
Originally Posted by
TheBor
I am among those that are annoyed by this forced double-experience month. So, I've seen the signs coming, but is this game really bound to cater to the needs of people that only value how high is the number under their character portraits? Way to go, Turbine.
I like it, even though I don't care that much about the time it takes to gain a level. These boosts enhance my play. I would not object to an off switch ... but I wonder whether implementing individual toggles are worth the hassle to make for time limited world properties.
"No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
"Do or do not. There is no try." -- Yoda
On planet Earth, there is a try.
Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
We old vets need to keep in mind those who come after us.