can it be done?
can it be done?
I solo'd my first skraid at 20th level. And man, I wish they didn't lock you out of skirms until then.
Solo'ing the entire thing by yourself or solo tanking it? Solo'ing the entire thing alone may be possible on tier 1. Even then I would think it might have to be under-levelled. Hard to say. It's more or less the LT's that give trouble in SKRaids then anything else. I have no issues solo tanking SKRaids while in a Raid. I've never actually tried to full out solo one though.
You might be able to do one of the offensive ones, unless you got a bad spawn on LT's. Brothers of destruction it's all over. Priest of vengeance could hurt as well, cut down on your aoe morale leaches. But since you can 3 or 4 man them a wrd might be able to do it.
hmm, im tempted to try stand at ammon sul skraid. what soldier would be best for an attempt at soloing a t1 level 75 skirm raid? herbalist? or should i go with DPS?
I would probably go for Ringwraith's or Necromancer's if you are gonna try it solo. You can control the pulls to your pace.
i actually dislike herbalists since they make me focus on keeping aggro from them as well as keeping myself alive..which the herbalist doesnt do very well (for me at least lol) and i find it easier to go without a herbalist, i did my 1st skraid at lvl 45 or something like that though it was a bit under leveled i must say :S and i thought a sage/bannerguard do a good job at not getting mobs on themselves and helping you out quite a lot.
It is very easy to solo skraids. Offensive ones at least. The only thing you have to worry about is bad LT combos. Actually Ive only solod one because it takes forever and is a total waist of time. In the time u can solo one skraid you could have rolfstompped 12 with a full group.
Did Mysterion just call BS?
Oh no you didn't!!!!
I believe the Fem sets from aughaire have bonuses on them.
I tried Dannenglor inspired by this thread. If you need to take on the waves to defend the flags, I dare say it is impossible. How many Lieutenants are there which are harmless, if you don't take them on on their own more or less?
I mean, Dannenglor is probably a bad choice to try it solo, especially since I don't see how to defeat the final boss with those healing limrafn thingies, however, my first wave was 5 or so Merrevail 30-43k each and the rune-keeper like dwarf Lieutenant (105k). That's a lot of damage and especially a lot of stuns coming your way.
I didn't have a herbalist, though. But even with my little loremaster (don't know the english name, sry) skilled for debuffs it took ages to get to the first flag (4 Merrevail and 1 Lieutenant - the bird which gets buffs from the minions around him).
I think Breaching the Necromancer's Gate would be the most ideal for soloing. I think you can bypass some of the counter attacks in that one and the last boss is solo friendly with regards to any mechanics. I can't imagine trying most of the other ones.
The Siege of Gondamon - Defense not probably possible
Trouble in Tuckborough - Doesn't last boss require separating LTs from main boss - probably not possible to beat the boss
Storm on Methedras - no idea never run
Stand at Amon Sûl - Last boss would be a difficult task as well as beating each wave in time as well as dealing with the torches
Attack at Dawn - never ran as skraid but assuming killing the torch bearers at boss would be tough solo
Thievery and Mischief - last boss mechanics would make this impossible. You have to keep some of them apart.
Defence of the Prancing Pony - defense waves would probably be too much in addition to the torch bearer
The Ford of Bruinen - i doubt the elves would live and defensive so probably not possible
The Icy Crevasse - impossible :)
Survival - Barrow-downs - impossible
Battle of the Deep-way - defensive - impossible
Battle of the Way of Smiths - defensive impossible
Battle of the Twenty-first Hall - defensive impossible
Strike Against Dannenglor - last boss needs to be separated from lights - impossible
Protectors of Thangúlhad - defensive - impossible
Breaching the Necromancer's Gate - probably best chance at soloing
Assault on the Ringwraiths' Lair - might be possible, I can't think of a mechanic why you couldn't
The Battle in the Tower - I think the last boss mechanics would make it impossible to solo
Rescue in Nûrz Ghâshu - fellowship mechanics would make this one impossible + its a pain
If you think one of them is soloable feel free to disagree, I'm far from an expert on skraids or skirmishes.
The other one which is soloable is Stand at Amon Sûl. I ignore torches but the main difficulty is to protect the NPC.
(I only did it in duo with a Ministrel, but I will retry in solo (once I had aggro on all mobs/LTs (not a lot) and the NPC was safe, my friend Mini could go afk)
Assault on the Ringwraiths' Lair might be possible if you're lucky with LTs (I tried and I got 4 LTs at same time on the first waves, with 2 difficult ones, and I failed)
Storm Of Methedras could be possible but you must also protect the NPC : I tried and failed aggro on 3rd wave (a lot of mobs) and the NPC died quickly.
Quite a number of the skraids have been soloable since 75, Post U6.
Maybe even one or two U5, I'm not sure.
Most skraids are likely out of possibility, but there's a decent amount that are possible or even attemptable without just sweeping them under the rug.
For example, after Necro, I tried Battle in the Tower : it is very easy and quick to go to boss, because all counter-attacks can be avoided.
But at boss, although I have aggro on all mobs + Mazog, the moral of Broin constantly decreases and I cannot save him (probably trolls AoE, I'm not sure)
Moria ones are also difficult alone, with some mobs which heal themselves when I tried; I don't think they are possible, in particular at end with dwarves to be saved too.
I could go to boss too in Assault on the Ringwraiths' Lair, but at half morale of boss (about 300/600K), the dragon comes and the DPS of boss + dragon becomes huge. It could be possible, but very hard.
Battle of the Deep-way skraid is totally impossible to do in solo : successive waves of mobs with LTs come when you're still fighting with the first wave.
And if you're in the south, others waves come also in the center, and the NPC dies instantaneously...