Captains Standard: Aggrivation is the Least of It
Aggrivation aside --- and very intense it is --- I think it sucks that the success of a CLASS quest in this MMORPG depends on something totally unrelated and inconsequential to the given CLASS skills, or even roleplaying that CLASS. Clever use in any combination of the numerous tactical, fighting, buffing and healing skills practiced by Captains would be much more fitting.
Resorting to the budget and coding for a super-human jump is a cop-out.
Also, the loot on this solo instanced quest, in which no assitance of any level is permitted, leaves much to be desired. Here we are, level 30's at the least, fighting bands of level 23 Dourhand Dwarves, getting drops fit for levels 13-18. What is that about?
If y'all are going to sit there and watch our toons run up the ramp and round the wall and drop THUNK to the ground, and run it all over again, and again, and again ad nauseum... Like hamsters on an exercise wheel... At least make it worth our freaking time.