in-game during December, the Wild Hunt can pop up anywhere in Middle-earth. Instead of Odin, the hunt could be lead by Oromë (or someone who looks like him if rights do not allow) who is hunting perhaps a huge fast moving elite that runs across the map as fast as a warsteed. The Hunt would have mist around it making it look more ethereal and it could start snowing when it appears. Players can join in the hunt on their warsteeds and help take down the huge evil beast. If it is too difficult to add warsteed abilities in older areas this could just spawn in Rohan.
There could be a version of this that only spawns in the Ettenmoors that is instead lead by one of Sauron's Lieutenants, with hounds (hellhound looking) that kill anyone in their path. The creeps could join this hunt and their objective would be to take out as many freeps as they can. The freeps would have to group up and try to take the hunt down.
All players would get tokens for taking part which could be exchanged for cool cosmetics.
A gift exchange event would be nice too. Perhaps tokens could drop at Yule like they do at the Anniversary Festival, but the difference being, you can not spend them on yourself or alts - you have to use them to purchase gifts for other players/kinmates.
During Harvest Festival/Halloween it would be good if special ghost warbands could appear randomly at night and drop special ghooly and ghastly items in their boxes. During this festival we could also have some new quests in the Barrow Downs. Perhaps a hapless group of Hobbits get captured whilst on a ghost tour and we have to rescue them. They could be in any of the barrows which would be random each time.
During Spring Festival we could have an event where we have to collect seeds from across Middle-earth and then plant them in the shire. If enough seeds are planted based on the entire server, in summer a beautiful flower display blooms and perhaps a new tree begins to grow. The tree would grow steadily with each season and there could be specific quests to help nurture it that enough people on the server would need to perform for the tree to continue growing.
What about some kind of festival on Tolkein's birthday? Could say it's a festival for the first king of Men or something. I dunno. :P But why not have a festival for the man who created the world we all love?
I would quite like a zone similar to Frostbluff in Yule for every season event e.g spring,summer and autumn.
I would also like festivals to expand into higher areas such as Rivendell,Rohan,Dunland,Lorien ,North Downs,Evendim,Forochel etc
Perhaps also warsteed cosmetics of older festival steeds?
So many good ideas and it is clear that like housing, some people like festivals, some people do not. I really like them for the respite from questing. For my own part I would ask...
* Don't add more, enrich what we have; don't extend duration, it's right-sized.
* Do add new areas for festivals (like Winterhome). Gladden fields for Spring? Belfalas in southern Gondor for summer? Create new places
* For the 2 festivals that did create new places (winterhome, haunted burrow), expand them in size.
* Make it a rule to always add a new quest type or two while dropping a few others. Too static and I've seen that same play too many times!
* What a great idea to think of more group-based events like the theatre and my personal favorite...clubbing.
Consolidate all past festival tokens
I used to really enjoy festivals- they were a nice, fun break from my normal gameplay. However, I have stopped bothering now. Why?
1) Too much grind. I have to grind for just about everything at level cap already- I want the festivals to be fun, not just ANOTHER grind. The Yule deeds last year were the final straw. Needing to grind a ridiculous number of quests for a festival reward was terrible, and it was made worse by the fact that after having done the quests quite a bit the year before, no credit was given for the past completions.
2) TP/Mithril Coin corruption. Designing new events in a way that practically forces you to spend TP/MC is aggravating, especially since everything in game is being monetized. I don't want a hard sell environment at something that is supposed to be fun and festive.
3) Lackluster rewards. How one feels about the look of the horses and cosmetics is certainly subjective, but I feel the past few batches have been a bit lackluster. Beyond cosmetics and horses, there is very little to entice me to join the festivities despite #'s 1 and 2. Star Trek Online's Winter and Summer Festivals offered SHIPS as the big festival draw (on top of special foods, cosmetics, pets and snowball weapons). They could be acquired by doing one specific quest per day for the bulk of the festival period. And the ships were really good ships for gameplay as well- not just a shiny vanity item that was useless in real gameplay.
4) Special Events within the festivals. You kind of did this with the Theater in Frostbluff, but it could be expanded more. In Q's Winter Wonderland over in STO, periodically an army of snowmen invade the festival area, requiring players to work together to stop it with snowballs and special weapons earned from the festival. You can also team up with other players to defend a gingerbread man colony from a snowmen attack. Its fun, festive, and a wildly Q-like experience. LOTRO doesn't have Q to really go crazy with festival stuff, but would it be so terrible for the fall festival to have a special team-based thematic PVP battleground to pit a team of freeps vs a team of creeps? Or have a PVP foodfight between teams of freeps? Or a PVE event were people have to work together to for a bit- like having the Sackville-Bagginses decide they want to ruin the festival and they send some hobbits to steal food from the party area and the players need to slap them or chuck apples at them to drive them off.
Im thinking something in the housing areas when it hits festival times. Youd think in the middle of a celebratory festival the hobbits etc would be there celebrating - instead its....dead. In fact what ever is there a point in the housing area aside occasionally looking at your house, and using the storage.
Have on where you have to run around the neighbourhood. Maybe deliver gifts to your neighbours, or race around. You know actually see around the place, have a reason to go there, and so something - see something happening there....
Also def do something with resources you already have - the tag game being one, its so out the way im sure half the population dont even know about it, have it smack bang in the middle of the festival, there would be lots playing. Bring back hobnanigans! And probably some more use of the chickens.
Er... Hide n seek in bree, a npc sends you on a hunt for another that spawns somewhere random.
Races that are actually races, I remember when you had horse racing against other players - dont have to force people to but it would be an added bonus to be able to do that if you so wished, even more so that we have the slowdown areas now.
How about one akin to the horse quest with the session play at the farm (the one with ordering Riders of Rohan - an epic one avoiding mud pits) or the dwarf/hobbit races but one where you can actually join in, eating the wrong thing slows you down/speeds you up.
Im sure we could have something similar to the bounders tokens mechanic - but something smaller like building the biggest cake/party, everyone contributes. Time limit = length of festival, something good for all if completed.
Dont drop quests, just add 1 or 2 more a year, oh and whats up with the elf festival area, is it ever actually used apart from 1 festival? And i know ive been dissapointed going to thorins hall hoping for something like the clubbing to find it empty. The only thing being able to do is the miniscule amount of things in the pub downstairs. (dance,geode and ale I think was all that was there, wasnt worth leaving the shire)
And more beer related ones, beer is always good.
Don't you guys think that people in Middle Earth should focus more on DEFENDING rather than celebrating the rise of Sauron? There are too many festivals already and I'd like to see more important improvements in the game, and addition of EXPLORATION instead of pure old-fashioned running in circles to deliver beer for lazy Dwarves or Hobbits!
I think it would be a great idea to make a Trade Fair (for example in Bree) where players of different professions(for the most part) or just players that can offer something special will be able to open there little wooden store. And there also could be a special ability (like the 'calling buyers' and 'yells' to make a feeling of fuss and business). But there is an auction hall some of you may say but what do you think about the real feeling of skilful crafting and trading in Middle-Earth. It is kind of roleplay event when all players can easily sell off different items they've made or found at good price (because it is difficult to compare prices in such fuss) and may be win some exlusive recipes in festival's competitions (why there isn't a toymaker profession or such recipes for jeweler, tailor, woodworker or scholar) (there should be some unusual recipes, may be even useless). And so there could be some things like apple- or mushroom-collecting to make a feeling of prepairings to the Trade Fair.
I think the event should come to Middle-Earth when the snow starts melting. It will be the symbol of re-borning of nature. So it is.
I am currently running all my avatars with the stone of the tortoise having levelled up far to quickly due to earning experience points at festivals (the 1 month double up pre HD did not help), I have level 30 characters that are only just completing the quests in the Northern Barrow Down's. Could the amount of experience awarded be reduced? Or is the idea to get us all levelled up quicker so that we need to buy the expansions!
What about a day of the dead as part of halloween. The old graveyard outside Bree would be an ideal location, quests could revolve around finding candles/ flowers to lay on gravestones, cleaning old moss of head stones, replacing the old gate, tracing down a particular grave from the register at the town hall etc. The area does exist and after 10 months of play I haven't seen it used for anything.
My comment is hiding a deeper message. We need more focus on game mechanics development and more focus on improving the game instead of adding more pointless festivals to LOTRO.
My take is that Turbine is already working on other improvements to the game, and that a call for suggestions re festivals/events is separate from that. The festivals/events are a valuable part of the game; it doesn't necessarily need to be expanded, but it could definitely be improved.
To that end, please put in a new play for the G.L.O.B.E. theater each year. Keep the same three parts (villain, etc.), same rewards/titles, but PLEASE make it a different play each time. Once you have a few of them, then you could alternate them by the week to add variety.
I like the above suggestion re a Wild Hunt. A warsteed version for Eastern Rohan and a regular-steed version for lower-level areas would be nice. There are already rare/elites around the lower-level areas, and warbands in Rohan -- just bring in Orome and grab players for the ride (allowing option to pass/opt-out just like the appearance of warbands in the regular game). But do add some intense atmospherics for it -- thunderstorm in Rohan, blizzard in snowy areas, etc.
Every time I visit the theater in Frostbluff ... every time I go backstage ... I want a theater like that for players to use in the regular game! Layered/Instanced/Whatever so that the audience is in one place, and the performers are on the stage -- and the griefers cannot come up on stage during the show. The backstage layout in Frostbluff is great -- with NPCs and little rooms etc. I want that for musical performances in-game. Have one in the Shire, Thorins, Celondim/Duillond, and a big one in Bree, each with their own decorative style. Once the bugs/dynamics are worked out, add one in Rivendell, Moria, Lothlorien, and Edoras. Perhaps have some decorating options that players can choose from (furniture options for the stage, like decorating a house), and some wardrobe and held-item options also (can copy them to a special outfit slot, which disappears when you leave the theater), and a bard with musical instruments if you need them. Perhaps have a generic performance put on by NPCs whenever a player-group isn't using it. The kicker is to figure out how to arrange usage -- how to allow reservations in advance, without allowing one person to grab all the sign-ups. Perhaps allow one signup per account per week? Have a merit/demerit system? Perhaps allow kins to signup based on size/longevity/something? There has to be a way to make it work; the Frostbluff Theater is already most of the way there.
There have already been some fantastic responses in this thread.
I agree that we've seen enough blankets on horses for a while. I pick those horses up for the sake of completion, but wouldn't be caught riding one.
Please remove the mithril coin unlock for quest refresh and put it back on a timer of 1 hr or even 30 min. Why penalize someone who is truly enjoying your festival? Let them have as much fun as they'd like; it will only populate the festival and make it seem more enticing for other festival goers. Wouldn't it be great if people hung around Winterhome long enough that the snowball fights were actually of good size? If you really need to monetize festivals, you could put all of the reward behind MC as an option for those who don't want to quest to earn them.
I'm fine with the current system where only this year and last year's mounts are available for barter. Long past steeds available for TP is ok, but I'd prefer it mean something to have been at the past event. If you are going to sell past steeds in the store, make the war steed cosmetic for it and either port it to those characters with the base steed or offer it at a discounted rate if you have the base steed skill.
Please unify all festival tokens. This was supposed to be accomplished long ago.
Beyond that, I agree with everything below: