Just going to leave this here:
Daily Pinkie Pie, Delivered
Freakin awesome song!
Here's my version of Volume I, Shadows of Angmar:
Volume I: Shadows of Equestria
Book I - Stirrings in the Darkness:
After the introductions, the player is sent to Aragorn, who needs help weakening the Prairie Ponies, a hostile gang within Ponyville, loyal to Celestia. After helping Aragorn and the Rangers, the player is sent to Tom Bombadil to destroy the evil in Yanhooyer, the Great Barrow of the Far North. Though the Wightpony Almaith is defeated, Nightmare Moon and her servants, Serress and Morthan, escape player's pursuit. Upon returning to Ponyville, the player discovers Aragorn has left with the Hobbits and instead meets Gandalf, who arrived too late to help. As he leaves for Filly Delphia as well, Gandalf instructs the player to find one of his fellow Istari, Radagast the Brown.
Book II - The Red Maid:
The player is sent to the Ranger Candaith, who tries to learn the location of Radagast the Brown for the player. While waiting, the player investigates the mysterious events that happened in Ghastly Gorge and fights the Pony Army around and inside the Gorge. By the time the enemy is defeated, Candaith has found Radagast in the city of Los Pegasus and sends the player to meet him. Radagast asks for the player's help in cleansing the area of San Meomind Desert from the evil Teenage Dragons that inhabit it. Ultimately the player and Radagast fight Serress the Bloodhorn, their leader and servant of Nightmare Moon and her master, Princess Celestia. Upon succeeding, the player is urgently sent to the Badlands to aid the Rangers in those lands.
Book III - The Council of the South:
The player is asked by Halbarad to aid in the defense of the Badlands against Canterlot's forces, by uniting the three main armies of the Badlands: the Men of the town of Harkenhold, the local Dwarves led by Dori, and Gildor's Elves. After accomplishing this, the player is sent to Filly Delphia, where the Fellowship has now safely arrived.
Book IV - Chasing Shadows:
The creature Discord that survived the Flood of Bruinen (just outside Filly Delphia) by Elrond is still somewhere in the region, making it impossible for the Fellowship to leave. With the help of Legolas, Elladan and Elrohir, the player chases the vile creature, destroying the animals he has corrupted, and forcing him to retreat to the city Baltimare. The player is sent to pursue him, where Glóin and some Dwarves have set up a camp.
Book V - The Last Refuge:
The player's search for the creature Discord brings him/her to the final stronghold of Morthan and the Rebellion of Equestria, the corrupted Dwarves. An assault led by Gimli results in the fall of Morthan and his servants. But Discord has fled to Heysead Swamps, where a long-dead Dragon Thorog has been reanimated as a wight to serve Celestia. The player arrives just in time to stop Discord, defeating him and making him lose control of the Dragon, who escapes. Now that Filly Delphia is safe, it is time to move on to Manehatten itself.
Book VI - Fires in the North:
Rangers of the North, led by Corunir and Golodir, have gone to Manehatten and their kinsmen want to know what has become of them. Upon arriving in the region of Manehatten, the player finds Corunir safe in a friendly Hillmen village. He begs the player to find his lost company, who passed through Rammas Deluon: a great series of statues that weaken (or even kill) those who pass it. After destroying the spirits within them, the player becomes able to resist the power of Rammas Deluon, and finds a hidden Dwarf settlement, where a part of the scattered party lives.
Book VII - The Hidden Hope:
The player is informed that Golodir is settled at Gath Forthnir, far in the North. Upon arriving there, (s)he finds that Golodir is long gone and the Rangers are led by his daughter, Lorniel. Lorniel reveals that Golodir has been captured by Sombra, Steward of the Crystal Mountains, and has been locked away in Manehatten. As leader of the remaining Rangers, and with the help of the Elf Laerdan, Lorniel launches an assault on Manehatten, where she is slain by the steward Sombra, who then releases broken Golodir in a mockery, to continue his torture.
Book VIII - The Scourge of the North:
Golodir's grief for the death of his daughter has almost destroyed him, yet he sees a chance to avenge her. Reclaiming an ancient sword, he travels with the player to the heart of Manehatten, defeating Sombra with his blade. But then Sombra's stolen palantír, a great seeing-stone he used to torture Golodir, is quickly taken by the mysterious Princess Cadance.
Book IX - Shores of Evendim:
The player learns that Princess Cadance is none other than Queen Chrysalis, the legendary Queen of the Changlings. She has set up a plot within a tower of Neighagra Falls to use the player to weaken Sombra. Now that she has the palantír, she can communicate with Celestia and challenge Sombra's position. The player is sent to kill all of Sombra's Knights, in an attempt to further weaken his power. But despite the player's victories over Sombra, Queen Chrysalis only grows stronger. After losing Manehatten and Neighagra Falls, she moves to the Ancient Ruins outside of Ponyville, which was once the ancient capital of Equestria. The Rangers there, led by Calenglad, need the player's aid.
Book X - The City of Kings:
A massive battle in the Ancient Ruins ensues and the wise Elf Laerdan offers his services to Calenglad. Mordrambor, one of Chrysalis’ captains, is captured, but while in captivity he poisons the mind of Laerdan, making the Elf decide to fight Chrysalis on his own, in an attempt to make up for his mistakes in the past. Again the Free Peoples have been tricked by Chrysalis and her servants. Together with the Rangers of Ponyville, the player is able to wrestle the palantír from Chrysalis’ clutches, but Laerdan is lost. However, within the palantír, Chrysalis saw a glimpse of where Narchuil, her ancient tiara, lies. She is now determined to possess its power once more.
Book XI - Prisoner of the Free Peoples:
Chrysalis’ captain Mordrambor breaks free, killing many Rangers. Soon he leads an army out of the Ancient Ruins, to find Chrysalis’ tiara, Narchuil. The player attempts to find Narchuil before Chrysalis can, searching the ancient ruins of the Everfree (Forest). After much searching, it turns out Narmeleth, Laerdan's daughter, who originally caused Chrysalis’ fall in the Ancient Ruins, has become possessed by her. But all searching seems in vain, when it is revealed Chrysalis has already found Narchuil. However, Elrond does not fall for her trickery again; he realizes Narchuil is still out there, and Laerdan knows where.
Book XII - The Ashen Wastes:
Chrysalis has Laerdan transported to Manehatten, where she learns from him under torture where her Tiara is. In a brave attempt to save both Laerdan and the tiara Narchuil, the player is able to get to them before Chrysalis does, but only half of the ring was found. Laerdan confesses to Elrond he has broken the Narchuil in two, and reveals where the other part should be. But then he swears an oath upon Elbereth that he will not rest before he has saved his daughter, and leaves the Council.
Book XIII - Doom of the Last King:
Trying to find out more about the other half of Narchuil, the player is sent to the Frozen North. However Chrysalis’ forces have already arrived, and their search is underway. In an attempt to find the ring before the Manehatten-folk, the player receives help from the shade of the Last King Arvedui. During a confrontation with the enemy, it appears that Mordrambor has betrayed Chrysalis: the two battle each other and disappear from the view. The player then retrieves the second half of Narchuil and returns it to Filly Delphia.
Book XIV - The Tiara-forges of Macintosh Hills:
Still seeking to save Narmeleth, Laerdan travels with the two halves of Narchuil all the way to Macintosh Hills, far to the south and just north of the Badlands. Chrysalis, baiting him in, reclaims Narchuil for herself. Elrond sends many Heralds of the Free Peoples to all corners of Equestria to help him in his search for the lost Tiara-lore. But all efforts are too late, for Narchuil has been reforged when the Free Peoples reach Macintosh Hills. It quickly becomes clear none are able to withstand Narchuil, until Mordrambor, Chrysalis’ former servant, arrives. Sowing confusion in her, he shows her the arrival of Sombra, who is in power once again, but Chrysalis does not surrender and believes she can defeat him with use of Narchuil. However, Sombra has the power of Nightmare Moon and defeats her, claiming Narchuil as his own. Just as he is about to finish Chrysalis, Laerdan appears. He reveals his knowledge that Sombra is actually Eärnur, the last King of Gondor, taken captive by Nightmare Moon and changed from a man into a pony-wraith in mockery of his former defiance. Under Sombra’s orders Mordrambor kills Laerdan, after which the two leave. Chrysalis is devastated by the loss of her father, and taken captive by the Free Peoples.
Book XV - Daughter of Strife:
With the death of her father, Narmeleth is once again freed from the evil influence of Chrysalis, and her elven body is restored to her as a black shroud of her pony form dissipates. She becomes a captive of the Free Peoples, but volunteers to avenge her father. In Manehatten, the final battle between the Free People and Sombra ensues. First Mordrambor is defeated and Narchuil is finally destroyed by Narmeleth. In the final confrontation, she sacrifices herself in order to defeat Sombra. The book ends bittersweet with Narmeleth's redemption and her death and Elrond comforts the player, saying that she had found peace in the Undying Lands.
The End of Part One.
Princess Celestia = Sauron
Princess Luna (Nightmare Moon) = Witch King
Wightpony Almaith = Sambrog
Chrysalis = Amarthiel
Princess Cadance = Sara Oakheart
Mordirith = Sombra
Serress the Bloodhorn = Ivar the Bloodhand
Morthan = Skorgrim
Rebellion of Equestria = Dourhand Dwarves
Prarie Ponies = Blackwolds
Turbine for the general story line
Hasbro for most of the characters and places
Thank you for reading this. I hate MLP and write parodies about lotr defeating it, just for my amusement. Maybe I should spend time on something else :P
Hope you enjoyed it though, as some ponies (the main characters) were excluded from the initial storyline to preserve their "Magical Harmony Ponyness yadah yadah". In other words: they remain good guys. Also, this was done abrubtly fast, and I don't know enough lore of MLP to really go along with what the places are like. I guessed. Luckily, lotr lore is what I'm here for :D
Mordirith gave you housing opportunities in Carn Dum? How much did you pay?!?! I wanted a house there.
Gandalf will not be disrespected.
And here's a very well-done illustration of the Tower of Sorcery I found on DeviantArt
Here are two of my favorite characters from THE SILMARILLION:
(Melkor and Sauron)
and another two:
DeviantArt and...other websites provided these (not sure which ones :P )
Annatar (Giver of Gifts):
This is as depiction of Sauron when he took on a fair form and the name "Annatar" (Giver of Gifts) and was highly esteemed by the elves of Eregion for his knowledge in ring-lore, possibly because he was once a pupil of Aule (known as "The Smith" or "The Craftsman") and learned much about forging and properties of metals from him, and so on. This would have made him valuable in the eyes of Melkor, who had great forges underneath his fortresses of Utumno and Angband, and likely would have needed Sauron's assistance in the forging of the many great weapons and armor that were created for himself and his many demons (and like Sauron and Saruman, they were fallen Maia, though Sauron was probably one of the greatest of the Maia in power and skill) as well as his orcs and trolls. Whether Sauron, Melkor, or both were behind the forging of Grond (Melkor's Hammer) and the greater weapons (whips of Balrogs and other weapons they carry, Melkor's armor, etc.) as well as pretty much every piece of metal used in Melkor's army is only a guess, however, though it seems plausible to say that Sauron played a part in all of that.
Sauron, while he was under Melkor's service, had only one equal in rank and none greater except Melkor himself. Gothmog, Lord of the Balrogs was his name, and likely controlled the Balrog army, keeping them organized and in force, while Sauron was said to be a lord of the vampires and the werewolves. The duties that Sauron are most noted for during the times before and in the first age of the world were: helping build and commanding Angband while Melkor stayed in Utumno; commanding Melkor's fortresses whenever he was gone or taken captive; surviving all the way until the Third Age, having survived two assaults from the Valar themselves as well as many conflicts between him and the Free Peoples; and his skill in forging, whether he provided knowledge only to Melkor or had actual incredible skill that surpassed Melkor's when it came to the craft of Aule.
Not cool bro, not cool.
LotR should NEVER be ponified. Ponies should be LotRfied, if anything!
LotR existed almost 100 years before all the fantasy fiction trash we see today (guess some of it is better than trash...). It was the first and greatest of all the fantasy genre, and mlp, unfortunately, would not exist if Lord of the Rings was not written. The concept of another world full of new creatures started with Tolkien, who drew upon ancient writings and concepts to create his masterpiece that would forever shape the fantasy entertainment world. (He was also friends with CS Lewis, and they both shared their ideas in a small club that met at a (coffee? idk) shop every morning. For Narnia, and for Arda!) BTW: Tolkien's friendship with CS Lewis is the main reason I love Narnia almost as much as Arda today. Have you read those books?!
Don't overestimate the king of stairs.
Eels and Escalators
Sombra would appreciate the complexity and convienience of the modern escalator. He'd love the board game, too :p