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Thread: Revamp Virtues

  1. #1
    Join Date
    Sep 2013
    Location
    Dorset, UK
    Posts
    404

    Lightbulb Revamp Virtues

    One of the main hurdles in character progression at the moment is the very grindy and very slow virtue system - especially some of the slayer deeds. My problems are as follows:

    a) New players are at a disadvantage to established players - entering PvP with single digit virtues is a setback.
    b) Normal progression through areas is disturbed: instead of passing through areas and enjoying the new scenery and story players are expected to delay in slug pits and swamps killing hundreds of the same creature over and over again.
    c) Titles picked up through these deeds are meaningless: if slayer deeds were optional titles like 'feather-foe' would be more unique.
    d) Goes against the lore; players are expected to 'mass murder' hundreds of humanoid foes - would Lore-masters and burglars have undertaken this activity in the books? I don't think so.
    e) The massive time investement expected in a system that is losing relevance because most specialisation is achieved through the skill trees.

    Potential solutions:
    • Remove slayer deeds or scale back the number of mobs required to kill.
    • Link virtues with the epic story or have them as a reward for completing large quest arcs. This ties them in with game progression.
    • The above point is already implemented in HD.

    Shumzuda R11 Blackarrow - Shumheals R6 Defiler - Shumzud R6 Warg Beardhug R9 Champion - Majeika R8 LM - Chuffnel Burglar
    Not all those who wander are lost.

  2. #2
    Join Date
    Jun 2010
    Location
    Alabama
    Posts
    5,673
    Quote Originally Posted by Shumzuda View Post
    One of the main hurdles in character progression at the moment is the very grindy and very slow virtue system - especially some of the slayer deeds. My problems are as follows:

    a) New players are at a disadvantage to established players - entering PvP with single digit virtues is a setback.
    b) Normal progression through areas is disturbed: instead of passing through areas and enjoying the new scenery and story players are expected to delay in slug pits and swamps killing hundreds of the same creature over and over again.
    c) Titles picked up through these deeds are meaningless: if slayer deeds were optional titles like 'feather-foe' would be more unique.
    d) Goes against the lore; players are expected to 'mass murder' hundreds of humanoid foes - would Lore-masters and burglars have undertaken this activity in the books? I don't think so.
    e) The massive time investement expected in a system that is losing relevance because most specialisation is achieved through the skill trees.

    Potential solutions:
    • Remove slayer deeds or scale back the number of mobs required to kill.
    • Link virtues with the epic story or have them as a reward for completing large quest arcs. This ties them in with game progression.
    • The above point is already implemented in HD.
    Take a look at this: https://www.lotro.com/forums/showthr...ULLROARER-ONLY. True enough, it is subject to change; but if I am reading this correctly, virtues will be relevant again, soonerish .
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

 

 

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