The first class change about which I'm truly disappointed
Thing 1: Add me to the list of people wanting more info on the changes to threat. Personally, I derive great enjoyment from my Guardian's taunts. For example:
Litany of Defiance, Shield Taunt: "You can't hit me, na nana nana na!"
Engage: "I fart in your general direction!"
Fray the Edge: "Your mother was a hamster, and your father smelled of elderberries!"
Challenge: "Your mothers all wear army boots!"
There was a time when I didn't know how to keep aggro very well. Then I studied the tooltips and found out which skills generate additional threat. Now, people often compliment me on how well I keep aggro. I really like how I can concentrate on actively increasing threat while my healer is *mostly* responsible for keeping me alive.
Thing 2: Where's the dips and hybridization? Every other dev diary so far has covered what traits are easily accessible and useful to different builds, but this one makes absolutely no mention of it. I don't think anyone slots more than 5 traits from a single line under the current system.
Thing 3: Maybe I haven't tanked a hard enough boss yet (I'm only 52, despite the long hours I have invested in this game), but I haven't found much use for the Fighter of Shadow line other than dips. I'm glad this line is getting some attention, and I'd like to see its come close to the value of the other two lines as a primary build. However, some of the changes have me puzzled. Blocking with a two-handed weapon seems almost useless because a) almost all of the block response chain requires a shield, and b) if I'm using a two-hander, I just want to kill the thing already. Parry responses are much more suited for damage anyway. An off-tank who can dish out respectable damage? Sounds much more like a captain to me.
Thing 4: As others before me have said, "tanking" and threat generation are not mutually exclusive but closely connected. I would consider a good tanking build to be 4-5 Defender traits + 2-3 Fighter traits (under the current system, of course). FoS, as it currently stands, is oriented around survival and power conservation. Only one trait, Selfless Defense, has any direct effect on threat, and it seems out of place anyway.
Thing 5: The Keen Blade has moar bleeds! I really like this idea. However, I feel like DoT is only effective a) at the beginning of a fight or b) against stronger enemies (i.e. on-level signatures or higher). When fighting normals, I just want to kill the thing already and move on. Perhaps Guardian lines could resemble those of the Rune-keeper, where one line is devoted to DoT and the other focuses on direct damage. I generally slot 4-5 KB traits and use OP when I'm solo in order to save time.
Overall, this dev diary raises more questions than it answers, and it's the first to truly worry me.
As an old player looking to return...
WELL DONE. The new tree sounds very useful and I am glad to hear of it. Keep up the good work LOTR is a great lore.