~if we could have our 2.6 speed bow back, instead of being forced to use a 2.2 speed bow, our damage WOULD be no holds barred the best single target damage in the game. i never understood why our 2-handed bows have single-handed weapon damage.
~remove the dual wield penalty.. ie: no more 80% mainhand/60% offhand damage… make it an even 100%/100%
~make current Improved Fleetness be the normal fleetness
~make the legendary version be a toggle, remove the focus cost and focus generation, and reduce the focus cost of pen shot and blood arrow
~a new ranged skill that requires 3 focus, 10 second cooldown, but consumes all focus, does more damage the more focus pips consumed.
~a new melee skill requiring 3 focus, 10 second cooldown, that does same damage as dazing blow, but increases the hunter’s incoming healing by 5% for 30 seconds. can stack 3 times.
~passive stats on our Legendary Bows. (javelins for wardens, since they suffer our same problem) all other classes have one passive stat on their second age class item, and two passive stats on their first age class item. hunters could have -% perceived threat, and -% inductions, while wardens could have +% healing and +% lifetap. (i only have a level 48 warden, so asking the warden community would offer better passives)
~we have 3 class traits all for set trap… one skill… please consolidate those traits, or transfer them to Trapper trait set line bonuses, and give us two new class traits to make trapper more like burgs / lm / captains. if trapper is supposed to a “backup” for when burg / lm / captain is not available, then trapper needs to allow hunters to actually fill that role. especially when burgs can do everything we can in trapper while doing MORE sustained DPS than a DPS traited hunter
~roll “fast draw” class trait into “bow of the righteous,” and maybe even “heightened senses”, too, and create a new red and another new yellow trait
~possible new yellow traits / line bonuses to replace traits above:
~~improved campfire: allows an in combat morale and power regen
~~improved purge poison: removes this from the trapper line bonus and makes it a class trait
~~improved set snare: turns set snare into an in combat tripwaire, still granting the slow and DoT, but allowing for the chance of a CJ and a knockdown
~~improved camouflage: either usable in combat or allows hunter to move for 10 - 15 seconds without breaking stealth, obviously adding a longer cooldown
~possible new red trait to replace fast draw:
~~quick shot critical hit resets swift bow
~improved arrow storm: split shot crit and rain of arrows crit resets both skills
~improved intent concentration: adds a short 10-15 second buff to damage or crit rating/magnitude, or 5 seconds of no focus costs, or resets needful haste
~improved low cut: applies bleed without the legacy, legacy changed to increase pulses
~improved scourging blow: applies bonus damage for removing low cut bleed, and applies bonus damage for removing barbed arrow bleed. still removes next barbed arrow induction
~improved swift stroke: removes next quick shot induction (same buff duration as improved scourging blow’s removal of barbed arrow induction)
~some way to have a permanent -10% attack duration by consuming a focus pip on occasion. HAHA there you go, that can be the new S:P hunter’s art bonus! could stack twice! (since many hunters don’t like the finesse buff for some strange reason http://my.lotro.com/user-113030/wp-i.../icon_wink.gif