To the original question, creepside is built on teamwork, so it's hard to say WL or defiler is better. WL is great for emergencies (bubble/rez), defiler HoTs are the backbone of a group's healing (efflo/hots), but really either one only shines when it has the other supporting it.
all healing skills need an update wen freeps get there gear and first ages the burst dps is insane if ur the only defiler around and u have 2 hunters n champ u got no champ keeping things up,
skills that needed to be improved that never was, is blight damage seriously it only doe slike 80 a tick on some classes so kiting is #### small situations
as for dps ive always said that needed a to bring a dps stance in
If my defiler was stranded on a desert island with just one skill to keep, that'd be the one.
As a R6 Defiler with capped Aud I can solo out heal most Guardians and Wardens, every Minstrel, and many Loremasters and Burglars. For every other class it depends on their skill and gear, but I have managed to outheal every class out there at some time or other.
We could use a bit of a buff on some skills.
A 10% boost to the initial heal of Fungal Bloom and a removal of its cooldown.
Increase the +inc damage of Curse of the Rotten Flesh to 10% (7 would be fine as well)
Increase the crit magnitude on Tenderize by 50%
Increase the power drain on flies by 50% (100% would be better)
Reduce the CD on Curse of the Melancolic Heart to 30s
Increase the cooldown on Constant Pain to 1m
Shorten the channel to 10s
Make the skill AoE Damage and do 500-600 a tick damage (maybe 10 - 15m range? and 300 a tick healing (Raid wide or just heal everyone in the area would be great)
This would go a long way to make defilers stonger. They would have a heal they could spam to try and keep someone up and their tactical use would increase as well.
As far as my R6 WL, I have not had much chance to face people with my stances, but it seems that stance dancing could be absolutely devastating if done right. My only suggestion would be for the instant cast heals to be usuable on the move.
As far as traits, I would say Turbine should make all of the +armor or +morale class traits simply passives at that rank and get some more trait to choose from.
Defiler wins hands down in my opinion.
My R11 WL although i really enjoy playing the WL in a 6 man group, we are usually targetted first, and with zero survivability we normally die very easily to focused fire, plus if a burg even looks at us the wrong way or a warden breathes near us, with our inductions we are usually in trouble.
Commander Stance, as good as the heals can be again we get the inductions issues, and the fact eventually every skill from DPS to Heals will be on CD and we have to run about for a few seconds doing sod all.
Our pros i can see are the Bubble of course and the AEO Rez. The uruk heal isnt the best but its not bad, its a life save at times. IMHO we need a bit more defenses, we need to be sturdy and take hits, but at the same time, since in my experiances we are targetted first we need better crit defense as a base stat, not OPing, but enough that we can take a beating and wont melt like chocolate.
Imho, Warleaders are better than defilers because defilers don't have any burst heal or a defensive cd(blessing really doesen't count).
In teamfights unless you pre HoT someone no matter how hard you heal he's gonna die, specially with the warden behind your back.
I think doesen't matter if you think warleaders are better than defilers or viceversa, any freep healer is twice or more than that.