Trait-Tree Ideas for RockX
since Kelsan stated in the burglar forum, that they are experimenting with a tree system for the classes, we should collect hopes and concerns in an own thread, to give some feedback to our developer. Since I'm not really good in those things (English isn't my main language), I'm starting with two obvious hopes and concerns:
- I generally like skill trees in games (for example in Path of Exile) and the system in mounted combat wasn't that bad. My hope is, that a tree system could give options for more different and unique builds.
- A tree system could also lead to static builds. For example a build for Damage, a build for Healing and a build for tanking. When done wrong, the game could loose a lot of its flexibility. For example I built my warhorse tree once and have no intentions, to change anything on it.
But Kelsan already said, that they are aware of this problem:
The only Trees currently in LotRO are the Mounted Combat trees which are linear and restrictive. This design makes perfect sense for a system that is exclusive to a small level band and limited by encounter type. With this as the current example of Trees, it is a logical assumption that should we move classes to a Tree system that it would be very similar.
All I can say is that, our classes are much more complex and hinge on player choice. Our experiments in Trees have been to support/encourage player experimentation in both specialization and generalization.
P.S. I'd prefer such a tree system for my legendary items over the current legacy system at any time.