To fleet or not to fleet
So... just wanted to start a discussion on whether dps is better with a legendary fleet stance build or a build without it. I have gone with a fleet stance build for quite a while now, but I have been thinking about changing things up and parsing just to test it out. I was watching the youtube video of the Flight T2C kill and saw that the hunter did not use fleet stance and he had great dps. Any thoughts?
I'm interested to see what other hunters have to say about this. My husband and I have been fleet stance hunters since RoI, but are wondering now if the focus would be better spent on the big damage skills instead of fleet stance. We still like blue line very much, just not sure about the capstone.
I was blue, then released the fault of my ways. Blue line with improved fleet is best Moors set up. PvE I am 4red, 3 blue with pure focus on DPS. I sometimes remove 1 blue and throw in Heightened Senses for a long instance just in case of power issues.
My traits that I believe to give me highest sustained DPS:
Swift and True
Fleetness stance is great on a hunter that has at least 2 piece of Erebor Huntsman armour. you can't go wrong with -1 focus cost for pen shots and blood arrows.
Depends on armour setup and personal preference, both 4r3b and 5b2r+Imp. Fleetness are very solid build and on pair with each other in term of DPS. Might be the best to try all the trait setups out and see which rotation you like the best (yeah with different traits rotation change as well ;)).
PS: Imp. Fleetness without -1 focus cost from armour bonus is kind of pointless imho.
Since there probably are not that many videos of Flight Challenge from the point of view of a hunter not using Imp. Fleetness, I'll assume OP is talking about me :). I might as well share what build I used and why ! And also tell that if I was not supposed both to pick the targets and spot Berserkers coming from behind and the side, I would probably have been more efficient dps-wise (it is not conveniant to pick a targent in front of you and check if a bad guy spawns in your back at the same time !)
First thing to note is, as said Farasillion, both of the most common builds among raiders (4r/3b and 5b) are very good for burst and sustained damage. There are a few threads with people comparing dummy dps at lvl 85 and all they showed is that if there is a difference, it is thin. Still it might be a good idea to check them if you are questionning yourself because armour sets bonuses are often discussed in such threads.
So the best is indeed to try both styles (first on dummies, then in raids/instances) and choose the one you prefer and are most efficient with.
However, I would advise anyone not only to try both but to take the time to be (reasonably) efficient in both styles.
For exemple, I mostly always play 4r/3b. Yet, I once raided Flight in a group that had 4 hunters (including me). All the other 3 were good players, and using Imp. Fleetness. When three little machine guns are focusing the same low moral target, well let's just say the slower but harder hitting gun does not always have the time to shoot before things die. Basically, a lot of targets would die before my inductions finished, so my dps was extremely low. In this situation, using a 5b build would have been a great boost for me. So in order to be able to adapt to your raid, it is better to be able to do good damage both ways.
Now why did I go 4r/3b on the video ? First reason is that since I'm the most experienced main hunter in my kin, I am usually the one picking the targets. Combine this with the fact that we had "only" 3 hunters, inductions almost always fired and lost time was almost zero so there is no real disadvantage to the slower inductions.
You might also have noticed on the video that our strategy involves a lot of AoE damage. An Imp. Fleetness build yields no particular advantage for RoA-spam hunter's AoE because its armour bonus only applies to PS and BlA, while the red line will be more efficient (additional +x% ranged damage from trait line).
Originally Posted by Peresbert
Traiting Heightened Senses if you have no Captain or Lore-Master in your group can make sense, otherwise I could not even consider it. Critical Eye you should not need if you have enough time to gear properly and have captain buffs. Swift Mercy is a bit tricky to use but can be very efficient. Earthborn, however, is absolute trash. For a 4r/3b setup, the 3 blue traits are Deadly Precision, Strong Draw and either Swift Recovery (single target) or Arrow Storm (AoE). I honestly can't see any other way :)
With 4r/3b are you still using precision, or strength (or both depending on circumstance)?
I switch between strength and precision very often. If I need to move around a lot, I use precision so I can keep focus up. If I am in a more stationary mode, strength all the way.
Also to add, I can't see why you wouldn't use True Shot in a 4r/3b build. Pen shot is literally the staple of every hunter's dps, adding an additional 8% mitigation tear to it is like, fantastic. And strength stance is useless unless you don't have the legendary crit multiplier for precision on your mainhand, in which case you should. Someone did a parse test on the forums a couple months back iirc, and precision stance always outdps'ed strength, no matter the traits involved. Strength could be useful for a quick swap into quick shot slow, but honestly just not for anything else.
Why not go something like:
For single target: True Shot/Barbed Fury/Swift and True/Fast Draw, Deadly Precision/Strong Draw/Swift Recovery
For AoE: Swap Fast Draw for Hail of Arrows, and Swift Recovery for Arrow Storm.